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Grey Hunters question


Lord Thoralf

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As said there for the attack you have one standard, one for two combat weapon (CCW & Pistol) & one for charging or counter attack if you pass your Ld test of course. So you have two basic in close combat & then another one for assault/counter.

 

Does it mean they can rain bolter fire in the enemy and switch to bolt pistol and CCW in close combat for the extra attack?

 

If you mean assault them, then with rapid fire that a no since you can not assault after rapid fire a weapon. However if you rapid fire on your turn & then the oppent assault you on there turn, then yes you get the whole CCW/Pistol, counter attack.

 

Overall your alway going to get two attack basic (I am not include the charge/counter attack here) per Grey Hunter in close combat unless somthing has a specil rule (Ork Runt with the grabber thing?) or your useing a Power Fist.

 

It what us chaos player have enjoy for year (well that least I have) with the extra attack in close combat :D Though you lot get it a lot nicer with counter attack as well.

 

IP

Yes.

 

But they cant shoot with bolters (rapid fire weapon) and then charge in.

 

I just thought of this... I drop a unit of GH and as soon as they got out can they rapid fire an then receive a charge getting 3 atacks? (1 basic + 1 BP&CCW + 1 counter charge)

 

answered as I was writing it, thanks

So greyhunters can fire a bplt pistol then charge for a total of 4 S4 attacks (effectively).

They can also rapid fire (2 S4) the receive a charge with 2 or 3 S4 attacks.

I am the only one who thinks this is too much for 15pts?

Why even bother taking bloodclaws?

Where's the balance?

So greyhunters can fire a bplt pistol then charge for a total of 4 S4 attacks (effectively).

They can also rapid fire (2 S4) the receive a charge with 2 or 3 S4 attacks.

I am the only one who thinks this is too much for 15pts?

Why even bother taking bloodclaws?

Where's the balance?

 

Blood Claws effectively get five attacks by your logic.

 

They also happen to be the largest pack we can run, 15 bodies in power armour is scary.

 

They also happen to be fun, but I guess some people don't see that side.

Blood Claws effectively get five attacks by your logic.

 

They also happen to be the largest pack we can run, 15 bodies in power armour is scary.

 

They also happen to be fun, but I guess some people don't see that side.

 

It's not "by my logic" its FACT. I'm illustrating how models armed with bolt pistols, ccw and bolters get the best of both worlds.

They get to fire and charge, or rapid fire and receive a charge. They do both effectively, esp when combined with counterattack.

 

PS who are these "some people"? My post asks if grey hunters are over powered. Your reply is about Bloodclaws - 5 words in my post

 

THe codex has been out for a while. Honestly are they too tough?

Well I don't count shooting as an attack, because it occurs in a different phase with it's own rules.

 

Your post asks why bother taking Blood Claws, I gave you an answer. If you don't want a question answered, don't ask. Those some people are the ones bashing a perfectly viable unit since the codex was released, people need to see past the down-grade.

 

I'm not saying you are but it's getting tiring hearing the same thing over and over.

 

Yes, Grey Hunters are too good at what they do, we should have kept true grit instead and left the assaults to Blood Claws.

Your right , I should have made my question a little clearer. Though I said there's no reason to use them, I'm actually building a unit a we speak.

 

I agree with you about grey hunters. While waiting for the codex i wonder if we'd get true grit or counter attack.

In a way we got both. At first i thought it was a typo. I was just wondering if anyone else felt the same.

 

Though we have lost a lot - attack bike squaudrons, leman russ, scout are less predictable. So overall the army may balance.

It seems odd that a grey hunter is so much better than his vanilla counter part (on a one to one basis).

 

I remember true grit was frowned upon by codex chapters. But why don't they all pick up a extra chainsword? Where's the fluff? The codex doesn't even mention grey hunter armament (fluff wise). A few lines on why they're armed this way, or battles where it's been useful. And most importantly why all other chapters aren't. esp when its so effective.

Your right , I should have made my question a little clearer. Though I said there's no reason to use them, I'm actually building a unit a we speak.

 

I agree with you about grey hunters. While waiting for the codex i wonder if we'd get true grit or counter attack.

In a way we got both. At first i thought it was a typo. I was just wondering if anyone else felt the same.

 

Though we have lost a lot - attack bike squaudrons, leman russ, scout are less predictable. So overall the army may balance.

It seems odd that a grey hunter is so much better than his vanilla counter part (on a one to one basis).

 

I remember true grit was frowned upon by codex chapters. But why don't they all pick up a extra chainsword? Where's the fluff? The codex doesn't even mention grey hunter armament (fluff wise). A few lines on why they're armed this way, or battles where it's been useful. And most importantly why all other chapters aren't. esp when its so effective.

Because its a "Legion" thing, not a "Chapter" thing. Thats why we get it, but most chapters dont, and chaos marines do.

Space Wolves in a 2nd round of combat = you're doing it wrong :P.

 

 

I don't know... some times it just takes a little time to slice up all those Ork Boyz (though watching those boyz roll 8 or 9 no retreat wounds is fun).

 

As for Bloodclaws, since they were brought up... I find they are still excellent for the Shock and Awe attack (14 BC + WG + Wolf Priest + LRC Crusader = Kills whatever it hit and has bodies to keep going). People have gone on about WS3, but they have always been that way. Yes, they are a little easier to hit, but it isn't really any harder for them to hit a target (not 5's till WS7) than it is for Grey Hunters.

why does a GH have a bolter and still have his blood claw weapons? Would you like to tell someone he can have a gun but would have to leave his hack and slash tools behind when they're as violent as a space wolf? You'd end up with the bolter stuck somewhere very painful. Can't see the office bods on terra trying to enforce it. They normally get shot on sight.

 

Does make them very potent for the price. Chaos Marines get the same weapons without the sexy abilities and for the same price. Good to see 40k uses a balanced point system these days.

why does a GH have a bolter and still have his blood claw weapons? Would you like to tell someone he can have a gun but would have to leave his hack and slash tools behind when they're as violent as a space wolf? You'd end up with the bolter stuck somewhere very painful. Can't see the office bods on terra trying to enforce it. They normally get shot on sight.

 

Does make them very potent for the price. Chaos Marines get the same weapons without the sexy abilities and for the same price. Good to see 40k uses a balanced point system these days.

 

Space Wolves aren't as violent as people think, that's a misconception, furious certainly but they don't blow the crap out of everything. Their code doesn't agree with that. You want violence you go see the Blood Angels...

 

I would have preferred my old true grit with two power weapons per pack...

 

Anyone got an old dex left over? Mine finally disintegrated and it's so tempting to go back and pay ridiculous points for a pack leader. But those two power weapons were my friend.

no grey hunters aren't overpowered. they are cheap and effective certainly but when you figure in the cost of sergeants (in terms of points and the need for an elite slot to be used) plus a relative lack of heavy weapons and also the cost of our chracters, especially when sagas are included they balance out very well in my opinion.

sure they can do everything pretty well and have the tools to make them better but we need that flexibility from our standard unit, especially when you remember that without leaders our bikes, jump packs and assault troops cannot shoot if they are too close to the enemy.

Yeah GH may be cheap in a 1-1 comparison but you gotta take into account other factors like how they fit into the book. C:SM get ld9 squads as standard for a start. But it's also the other factors in the book. An army of GH wouldn't win you the game. But yes they are pretty awesome.

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