Skirax Posted November 22, 2009 Share Posted November 22, 2009 Since I started power-armoured life as a codex whelp, I am used to there being one rigid 'good' construct for HQs. It was only today when I realised that for skirmish games, maybe I didn't want a terminator Wolf Lord. So, I went to create a cheaper, less deadly but still effective Wolf Guard Battle Leader. Originally, I was going in for a power weapon/plasma pistol combination. Until something piqued my interest – runic armour. Originally, I thought this was a Rune Priest only armour type, but then I realised how useful it would be against that pesky Thousand Son army that plies my club. Then I realised that there is also an Eldar army that is marauding about my club, and that it’s Avatar could be a major threat (last time I played him, his Avatar didn’t get close [thank you heavy firepower]) in CC. With that in mind I gave him Saga of the Beastslayer. Now, a Wolftooth Necklace is a must for ALL of my ICs. So, with these two items, he now has a 1 in 6 chance of missing the Avatar in CC. I also gave him a nice wolf to accompany him, as he looks lonely. It’s not just with HQs that my joy stays, oh no, - the Iron Priest are now one of my favourite units for variety. A bike-riding priest with three Cyberwolves is going to be my acting commander in games with my WGBL, as fluff wise, he is his mentor, only his apprentice was already a Wolf Guard beforehand. But this almost invulnerable unit wandering the table, killing anything that gets in their way is a must for me. But I also have some questions regarding Fenrisian Wolves; 1. Since they are part of a Lords Wargear, do they add to his Warrior Born bonus, or are they ignored for that? 2. If the Wold Lord is killed, do they stay alive? If yes, do they revert to moving 12” each turn? Thanks in advance, guys, most helpful :D Skirax Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/ Share on other sites More sharing options...
Wolf Guard Nostromo Posted November 22, 2009 Share Posted November 22, 2009 In answer to your questions: -Wolves are irelevant to the warrior born saga. -Read the description on pg 62 of the codex - wolves are removed when their character dies. Nos Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193093 Share on other sites More sharing options...
WG Vrox Posted November 22, 2009 Share Posted November 22, 2009 the Iron Priest are now one of my favourite units for variety. A bike-riding priest with three Cyberwolves is going to be my acting commander in games with my WGBL, as fluff wise, he is his mentor, only his apprentice was already a Wolf Guard beforehand. But this almost invulnerable unit wandering the table, killing anything that gets in their way is a must for me. Keep in mind that your IP will be limited to a 6" move, no turbo boost and the unit will only receive a 6" charge. Maybe you want to consider a IP on TWM. Also if you have a RP consider giving him SoW for the Int increase. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193107 Share on other sites More sharing options...
Evilmerlin Posted November 23, 2009 Share Posted November 23, 2009 SoW? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193224 Share on other sites More sharing options...
Growler67 Posted November 23, 2009 Share Posted November 23, 2009 Saga of the Wolf Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193247 Share on other sites More sharing options...
Skirax Posted November 23, 2009 Author Share Posted November 23, 2009 I have no Rune Priest, only a Rune Armour wearing WGBL. But why does the bike rider only get 6" movement? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193370 Share on other sites More sharing options...
Lord Howland Greywolf Posted November 23, 2009 Share Posted November 23, 2009 If the wolves are with him he can only move at the slowest units pace, in this case the wolves. However if you gave hime a thunderwolf they couldmove at the same rate, as well as other bonesses. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193373 Share on other sites More sharing options...
Grimwulfe Posted November 23, 2009 Share Posted November 23, 2009 That is wrong the wolves will always move at the same speed as there Marine. So in this case the IP will move at 12" and so will the wolves. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193614 Share on other sites More sharing options...
nurglespuss Posted November 23, 2009 Share Posted November 23, 2009 How is it wrong? a unit moves at the speed of its slowest member: Bike move 12" assault 6" Wolf move 6" assault 12" So you have to move the 6" because you have the wolf... Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193640 Share on other sites More sharing options...
Madsakre Posted November 23, 2009 Share Posted November 23, 2009 Im Sorry Dude. Nurglespuss is right on this matter. But anyway dude, a thunderwolf riding iron priest with 4 cyberwolves is a deathstar in its own right. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193714 Share on other sites More sharing options...
Skirax Posted November 23, 2009 Author Share Posted November 23, 2009 Oh, sorry. i thought the wolves moved 12". My bad! But yeah, maybe it is worth the extra ten points. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193720 Share on other sites More sharing options...
Grimwulfe Posted November 23, 2009 Share Posted November 23, 2009 Fenrisian wolves are not calvary and do move 12" and assault 6" . If this is not correct then I am wrong for I do not have my codex at hand right now. Also I was thinking more along the lines of Wolves as wargear that move at the same speed of the model there attached to regardless. So I just got access to a codex and it appears I was wrong and Fenrisian wolves do count as calvary. Although I do beleve that if the wolves are bought as wargear then my statement is coeect in that they move at the same speed of the model there bought for. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193753 Share on other sites More sharing options...
Skirax Posted November 23, 2009 Author Share Posted November 23, 2009 So wait, if they move twelve inches anyway, then if the guy is on the bike, surely they all move at 12"? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193783 Share on other sites More sharing options...
