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Starting a Grey Knights army :D


rodgers37

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Hey.....

I am going to be buying some GKs in Janurary ;)

2 squads of GKs, 2 LRs, 1 BC and 4 Terminators...

 

So what else could i add.... are assassins any good?

i wouldn't want too much more, just a bit to give me some options (i will probably buy a Dread from FW, as they look cool :P )

 

And what are the basic GK tactics? (other than kill Daemons......)

 

Thanks

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add an inquisitor if you want to add a assasin coz otherwise you cant put them in.

 

personally i had multiple 1k- 1.5k point games and my land raiders were shot down so fast that i couldnt believe it. maybe just personal luck of mine but 2 dreads with Laser cannon and rocket launcher did better and where less of a target for my enemy players.

I would recommend also getting 2 Rhinos and then waiting to see if the new Imperial Storm Troopers are released by then. 2 or more 5 man squads of Storm Troopers with melta guns adds vital anti tank power and also buffs out your Troop choices. And provides a nice distraction from all those huge guns firing at your Land Raiders!

My advice is to not build a pure GK army. It isn't a balanced army capable of tackling all-comers. Many armies built to exploit the 5th edition rules will just smash you to pieces becauase a GK-only force is incapable of countering them. GKs have a distinct weakness against armour and low-AP weaponry. This has always been a pronounced weakness since the codex was introduced back in 3rd edition. But the 5th edition rules set has made that weakness a crippling liability that cannot be handled by "superior tactics". Units exist -- at bargain-basement points costs -- such that mere volume just shuts down a GK army in no time flat.

 

I suggest you check out the Hunting daemons topic -- which is linked from the "Online Resources" topic pinned at the top of this forum -- for more balanced and competitive DH army list builds and discussion.

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