Niiai Posted November 26, 2009 Share Posted November 26, 2009 A wolf with I5 and 3 attacks on a charge is quite cheap for 8 point.s Have anybody tryed to field a lott of them and played SW agressivly like a horde? Or used them in anotherway? What are your thoughts. I think people dislike them on paper but how many have tryed them out? Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/ Share on other sites More sharing options...
rodgers37 Posted November 26, 2009 Share Posted November 26, 2009 There not I5... there I4.... and they die... there worse than orks, for 2 pionts more..... Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196893 Share on other sites More sharing options...
Niiai Posted November 26, 2009 Author Share Posted November 26, 2009 I should perhaps have stated so but if you field 408 points of wolfs I asumed you used 15 points on one of the heroes that can have saga of wolfkin raising there inisiative to 5. I mean if there is a regular amount or terain on the map they can charge up until 24 away. If you can co-ordinate your attacks then I think 2 to 3 full charges of I5 would tear up moast armies exept gaunt shocks and some mellee based eldars. Use drop pods and/or scouts to harrash early and keep his atension away from the wolves and then you are hit by 46 I5 S4 attacks in each charge. Would eat up other marines. Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196910 Share on other sites More sharing options...
Grey Mage Posted November 26, 2009 Share Posted November 26, 2009 There not I5... there I4.... and they die... there worse than orks, for 2 pionts more..... How are they worse than orks? Sept not being scoring. Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196937 Share on other sites More sharing options...
Niiai Posted November 26, 2009 Author Share Posted November 26, 2009 The way I se it, they are very good against everything non tank unit at I4 and bellow. If a marine can shoot at them, he can get of 10 shots while the wolves can charge back. Of course there are heavy weaponds involved etc, but the again the wolves can hide behind cover (your own drop pods?) etc. I realy like the idea, and it is something the other marines can't do. Nobody exepts a horde SM army. Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196941 Share on other sites More sharing options...
Night Runner Posted November 26, 2009 Share Posted November 26, 2009 They are also fast and benefit from counter attack. Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196942 Share on other sites More sharing options...
Grey Mage Posted November 26, 2009 Share Posted November 26, 2009 Oh, and they take up a FA slot, so they dont compete with alot of other things... Hey Wolf86! Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196948 Share on other sites More sharing options...
WG Vrox Posted November 26, 2009 Share Posted November 26, 2009 They are very useful if used correctly. If you are going to run them, you better have about 3 other things in your list that is a higher target priority than they are or they will never make it to the targets. I would think an all pod list would want to playtest having 3 packs of 15 just to see what targets your opponents choose to shoot. Don't always think of them as a shock troops, instead run them behind a rhino or LR so they get a 4+ save leaving them as a reserve. Having an IC with TWM join up with 15 wolves will ensure you get to where your going and if they break you can always leave them I do know a small packs of 8 is like giving your opponent a kill point. sure they have to take time out to shoot them, but they die to anything when in the open w/o saves Vrox Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196971 Share on other sites More sharing options...
Niiai Posted November 26, 2009 Author Share Posted November 26, 2009 Yes they do not have saves you know, but I juuuuust like the feel of them. However I would like to have somebody who have actualy tryed them and done good with them to say how he used them and what he thinks of them so we can all learn. Moast SM players are so used to using the bolter. ;) Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2196994 Share on other sites More sharing options...