Grimwulfe Posted November 23, 2009 Share Posted November 23, 2009 So I just got access to a codex and it appears I was wrong and Fenrisian wolves do count as calvary. Although I do beleve that if the wolves are bought as wargear then my statement is coeect in that they move at the same speed of the model there bought for. The new rules for Fenrisian Wolves is they count as calvary so there fore move 6" assault 12" Only if they are bought as wargear will they move at 12 if the character there attached to moves at that speed Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193822 Share on other sites More sharing options...
Clone Posted November 23, 2009 Share Posted November 23, 2009 I've never used a Wolf Lord or Wolf Guard Battle Leader. I've always preferred to use HQ's that support my men and army, either a Wolf Priest with rey Hunters or Blood Claws or a Rune Priest. Can anyone recommend me a WL or WGBL over a WP or RP? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193832 Share on other sites More sharing options...
WG Vrox Posted November 23, 2009 Share Posted November 23, 2009 Can anyone recommend me a WL or WGBL over a WP or RP? Depends on your list and where you want to put them. As an example if you are running a 1 or 2 pod list then a WL with RA and SS will ensure they can take the heat. If you are looking at a list that is lacking ranged fire power then a Rune Priest with LL would be better served. WGBL in TDA with CM and PW along with a WG with the same setup and the normal Melta Gun is also a great option for a DP 3 shots of Melta one at BS-5 is a pretty sure hit on anything. If you find that your rolls are a bit sub par when it matters a WP in a LR with a decked out 8 GH pack and a WG is a pretty nasty unit that won't break your list point wise and can hold it's own against most anything. So I guess what I am saying is there is not easy answer to should I take this over that, rather its how does it fit and what roll do I want the unit to perform. I find that I like to have one unit in my list that can take on anything my opponent may have while the rest of my list has a specific function such as anti tank or anit infantry. Hope that somewhat answers your question Vrox. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193857 Share on other sites More sharing options...
nurglespuss Posted November 23, 2009 Share Posted November 23, 2009 ERG! Confused myself now! So fenrisian wolves move as cavalry, wargear fenrisian wolves move at character speed? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193889 Share on other sites More sharing options...
Grimwulfe Posted November 23, 2009 Share Posted November 23, 2009 Yes Nurgle a pack of Fenrisian wolves count as calvary so will move at 6/12 where as a fenrisian wolf bought as wargear will always move at the speed of the character. So if he is on a bike then the 2 wolves will move 12 but in retrospect can only assault 6 because that is the movement of the character. That is the only difference between wargear wolves and a Fenrisian wolf pack. Now if a character joins a pack then what you said applies and they will only move at the slowest models pace with is 6" and charge 6". Which would hinder the wolf pack greatly. So the only way not to hinder the wolf pack is to only join the sqaud with a Thunderwolf because they move at the same speed. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2193909 Share on other sites More sharing options...
Grey Mage Posted November 23, 2009 Share Posted November 23, 2009 Guys- cavalry and beasts move identically- move six, assault twelve. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194135 Share on other sites More sharing options...
Niiai Posted November 24, 2009 Share Posted November 24, 2009 Urgh...do wargear wolfs get a special speed? Even of the lord is on a bike or a jump pack? Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194262 Share on other sites More sharing options...
Evilmerlin Posted November 24, 2009 Share Posted November 24, 2009 Urgh...do wargear wolfs get a special speed? Even of the lord is on a bike or a jump pack? Nope. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194267 Share on other sites More sharing options...
Wispy Posted November 24, 2009 Share Posted November 24, 2009 *sigh* 1. All models move at the speed of the slowest model. 2. Wolves are beasts. They move 6, fleet D6, and assault 12. 3. Beasts and Cavalry are the same thing. The have the same movement rules - They move 6, fleet D6, and assault 12. 4. The only occasion the Wolves and the character can move at the same speed is if the character is also cavalry. The only way to do this is to give him a thunderwolf mount. If you gave an HQ on a bike, with two wolves, this is what happens: a. You lose the bikes 12 inch move and turbo boost (wolves move 6 - the slowest speed). b. You lose the wolves fleet (bikes can't run). c. You lose the wolves 12 inch charge (bikes assault at 6 - slowest speed). So, um, all things considered, why would you want to run this terrible combination? You move even slower then a character not on a bike! Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194275 Share on other sites More sharing options...
WG Vrox Posted November 24, 2009 Share Posted November 24, 2009 Urgh...do wargear wolfs get a special speed? Even of the lord is on a bike or a jump pack? It's somewhat unclear, but as there is no rule that allows for wargear fen wolves to move at the speed of the character taking them, we have to fall back to the movement at the slowest model rule. I hope this is something that gets FAQ, much like it allowed us to for our previous Dex as they allowed with the restriction of no Turbo Boost. I would not count on any mention for Jump Pack characters to be able to take wolves as war gear. I can see the wolves running along side a bike but not Deep Striking or landing on top of buildings that have no access to the roof. Vrox. Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194317 Share on other sites More sharing options...
Wispy Posted November 24, 2009 Share Posted November 24, 2009 unless they are super wolves. with SUPER LEAPING. (I like the third edition faq that said characters on a bike with wolves could move twelve inches, but not turbo boosts. the thought of wolves moving so fast is just silly. Shame that this is an oversight once more.) Link to comment https://bolterandchainsword.com/topic/185473-space-wolf-hqs/#findComment-2194327 Share on other sites More sharing options...
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