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Question about GH loadout


Primarch_Leman_Russ

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Quick question: If I am taking a GH squad that contains a power fist and a meltagun, is it legal to give the Power Fist armed GH the meltagun? Since Power Fist models never get the +1 ccw attack bonus anyways, it seems to make sense to give him the meltagun b/c loosing his bolt pistol doesn't matter anyways and it allows me to put more eggs in one basket that can't be individually targeted thus giving me more GH in sqaud that are expendable. Admittidly, it would be kinda funny to see power fist armed model also totting a meltagun in his other hand, but just wondering if you could do it. Thanks
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Just to clarify what I mean..... I would like to run a GH squad of 10 w/ Standard, Wulfen, 2xMeltagun, and Pf. If I give the PF model a meltagun, and give the other meltagun model the mark of the wulfen, then as I loose models the decision on who gets the wounds is easier... that's what I mean.
i see what you mean, but it can go both ways. Yes, you can possibly keep most of your wounds on your normal spuds. But if the squad takes enough wounds so you have to give one to every model, then that one bad armor save can potentially take out a melta and a power fist. It's all on how feel more comfortable. In my opinion, it just seems a bit too risky.
You have that option, but yes power fists dont bennefit from CCW + Pistol any more, so it would make sense as a way to reduce the amount of lost attacks. but IMO wound allocation is a bit better if you have more of your unit unique rather then less.

There is no restriction as to who gets the upgrades within the Pack, so if you wanted the same MoTW guy to carry a Melta Gun and the Wolf Standard - feel free to do so. Whether it is a good idea or not is up to you to figure out, however.

 

V

You have that option, but yes power fists dont bennefit from CCW + Pistol any more, so it would make sense as a way to reduce the amount of lost attacks. but IMO wound allocation is a bit better if you have more of your unit unique rather then less.

 

You loose one attack on the powerfist guy, no one else does, even upgraded so multi-equiping one model doesn't further reduce lost attacks, because you arn't loosing any more.

 

As for allocation its up to personal taste, I agree with jester262 however.

You have that option, but yes power fists dont bennefit from CCW + Pistol any more, so it would make sense as a way to reduce the amount of lost attacks. but IMO wound allocation is a bit better if you have more of your unit unique rather then less.

 

Actually depending on the number of GH and specials you pick for a squad its not a bad idea. If I had a full squad of 10 I would give a PF and MG to the same GH. Not only do you not loose an attack by adding a PF to the special weapon GH who would only get 1 attack anyway, but you gain an additional attack from the model that you didn't put the fist on.

 

When it comes down to game play, either way you are risking having to take saves on a model with a special. Example: If you have 6 GH left and you have 5 wound dice to allocate. It's better to have all your eggs on the one GH that doesn't get a wound die right. Same for let's say 11 wound dice to allocate, the MG/PF model would only get 1 dice instead of 2 like the rest, of course what everyone is saying is "it sure would suck if that one die roll on your MG/PF GH was a 2". it's about the same risk either way, just depends on the situation of the game and the luck of the die rolls.

 

Never ever put anything else on a PP GH.

 

MotW is somewhat of the same gig as the Melta/PF GH. Not only do you get the D6 on a 1 attack base model with the special weapon, but you free up another model to get it's normal attacks.

 

A atandard should get used on your first assault pretty much always everytime, I would even go so far as to say if you have to roll wound dice against a model that has a standard, pop it first before you roll the dice.

 

So I leave you with this, if you are trying to maximize the offensive potential of your squad, you got the right idea for sure. If you are playing defensive the other wolf brothers have the right idea.

 

:) What does everyone feel about the timing of popping s Standard, if I fail a save on a GH with a standard can I pop the standard before I remove the model from the table or once the dice turns up under a 3 and I fail the save, did I loose the Standard and the option to use it?

 

Vrox.

two things, firstly a model with meltagun still retains his bolt pistol and close combat weapon, he only switches his bolter. so no lack of close combat attacks.

 

secondly the standard is usedin the NEXT assault phase after it has been revealed. if you run into combat, take some wounds and then say 'i'm gonna use my standard' you will only get the benefits in the following turns assault phase.

 

me personally, i would put MOTW on the meltagun guy (something which cropped up in the scout thread here) and keep the power fist seperate, that way not all your eggs are in one basket. you coukld always put the standard on the powerfist guy, that way all your upgrades are on two models so against most shooting you will be able to keep them safe.

two things, firstly a model with meltagun still retains his bolt pistol and close combat weapon, he only switches his bolter. so no lack of close combat attacks.

 

Wow old habits die hard, I have played maybe 20 games and forgot about this, of course... Thanks

 

Vrox.

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