Eblis Posted November 26, 2009 Share Posted November 26, 2009 I run 3 units of 15 wolves in my list. Admittedly I've only just started playing with the SWs, so I'm not a veteran by any means. But I'll share what I know with the rest, it may be on some use :jaw:. Firstly if u want to use the wolves effectively, you want the wolf kin saga in your list. Personally Cannis is the best bet. Why? He is a cheap decent close combat fighter, he makes wolves troops (more on this later), he also give wolves within 12 inches ld8 and he's mounted on a TW. Of course the other options are: 1. WGB, slightly cheaper, but has worse stats and can only give the wolves ld7 I5, no good. 2. WL, more expensive, slightly better stats, but WK is a waste with the other saga options he has, no good. 3. Wolf Priest, cheap, good wargear, no TW, good alternative. The wolf priest works well as he can go with a unit of BC or GH in a land raider. This works well with wolves, as it presents a well established threat, it's tough, provides cover for the wolves and also gives us another 2nd turn assault unit. [ Secondly you'll want alot of wolves, as they work well in large numbers. This is because yes they will take losses, they only have a 6+ armour save so they'll only get save against lasguns and grot blastas. It's also very intimidating when you deploy 45 or more wolves, this is what most marine armies have in total. If you're putting these bad boyz down first, then another 30 power armoured marines, then tanks it's quiet unnerving. :unsure: Third point, is do not underestimate them. Yes they're not the most glamorous option in the codex, but they fight like I5 marines, against other troops they will tear them a new one. The other thing is their threat range. It's massive 19-24 inches. These guys will more often than not get a second turn charge, this catches alot of ppl of guard. Fourth they're cheap, yes even at 8pts. But it's 8pts for a cav model that has the stats of a marine. A hormagaunt is currently 8 or 10pts and has 1pt less S and T. An Ork is 6pts but is slower and is only str 3 when not on the charge and has less I. I use them very aggressively as my army is built around a massed turn 2 assault. I have my three big units of wolves and my thunder wolves on one flank, with my grey hunter rhinos on the other flank, but fairly close by. The rhinos move up 12 and pop smoke, they angle themselves to screen the wolves as best as possible. The wolves and thunderwolves advance. Turn 2 the rhinos rush up and dislodge the grey hunters, using meltas to pop tanks or down screens as needed. Then the wolves and thunder wolves charge in. The rest is played out as the battle goes on. The tactic is fairly simple, I try for the first turn. If I get it my opponent has one turn of shooting to stop my cav if he doesn't he has a big up hill struggle. I'll add more stuff later on. The post is quiet lenghty as it is. One last thing to note that is the real kicker they don't have frag grenades. While no means a deal breaker, it pays to bear it in mind. :) Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2197196 Share on other sites More sharing options...
jimmyjames2112 Posted November 27, 2009 Share Posted November 27, 2009 thats pretty much the same army i want to try out, i play nids as my other army, and so to me wolves are just hormagaunts w/o an annoying fearless save BS for less points. and I5, yay Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2197526 Share on other sites More sharing options...
Howling Posted November 27, 2009 Share Posted November 27, 2009 I usually run 1-2 10 wolves units in my games, and so far I have to say that they only disappointed me once, when loosing 50% of their numbers and running away afterwards.....but then again I ran them in front of a 20 man imperial infantry unit...so I guess it was to be expected.... Normally I tend to keep them in cover or charge them in front of my thunderwolves and other storm units..... What I REALLY love my fenrisian wolves to do is hunting down Terminators! Since they have a space marine profil + higher ini and you hardly get any armor saves against terminators anyways....fenrisian wolves are a great cheap way for me to deal with them... Until now my fenrisian wolves have killed about 20 terminators....in about 4 games...and they where ALWAYS worth their points... Never leaving home without at least one unit of those cheap but furious little monsters...aspecially since the people in my area keep expecting me to field my "death wolve terminator killers" since they first saw my 10 wolves taking out 6 deathwing termis + lybrarium *g* Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2197546 Share on other sites More sharing options...
Gentlemanloser Posted November 27, 2009 Share Posted November 27, 2009 Fenrisian Wolves, as a unit, are rubbish. As Wargear for an IC, they rock! First, you need to buy Saga of the Wolfkin somewhere, which not only is additonal costs, but due to the limited number of ICs that can actually take Wolfkin, sucks up a slot on your IC for a better Saga (Caveat - Unless you use Canis, who is probably the most underwhelming of the SW ICs...). Secondly, without ATSKNF and a 6+ save, they are very fragile, die to the first thing that hits them, and run off the board. Without SotW, don't even bother fielding them. At Ld5 you have little hope of keeping them on board. Even with the Saga, at Ld7, they're still prone to run. I5 is ok, but who doesn't have Cover of some sort? The lack of any sort of Grenade hurts the Wolves, unlike other specialised CC units (which the Wolves are, not having any BS or Ranged Weapons). If you attach an IC to them (To bump thier Ld and give them ATSKNF), you lose either thier speed, or lose the T4(5) of the IC on a TWM. The wolves suffer form being a fragile CC unit, that actually cost too much to use. 140 points for 15 wolves with Ld5 and 6+ save. You'll see them run off the board beore you see them deal any significant damage in CC. But as wargear, it's a whole different story. Able to enter Transports, suck up ID/Ignore Amour hits on your IC. All for 10 points a pop! Brilliant! Just don't take the Unit. Link to comment https://bolterandchainsword.com/topic/185771-regular-wolve-son-all-4/#findComment-2197596 Share on other sites More sharing options...
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