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Space Wolves - SkyClaws (aka airwolves)


ironking

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Im planning a 500-800pts wolves force, will mostly be playing against Nids and Chaos Renegade IG.

 

I love the idea of jump troops - and the incredible amount of attacks is too good to resist (plus i have some raptor pre-heresy style jumppacks im dying to use for them!). So here is my idea:

 

SkyClaws (5) 130pts

1x melta or flamer (10pts), 1x powersword (15pts), 1x MotW (15pts)

 

(5x(1+1+2))-1-1+D6

5 models, 1 base attack each, +1 for extra close combat weapons, +2 for charging, -1 and -1 for the two guys do not have extra CCWs, (flamer/melta, and MOTW) and finaly, +d6 for MOTW.

19 to 24 attacks with MOTW, and without MOTW you are at 19 attacks

 

But what makes this really impossible to ignore is adding either a wolfpriest, wolflord or wolfguard to the squad... and this is where I need tactical help.

 

Which makes more sense? WolfLord, WolfGuard BL or WolfPriest.

 

What I like about the WolfLord/Guard BL is you can take MotW in addition to a saga... essentially you can end up with a stupid amount of attacks with rerolls.

 

Any ideas?

I would say Wolf Priest will boost them best. Upgrade the SCs PW to a PF, costing a mere 10pts, and then add a basic WP with a Jump Pack and a WTT for 130pts. That should be a manageable investment for a 750pt game- ie without sacrificing troops or to much of your LR support.

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