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Do you want your next DH or WH codex, just GK and Sob codex?


HsojVvad

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But still you must agree that Daemon Hunters connection with Grey Knights is much more tight than that of Witch Hunters and Sisters of Battle. Also OH Inquisitors more often work alone, tracking lone heretics or psykers in Imperium's society. Even when they're fighting with some larger groups it's usualy easier to use Adeptus Arbites or local PDF forces, only if they cannot do that they're looking for some other forces in nearby systems.

 

So that's what I said, Codex: Sisters of Battle (or maybe even Codex: Ecclesiarchy) and mini-dex with Inquisitors avaible for all armies of the Emperor (IG, all SM, SoB and GK).

You want Inquisitorial Storm Troopers? Use Codex: IG.

You want Deathwatch? Use Codex: SM.

Simple.

This is a symbol of Ecclesiarchy, not Inquisition

http://wh40k.lexicanum.com/mediawiki/images/thumb/b/bf/Adeptus_Ministorum_Symbol.jpg/100px-Adeptus_Ministorum_Symbol.jpg

Sisters don't have any Inquisition symbols.

You can compare those symbols here.

 

a little "oopsy" on GW's part then on her Thigh then... :P

 

Inquisitor Nicole Pyykkönen's last post hit the nail on the head...

 

I do see where you are coming from though. I think that over course of the fluff and new dex's (or lack there of), that the Sisters of Battle have sort of become synonymous with the Inquisitors of the Ordo Hereticus for the general 40k public... and i would wager even in GW's eyes to an extent. Even if that is only due to their current state fluffwise within the current dex, its has been so long since a new book that the lines have blurred.

 

Edit: In general, I think my stance on it is this: I would be a little saddened with losing any whole units from the current WH/DH books be it IST, Inquisitor, or Assassin. I don't mind changes, and would welcome rules tweaks, but hopefully they don't erase whole entry options...

I don´t see any problems or reasons why new codexes for both DH & WH would simply keep the same form (updating things of course).

 

The Inqvisition playing a slightly bigger roll in the world of Ordo Malleus, as the GK are usually called in to fight by the Inqvisition, giving a natural bond imo.

 

This is the way I would like it.

I don´t see any problems or reasons why new codexes for both DH & WH would simply keep the same form (updating things of course).

 

The Inqvisition playing a slightly bigger roll in the world of Ordo Malleus, as the GK are usually called in to fight by the Inqvisition, giving a natural bond imo.

 

This is the way I would like it.

 

Back in the day (and by that I mean the very first Grey Knights army list, in Realms of Chaos: Slaves to Darkness or The Lost and the Damned), the whole list was various Grey Knights units with a Daemonhunter Inquisitor as one of several Hero (HQ) units available to choose from. I'd be perfectly happy with a Codex: Grey Knights that focused on the Chapter, but had a couple of standard Inquisitorial units available to add as support to the army as well, pretty much like that first army list.

 

V

All the organisations have intertwining relationships, and the Eclesiarchy and the Inquisition shoud theoretically be more tied in with each other than alot of the the other big organisations as they're doing a simillar job (Just in a completely different way).

 

Inquisitors authority isn't limited to their area of expertise, and as said below they're normally made out to be pretty fluid in terms of organisation. Eisenhorn was given as a example, Its mentioned near the begining that he's Ordo Xenos yet his investigations would cover all fields. I haven't read Eisenhorn in a long time but I've Read Ravenor recently and his ties to the Ordos Helican seen more important than to any other faction.

As far as I can tell, the only things that would need to be addressed would be the inability of Sisters to take Terminator armour [can't do the whole bio-mod affair] & the somewhat specific vehicles, ie., it would be crazy broken if Grey Knights could bring Excorcists, but they can do that currently with the Ally rules, right?

