thade Posted November 22, 2009 Share Posted November 22, 2009 I'm going to be running Wolf Guard for all of my troop choices. The point limit at my club and tournies around here tends to be 1750, and if you remember I have a Land Raider and a mess of Grey Knights that I mean to run alongside these guys, and I need to run Mr. Grimnar (beautiful he is). That leaves me with just over 1k points. Here is what I'm thinking for a Wolf Guard unit: 8 marines, 6 with upgrades (290 pts) - Wolf Claw, Storm Bolter - Wolf Claw, Storm Bolter - Mark of the Wulfen - Storm Shield - Storm Shield - TDA with Cyclone ML Very likely each of my WG units will be slightly different, but this is the ceiling for points cost per. I will def stick the TDA guy with a cyclone ML since that's my anti-vehicle, and likely I'll put a Thunder Hammer in at least one group, as well as a Frost Blade/Axe here or there (because, frankly, they look too cool not to). If I drop the TDA upgrade for one or two units, I can put them into a Rhino. If I don't, I can put the unit as-is in a Drop Pod. It's my understanding that an all-Drop Pod force would probably be a bad idea (or at least hard to manage), but with a LRR with GK in it, maybe Drop Podding all around a pair of objectives could work. Also, I could foot slog one or more units. All of these things will still work with my traditional Annihilation game style...which is "I am the Porcupine." Also I'm not sure where to stick Logan...either with the foot sloggers or in the LR with the Knights...or in a Drop Pod. I could also drop a troop unit entirely and take a LR for one of the WG units...but I want to mass on troops. I also want to run character rich...So Logan, perhaps a WGBL, a Rune Priest, and at least two Lone Wolves (each with a pair of Fenrisian Wolves). Well, there is the beginning of my thought process. Here's hoping a few of you Long Fangs can steer me straight, or at least tell me I'm not crazy for trying this. :) Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/ Share on other sites More sharing options...
thade Posted November 22, 2009 Author Share Posted November 22, 2009 Note that as my wolf forge gets bigger, I won't always run the Knights, and they won't always get the Land Raider, so I will have more flexibility. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2192978 Share on other sites More sharing options...
nurglespuss Posted November 22, 2009 Share Posted November 22, 2009 I think it sounds really good :) I'd be tempted to give the storm shield to the cyclone terminator, apart from that sounds great :) Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2192989 Share on other sites More sharing options...
Hfran Morkai Posted November 22, 2009 Share Posted November 22, 2009 So you've got two guys to absorb the hits and a fair bit of all round goodness in there. As you'd be lacking anti-tank firepower might I suggest either meltabombs on a couple of WG, or maybe a powerfist somewhere in the unit? Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2192993 Share on other sites More sharing options...
thade Posted November 22, 2009 Author Share Posted November 22, 2009 I don't want to put a Storm Shield on the Terminator, because he'll be the last one to take any hit that requires an invuln save; the two guys carrying storm shields and nothing else are there to soak the no-armor-save hits, so I don't risk the models with the upgrades. So you've got two guys to absorb the hits and a fair bit of all round goodness in there. As you'd be lacking anti-tank firepower might I suggest either meltabombs on a couple of WG, or maybe a powerfist somewhere in the unit? I had been giving this a lot of thought. The Terminator has a PF which he can use when he can't use his CML. I could up it to a chainfist. Meltabombs are also a cheap thing to throw in there, so I might do that too. The Chainfist at 3 attacks on the charge seems a much better idea. (No wonder it's the cost of three meltabombs. =) Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193007 Share on other sites More sharing options...
Hfran Morkai Posted November 22, 2009 Share Posted November 22, 2009 Chainfists are a better investment, because they also can be used against big things. I was unaware that the terminator already had a powerfist, that seems a good way to go. I was thinking adding a chainfist onto a single model might be a bit too much at those points already but I reckon it could help, particularly against those armour 1 targets. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193011 Share on other sites More sharing options...
maligncomedy Posted November 22, 2009 Share Posted November 22, 2009 I'm going to be running Wolf Guard for all of my troop choices. The point limit at my club and tournies around here tends to be 1750, and if you remember I have a Land Raider and a mess of Grey Knights that I mean to run alongside these guys, and I need to run Mr. Grimnar (beautiful he is). Thade, you think far too much like me. Wolf Guard and GK is my thing too. I run it more like this: Wolf Guard - 10 Men - 9x Stormbolter/Power Weapon - 1x Stormbolter/Frostblade - Rhino Thats right. Mini GK in a sense. I theme my armies. Following this ideal: Power weapon for Nemesis Force Weapon Frost Blade for Justicar's Nemesis Force Weapon Storm Bolter for Stormbolter Extra attack for Extra weapon skill Counter Attack for True Grit Acute Sense for The Shrouding More points per unit for less points per "squad leader" Rhino is a bonus Works fairly well. They work a bit better then the GK at close range, but are a slight bit weaker at long range. When combined with GK it makes a good balance. Basically, I use them as quick take and hold guys, while the PAGK slowly advance. In this case, all are scoring. That being said, its a bad idea. Terminator armor is about the same amount of points. The only reason to go with my squad set up is if you want to mount them in a rhino. And even then it aint that good of an idea. A Rune Priest with Stormcaller will really augment you GK's survivablity in long range. It's cover save combines well with the fact that the Shrouding lowers possible casualities by alot at max Psycannon range. If you don't give the Rune Priest a Wolf Tail Talisman, give the Justicar Unguents of Warding. Just my 2 cents. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193100 Share on other sites More sharing options...
