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Those who travel the lone path


DarkKnightCuron

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I've used 2x Lone Wolves with TDA, Chainfist, and a Stormshield.

 

They were tough as nails, ripped apart several tanks each, and were great all in all. They're impressive models, and they can definitely be an intimidating force on the field, to pressure your opponent.

 

What I've found is that my opponents have been reluctant to fire at them, because they're just -one guy-. This has always been detrimental to them, because this is One. Mean. Guy.

I had one with TDA and lightning claws. I was new so I fielded him in the open and my oponent threw everything at him, but that guy is imortal. He walked through a load of the little tyranids and nearly destroyed a carnifex on his own. I am telling you he was like terminator.

 

He was always in good sight range from my long fangs so if he was swarmed by gaunts he would die but so would the swarm. It is like watching superman get shot at. And besides if he uses a LOTT of big guns on him, he is realy just wasting firepower when he should be shooting on something else.

 

They are like mini dreadnoughts, but you cant hunt them with conventional weaponds.

I have a lone wolf armed with a wolf claw, plasma pistol and melta bombs.

In the first 2-3 games I used him my oppenent threw everything at him...

He did survive... but he didn't get into combat until recently where It took of like 4 wounds off of my brothers carnifex.

It is also good at killing scouts with its plasma pistol. hooray!

I sometimes field one, TDA/ TH/ SS/ MB.

 

Killed a Tac squad and a Carnifex in one round single handed, where he really shines I find is when my opponents read about him and throw everything at him (shooting wise).

 

One game he had one TLLC/ ML Dread, 2 10 man Tac squads rapid firing each with a ML and even a Vindicator shell land on him without taking a single wound. I doubt he'll make the same mistake again but just by releiving my army form that fire power for one turn really helped.

Gotta look again when I get home from work. Is there an OBEL option for LW's? Seems possible as the last of a Scout Pack, would OBEL and cause havok going after vehicles and attacking their weakest armor with Meltas and so on. Also, except for the "driven" aspect of going after the biggest and baddest, I can see them being a stand-off entity sniping from a distance and with a vengence.
Gotta look again when I get home from work. Is there an OBEL option for LW's? Seems possible as the last of a Scout Pack, would OBEL and cause havok going after vehicles and attacking their weakest armor with Meltas and so on.

 

Nope, there is no BEL option for Lone Wolves. In fact, there is no good mobility option for them, unless you take a transport option for another unit and then just give it to the Lone Wolf to use.

 

 

I recently used a Lone Wolf with TDA, Storm Shield and Thunderhammer in a game against Blood Angels. He moved up behind some good cover to support some broken Grey Hunters who were heading back toward my lines with a couple BA Death Company marines and a small BA Assault Squad on their heels. The Lone Wolf joined the close combat that occured when the BA caught up with the Hunters, and helped the Hunters destroy their pursuers. My opponent responded by jumping Dante and the small Assault Squad that he had joined over to deal with the Lone Wolf and remnants of the Grey Hunter Pack. Unfortunately two of Dante's six Axe Mortalis attacks made it past the Storm Shield, and the Lone Wolf fell - it was close though, and one more Invulnerable Save would have made the difference between a dead 85 point Lone Wolf, and a dead 200 point Dante, Lord of the Blood Angels.

 

Even with the Lone Wolf coming out on the short end of this particular fight, he still helped kill the remainder of the Death Company and a handful of BA Assault Marines, and he pulled Dante away from where he needed to be, which was leading the assault toward my objective (capture and control mission), and allowing me to smoke Dante and his entire retinue in the following turn with my Long Fangs.

 

V

First time I used him I took MotW and 2 Wolves at 55 points, my Salamander opponent had Vulkan and 2 combat squads come down in a drop pod behind my Long Fangs. My wolf was near the LF to use their RB, but instead ended up holding down Vulkan for my turn and died during his turn this gave me enough time to deal with 2 other pods and deal with Vulkan on my next turn. On the assault I rolled a 6 for MotW so got 8 attacks took down 3 of the 5 marines, I lost both of my wolves and one wound on the LW. He died on the next turn w/o being able to deal anymore wounds.

 

Now I take him with SS/MotW and 1 FW and use them as rear guard. If nothing shows up to threaten my LF he jumps in the RB and gets a ride to the front. I find him effective at holding up entire units or anything that can't instant kill him, semi cheap at 75 points and mobile with his PA.