Well, you would be bringing either some GKT or PAGK into a sisters list to do so, but yes it can be done in the current book.... and does get done by some players. In a combined codex, not everyone would freely mix the two armies, but I imagine those that currently do so would simply continue to do so. A counter for this would be in the HQ section having both a GK and SoB Hero option and stating that in order to take GK or SoB you must have a corresponding hero, and from there you limit the choices available for the the one not taken. Kind of like having the "allies" rule in place, in a single codex, without having the specific "allies" rule that they currently do not like.

 

In general, all this "how would they make it work" kind of theory-crafting is starting to get rather complex... which I am sure GW is trying and get away from. The current book is probably too complex in their eyes as it is. :rolleyes:

 

Also, for what it's worth, I agree that Grey Knights should only scatter d6 [if at all] when deep striking, or at least be able to move, shoot & assault the turn that they arrive from reserves...definitely not out of line with some of the new stuff they've brought out [cough, Drop Pods, cough]

 

I was also thinking the same thing yesterday. Giving each GK unit a free deep strike option (without changing them from troops to fast attack), or possibly implementing rules similar to the SM vanguard or DP Assault "1/2 your deep strike stuff (rounded up) comes into play on turn 1" rule. Either one seems viable in the current setting and would fit GK fluff...

 

my 2 bolter casings worth...

 

Empty Bolter Clip

Hmm a grey knight list :lol:

 

GK hero

GKT

PAGK

FAGK

purg squad

GHLR

LRC

GKD

yeh im sorry but that wouldn't work.

 

If anyone enters the words jump packs or bikes i will say "Thou art unfluffy!"

 

And HQ choice effects squad selection? Empty bolter clip have you been reading 7eAl's inquisition project by any chance?

And HQ choice effects squad selection? Empty bolter clip have you been reading 7eAl's inquisition project by any chance?

 

Nope, the idea sprang to my mind from the current book and the rule that a "GK hero must be present in order to take landraider".... i just kind of extended the idea. :D

For 25 pts a model or 46 pts a model with terminators, would 'You may choose which turn your unit enters play via deep strike, and when scattering roll 2D6 and pick only one to determine the deviation distance' be broken?

 

This would be on top of giving PAGK frag grenades as standard.

 

I'd happily go for an army list which was comprised of:

HQ:

Grand Master/Brother Captain

2 wound GK Chaplain

Inquisitor Lord

 

Elites:

Grey Knights Terminators with access to LR/LRC/LRR as dedicated Transport or Deep Strike rule as noted above

Inquisitor

Assassins

Death Cult Assassins

Daemonhosts

GK Venerable Dreadnought with Deep Strike special rule

 

Troops:

Storm Troopers

PAGK with Frag Grenades and access to a new Melta based weapon

 

Fast Attack:

FA PAGK same as Troops PAGK but with Deep Strike special rule

 

Heavy Support:

LR with access to Multi Melta like every marine LR Transport 10

LRR with Incinerator and Frag Assault launchers upgradeable to Psyk-Out Assault Launcher with access to a Multi Melta like every marine LR Transport 12

LRC with Frag Assault launchers upgradeable to Psyk-Out Assault Launcher and access to Multi Melta like every marine LR Transport 16

GK Dreadnought with Deep Strike special rule

 

Dedicated Transport for Storm Troopers:

Chimera, Rhino or Razorback

In my opinion every gk infantry unit should be able to teleport, not just the FA squad and termies, I wouldn't mind paying 35 pts (like a droppod) for teleport but I should at least get the option like in the fluff.

 

Mel

The only reason I leave them as a separate entry is because otherwise we would have no Fast Attack entries, and I refuse to acknowledge the idea of jump pack or biker Grey Knights!

 

We could add a FA storm trooper unit as well.

I've always fancied the idea of "Fast Attack Knights" getting issued Rhinos. Then again, there could be Some brand of Grey Knight Land Speeder, Incinerator and Psycannon? Better yet, some transport capacity like a Storm.
Would people gasp in horror at Psycannon getting Heavy 4 Rending?

 

I've been calling for this since, well, a very long time! With the 5e nerf to Rending it really wouldn't be a huge deal.

 

V

The only reason I leave them as a separate entry is because otherwise we would have no Fast Attack entries, and I refuse to acknowledge the idea of jump pack or biker Grey Knights!

