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What makes Space Wolves good?


Frontline989

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So from the responces here it seems most dont believe Space Wolves are in any way superior to other PA.

 

Edit: First off Wolves are always the best regardless of the codex change, our fluff alone is reason enough to play them. However, I would not go so far as to say we are superior game wise, rather we are more in-line with our C:SM cousins. Before the new codex, we did greatly benefit from 5th edition rules and their codex & our reference ability.

 

At the top level of competition, for example, SW apparently still suffer from the difficulties of reaching quickly a position to influence the far end of the board, especially in spearhead deployments. The use of pods mitigates this, but really hurts if the scenario is annihilation and all the kill points available from already immobilized pods. The larger number of long-range heavy weapons available to an SM army helps them here. SM are superior in scenarios involving multiple objectives (5 0r 6) because of the larger number of scoring units using combat squads.

 

I would have to agree and adding to the DP factor mentioned the restricted 10 unit DPs & LR have actually hurt gameplay way more than I thought they would. While there are great benefits already mentioned, some of the differences I see that affects are game play are:

 

The Single DP of doom that I would crash in the middle of my opponents force has now become a flank eater instead. DP are only effective with multiple DP and/or multiple fast choices or LRs.

 

Along with the loss of retinue, higher cost and stat reduction of our HQ choices, the loss of the separate AB squad is one of the major losses of our dex. These were our answer to lack of heavy weapons choices and still a popular choice for SM players. This followed by the fact our Sky Claws are not allowed MB, puts heavy reliance on Melta Guns in GH packs and difficult to balance a list with with anti-horde weapons.

 

I know some differ, but I would rather have our old OBEL scout rule as I find our scouts only effective in tournament play when you take at least 2 packs and equipped them with multiple role weapons. SM scouts not only count as a scoring unit, they have the storm which is a huge benefit to their versatility.

 

I know we have some good stuff but...

 

But in the end, it seems you already made your choice and count yourself among our numbers, a wise decision pup. :(

 

Vrox

Because while the rest of sm chapter spend their free time meditating, training and applying sacred oils and litanies to their gear, space wolves spend theirs in the great hall, singing, drinking bear and telling stories, and when the killing come, they do it as fine as the rest.

 

Its all about that.

 

Drinking bear? That's quite an accomplishment!

 

Space Wolves DO NOT spend all their time feasting, they do indeed train and meditate but they know how to relax as well.

 

The feasting is normally on the eve of a campaign being launched, coming home from a campaign or some other important event. Whereas other chapters would be marching round on a parade ground, not saying either one is better.

 

Pff.. I don't know about anyone else, but I would rather feast, tell stories and drink when I get home from a campaign. Not march around In a circle.

[Pff.. I don't know about anyone else, but I would rather feast, tell stories and drink when I get home from a campaign. Not march around In a circle.

 

Shhh! I know, I was saying that to placate the others. No need starting a brawl for no...what am I on about?

 

I'm a Wolf of Russ!

So from the responces here it seems most dont believe Space Wolves are in any way superior to other PA. Thats odd seeing as how everyone one these forums were reporting that players in their shops were decrying SW as overpowered and how everyone was talking about using the SW codex for their BA, BT, or DIY what have you chapter. It doesnt really matter to me since I chose SW because I like the fluff behind the army and the look of the models but it seems their is some conflicting information floating around.

 

I know that a few DA players here on the forum use our dex to create a list that is more in tune with what they see as a DA force, especially w.r.t. all Deathwing termie armies; and not necessarily because they think our dex is overpowered.

So from the responces here it seems most dont believe Space Wolves are in any way superior to other PA. Thats odd seeing as how everyone one these forums were reporting that players in their shops were decrying SW as overpowered and how everyone was talking about using the SW codex for their BA, BT, or DIY what have you chapter. It doesnt really matter to me since I chose SW because I like the fluff behind the army and the look of the models but it seems their is some conflicting information floating around.

 

This is because people, not as individuals but taken as a whole, are idiots.

 

They take one look at the shiny stuff, oooh JotWW, ooooh all wolf guard army, ooooh ragnar, ooh njal, oooh Grey Hunters get two special weapons, and a power-fist and all kinds of gubbins, oooh. Overpowered, broken OTT i'm going to play them instead.

 

With every new codex, and I mean EVERY (well, maybe not DA) new codex the cries of cheese, overpowered and creep are sounded. Whilst creep does exist to some extent no army has ever broken the game and is usually balanced fairly aaginst the 4 or 5 codecii either side of it if not every army in the game. Its just that until players get used to dealing with the new threat they get beaten quite a lot by it and rather than just acknowledge that they have some learning to do theyc ry cheese to make themselves feel better.

 

There is also a subset of players that will play the newest army, or the hot army, or the most powerful army and will jump ship every few years to what they perceive to be the best even if it isn't. Pity such people because they will neevr be truly happy but will always be striving for the next big thing. Many of the BT, etc players who started using wolf rules fall into this category. Except DA players because yeah, fair enough your codex is a bit crap.

 

IMHO the Wolf dex is fairly balance against the 5 codecii that preceed it, Chaos, Orks, Daemons, Marines and Guard. It is slightly better than the BA codex not because it is more powerful bu because that codex is very limited. It is also probably slightly betetr than the BT one since that codex hasn't had the across the board pts reduction 5th ed codecii have had. It is certainly better than the DA codex because that was a stillborn abomination that nobody likes.

 

People arguing it is better than the SM codex have failed to understand the SM codex. Wolves are undeniably better than regular SM at being an assault force with close range shooting and if you want to play your marines as an assault force with close range shooting then you will always be jealous of the wolves because that is our niche. But if you want a mobile shooty army with some counter-attack elements than SM will be the stronger force for you.

 

Look at a brief list of the stuff SM get that we don't.

 

Orbital Bombardment

a whole list of different psychic powers many of which are excellent (avenger and null zone anyone?)

honour guard

sternguard

vanguard

company command squads, with FnP

Combat Squads

Combat Tactics - and the ability to switch it out for a much more focused force (and a borderline abusive one with vulcan)

Ironclads

Cheap Assault Termies (possibly the most purely powerful unit in the game, especially for their cost)

Master of the Forge

Thunderfire Cannon

Attack Bikes

Scouts as troops (2 scoring infiltrating units with potential 2+ cover saves in one slot, yeah not useful at all)

Scout bikers

landspeeder storm

 

 

If nothing in that list seems appealing to you or you can't see a way to build an army around some of those positive features then quit whining and play space wolves instead because you'll obviously enjoy it more. That doesn't make them overpowered though just more suited to your taste.

IMHO the Wolf dex is fairly balance against the 5 codecii that preceed it, Chaos, Orks, Daemons, Marines and Guard. It is slightly better than the BA codex not because it is more powerful but because that codex is very limited. It is also probably slightly betetr than the BT one since that codex hasn't had the across the board pts reduction 5th ed codecii have had. It is certainly better than the DA codex because that was a stillborn abomination that nobody likes.

 

True, although I would say that my second army are Dark Angels (well successors) and after being tempted to go the "green marines" way I've decided to stick with the Dark Angel codex. That said I'm a) stubborn b)too mean to buy a new codex and c)I haven't actually finished painting them yet. <_<

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