 

I also find his load out fluffy. I can see him on the battlefield finally being able to allow the wolf inside totally take over. He and his lone wolf companion both know it is a good day to die.

 

Vrox

I really like them. I used two of the w/ TDA, TH, SS and they took down everything. One took shooting from 8 Chaos Terminators combiweapons (1 wound taken) and then killed a squad of berzerkers. The other one got charged by a khorne-DP and killed both him and a berzerker-squad in a few rounds of combat (1 wound taken).

 

In another game one of them took 15 hormagaunts charging him. He wasn't hurt, killed two and then they ran away since they were out of synapse =D

I am thinking about using 3 in a new list :P

It might save me some pionts on my useual use of Wolf Guard :P

mainly because they won't be able to take silly Drop Pods :P

 

Anyway, i used one once, i think i gave him TH/SS....

and he killed 8 zerkers with a PF on his own :D he owned......

but if i where to run 3 would this be good:

-TDA, Chainfist/SS

-TDA, WC x2

-TDA, Mark of the Wulfen, 2 Wolves, MElta Bombs

????

i always hated the idea of Lone Wolves in TDA becuase these are guys looking to die. and yet TDA is something that shouldn't be wasted

 

so it doesn't make sense

 

so the one i plan to field is that he has gone mad after all of his pack mates have been killed and so is armoured:

PA, MotW and 2 Wolves

 

and i think he can dish out the pain. and i don't care about him being nails (i mean he is still preety nails) becuase he is only 55pts so cheap

 

Athiair :D

i always hated the idea of Lone Wolves in TDA becuase these are guys looking to die. and yet TDA is something that shouldn't be wasted

 

so it doesn't make sense

 

no, but there the last from a pack.... so if they where from a Wolf Guard pack, who wore TDA, then he would be in TDA :D

well if only a single wolf guard would live i'm pretty sure even he would keep his oath to protect his lord!

this is after all the task of a wolf guard.

there are some occasions i can see a lone wolf getting TDA but only if he's from a higher status then a grey hunter, like a long fang for example.still PA is the way it would be most times

I think they have thier uses with a foot slagging force, they make a really hard decision for your opponent, either sink alot of resources to killing it. or let it run around tying up important squads. I think just fist/ storm bolter TDA makes for an extremely potent model for cheap. wolves are a great addition. as you can assign ap2/ power weapon wounds and MC attacks to the wolves. and regular wounds to the LW, good times
i always hated the idea of Lone Wolves in TDA becuase these are guys looking to die. and yet TDA is something that shouldn't be wasted

 

so it doesn't make sense

 

no, but there the last from a pack.... so if they where from a Wolf Guard pack, who wore TDA, then he would be in TDA :ph34r:

 

Also, I thought they were trying to kill something big to bring honour to the pack and if NOT then die trying versus just being suicidal.

i always hated the idea of Lone Wolves in TDA becuase these are guys looking to die. and yet TDA is something that shouldn't be wasted

 

so it doesn't make sense

 

no, but there the last from a pack.... so if they where from a Wolf Guard pack, who wore TDA, then he would be in TDA :ph34r:

 

Also, I thought they were trying to kill something big to bring honour to the pack and if NOT then die trying versus just being suicidal.

 

Yeah exactly, and the reason they get TDA is cause the wolf lord does not have the heart (or two) to deny him all the help he can in this honorable quest

i always hated the idea of Lone Wolves in TDA becuase these are guys looking to die. and yet TDA is something that shouldn't be wasted

 

so it doesn't make sense

 

By that logic he should leave his Power Armour behind and show up to the battle as nekkid as a Greek wrestler; why take a 3+ Save, when you could take no save at all?

 

The point isn't for the Lone Wolf to die; the point is to die a Glorious Death! To achieve this, he may require some good protection, in the form of either Power or Terminator Armour to get him where he needs to be to do it right, and to bring glory and honour to himself, his lost pack, and his Chapter.

 

V

To be completly fair, the whjole 'Lone Wolf' doesn't fit fluff wise.... at all...

 

The whole damned chapter is ONE pack... if there is only 1 survivor from a squad and his dishonour isn't sufficent for death or exile then he'd join another unit....

 

No Loyalist marine chapter is going to throw a marine away if they can avoid it, espically one with rank sufficent to allow them access to the best wargear avaliable....

 

Then you take into acount the rules the lone wolf gets.... hes too much for what he costs.... and taking one is a win-win situtation for the wolf player.

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