 

We don't really need a Grey Knight specific FA choice. Like others have suggested, I would give all of the Grey Knights the abilty to Deep Strike (even Troops PAGK), then just leave the FA slot for other Inquisitorial stuff (non GK), like Valkyries/Vendettas for your IST, for example. They would work very well to support the Daemonhunter army, and explain how your IST and Inquisitors get to the battlefield from the fleet while all of your Grey Knights are teleporting (with 1d6 scatter, of course).

 

V

Would people gasp in horror at Psycannon getting Heavy 4 Rending?

I've been calling for this since, well, a very long time! With the 5e nerf to Rending it really wouldn't be a huge deal.

It's not a big deal by itself, but with Rending, it would be fairly easy for a psycannon to become the next assault cannon, and possibly the one weapon that can't be topped by anything except void grenades. Think about it - Rending would allow us to kill Assault Terminators, Daemon Princes and Bloodthirsters with Iron Hide, and Daemonlords all fairly easily. The only thing that a Rending psycannon can't ignore is cover - thanks to Rending it can even ignore Toughness.

 

While Rending is indeed reduced to rolls of 6 to wound, and is therefore less frequent, it still represents a certain threshold where we should not toe the line that approaches Beard.

Especially if we eventually see a Grey Knight Land Raider with three sets of twin-linked psycannons. Daemon player leaves the table coughing blood - Khorne claims him for losing the Bloodthirster on Turn 1. All other players at tournament wary. Daemon player subsequently dies at hospital. Tournament closed, Catholic Inquisition comes to investigate this interesting method of exorcism.

The only reason I ask is because the Psycannon stats in the DH 'dex are literally just the Assault Cannon with no inv saves and an Assault fire mode. Updating them to remain in line with the Assault Cannon would be realistic.

One should keep in mind that the psycanon is our heavy bolter replacement and not our assault canon replacement.

I therefore think that it should stay like it is atm. If we realy want some anti vehicle firepower then why not a missile launcher

which gets the same treatment? ( str.9, ap3, ignores invul throws ). It could be rationalised as having a psionicaly charged warhead or something like that.

GK Venerable dreadnoughts would be a very unfluffy move. As it is clearly stated several times in the codex and in books (yes yes), that a GK rather dies and joins the Emperor in the next life, then becomes a moving relic (as a GK is not a bling bling kinda SM like the rest of em...they are almost heretical if u ask me :D ).
GK Venerable dreadnoughts would be a very unfluffy move. As it is clearly stated several times in the codex and in books (yes yes), that a GK rather dies and joins the Emperor in the next life, then becomes a moving relic (as a GK is not a bling bling kinda SM like the rest of em...they are almost heretical if u ask me :P ).

 

Yes, everyone knows this part of the background, so the Knights don't have as many Dreadnoughts as other Chapters might. However, the important point is that we do have Dreadnoughts, and if they happen to last long enough without getting destroyed, they eventually become, well, Venerable.

 

Venerable has much less to do with "how many" as it does with "how old" (or perhaps "how lucky").

 

V

As far as I can tell, the only things that would need to be addressed would be the inability of Sisters to take Terminator armour [can't do the whole bio-mod affair]... <snip>

Why should they be able to take Terminator armour? Inquisitors have to use a lot of influence to acquire one of the few sets available to the Ordos (and usually only Malleus). Plus the Adeptus Mechanicus have a hard time equipping the Astartes or even replacing losses. Also many chapter do not have enough sets to equip their 1st company. So if there are problems keeping the Astartes (who would make best use of terminator armour) from being fully equipped, why would production be diverted to the Sisters?

 

I don't mean to sound like they do not deserve it. I am just pointing out the fluff would not support them receiving it from the extremely limited stocks. Personally, I like the Sisters and would have any army (to go with my Grey Knights, Deathwatch and other Inquisition) if they had figures with more variety.

 

As well, why would they have terminator even if there were sufficient stocks? You need to answer that question before saying they should get them. Why??

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