thade Posted November 22, 2009 Author Share Posted November 22, 2009 Chainfists are a better investment, because they also can be used against big things. I was unaware that the terminator already had a powerfist, that seems a good way to go. I was thinking adding a chainfist onto a single model might be a bit too much at those points already but I reckon it could help, particularly against those armour 1 targets. OOOOOH you are right. The Termie does not come with a Powerfist, he comes with a Power Weapon (my old codex ways are hard to overcome). Still at 10 pts he's a power fist, and if I spring for the chainfist there's that as well. I may have to re-evaluate the need for an additional heavy-hitting weapon though (i.e. another power fist/TH). Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193104 Share on other sites More sharing options...
Grey Mage Posted November 23, 2009 Share Posted November 23, 2009 I'm going to be running Wolf Guard for all of my troop choices. The point limit at my club and tournies around here tends to be 1750, and if you remember I have a Land Raider and a mess of Grey Knights that I mean to run alongside these guys, and I need to run Mr. Grimnar (beautiful he is). That leaves me with just over 1k points. Here is what I'm thinking for a Wolf Guard unit: 8 marines, 6 with upgrades (290 pts) - Wolf Claw, Storm Bolter - Wolf Claw, Storm Bolter - Mark of the Wulfen - Storm Shield - Storm Shield - TDA with Cyclone ML Note- the bold models are the same price in TDA as they are in PA, the one in italics are only 5pts difference.... TDA is in most cases the way to go. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193412 Share on other sites More sharing options...
thade Posted November 23, 2009 Author Share Posted November 23, 2009 I'm going to be running Wolf Guard for all of my troop choices. The point limit at my club and tournies around here tends to be 1750, and if you remember I have a Land Raider and a mess of Grey Knights that I mean to run alongside these guys, and I need to run Mr. Grimnar (beautiful he is). That leaves me with just over 1k points. Here is what I'm thinking for a Wolf Guard unit: 8 marines, 6 with upgrades (290 pts) - Wolf Claw, Storm Bolter - Wolf Claw, Storm Bolter - Mark of the Wulfen - Storm Shield - Storm Shield - TDA with Cyclone ML Note- the bold models are the same price in TDA as they are in PA, the one in italics are only 5pts difference.... TDA is in most cases the way to go. great scott...really? hmmmmmmmmmm. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2193725 Share on other sites More sharing options...
Natanael Posted November 23, 2009 Share Posted November 23, 2009 If you were putting a WG squad in a rhino, how would you equip them? I've been thinking about this, since I'd like to try an all WG army, but don't want all TDA (mostly since I've got a ton of PA models, and only 5 TDA+Grimnar). Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2194075 Share on other sites More sharing options...
Grey Mage Posted November 23, 2009 Share Posted November 23, 2009 I'm going to be running Wolf Guard for all of my troop choices. The point limit at my club and tournies around here tends to be 1750, and if you remember I have a Land Raider and a mess of Grey Knights that I mean to run alongside these guys, and I need to run Mr. Grimnar (beautiful he is). That leaves me with just over 1k points. Here is what I'm thinking for a Wolf Guard unit: 8 marines, 6 with upgrades (290 pts) - Wolf Claw, Storm Bolter - Wolf Claw, Storm Bolter - Mark of the Wulfen - Storm Shield - Storm Shield - TDA with Cyclone ML Note- the bold models are the same price in TDA as they are in PA, the one in italics are only 5pts difference.... TDA is in most cases the way to go. great scott...really? hmmmmmmmmmm. Not even joking. If your putting more than 1 "toy" on your WG its almost always better to make them a terminator- sometimes its even cheaper. If you were putting a WG squad in a rhino, how would you equip them? I've been thinking about this, since I'd like to try an all WG army, but don't want all TDA (mostly since I've got a ton of PA models, and only 5 TDA+Grimnar). In a rhino? Id give two of them combi-meltas and powerfists, 3-4 Powerweapons, a Stormshield, and three regulars to keep it cheap. Really I think 10 of them in a standard Landraider- 8 with Powerweapon, 2 with PF+C-M is the way to go. 310pt squad, and can eat a similarly priced sterngaurd, TDA, or Vangaurd squad alive... and not shabby against anything else. Link to comment https://bolterandchainsword.com/topic/185467-here-we-gothade-starts-to-design-his-wolf-guard-force/#findComment-2194123 Share on other sites More sharing options...
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