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Pooling your Knowledge of DH part 7


Gibious

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Another monday another week. This time I though we can cover all four assassins at the same time. Making next week the start of troops.

 

So any experience or tricks you have with possibly the most tactically surrounded 40k units we have to offer.

 

Callidus, Culexus, Vindicare and the Eversor.

 

I did search BOLS for some useful links but the information provided on Culexus was inaccurate.

 

Over to you

 

-Gib-

IMO the Callidus gives the best results for the points spent. A Word in Your Ear can be used and abused for incredible results (BOLS has a nice article detailing all the possibilities), the ability to appear anywhere on the board is extremely potent, and the Callidus has an AP 2 Template weapon and a C'tan Phase Sword that ignores armor and invulnerable saves. In my experience, the Callidus is best used for hunting heavy weapon squads like Devastators or for clearing troops off objectives in heavy cover; The neural shredder is best used against lower leadership units, and the ability to appear on the battlefield makes it easy to place the Callidus in position to use the shredder for maximum effect.

I have used a Calidus successfully against a Chaos Daemon army, Horrors were being a pain what with all their shootyness so I sent the Callidus Assain after them, a neural shredder and a ctan phase blade later and they were all dead.

 

I have also found a use for a Callidus which is the disabling of LR squadrons, basically if the guard player is silly enough to deploy his squadrons close together you can pop up and with careful positioning of the nerual shredder you can flame all 3 tanks and prevent them from firing next turn due to the AP 1 of the shredder, worst case scenario is you destroy some of their weapons which is still really good as you can then take out their turrets.

I will use a Callidus versus Tau or Guard, which is generally the only time I play a non-pure GK army list. Her ability to let me have a chance at popping an irritating unit on the first turn or at least disrupting me opponent's plan on their first turn is worth the Callidus + Inquisitor cost of doing business. And when she does finally enter play, I'm assured she will take out another irritating unit for the rest of the game before she drops which more than makes up for the cost.

 

I keep wanting to use a Vindicare, yet always go with the Callidus due to the Vindicare's inability to guarantee a kill. 4+ to wound just is no useful enough in a 5-7 round game that needs to be won by turn 5.

 

I've yet to field an Eversore or a Culexus as neither fit my play style. A Culexus requires support and IG can provide that support better than my normal army builds, and since I don't play IG, I don't field a Culexus. An Eversor is a different story, as I have a model, I just don't like the tactics involved with charging a one-shot unit that at most will be only a speed-bump.

 

SJ

I also feel the Callidus is the most fun operative of the four. The BoLS dose have a great tactica but i see no reason we cant talk about our favorite "dirty tricks". There is nothing better then getting to touch and move your opponents models. The Word in your ear might be the only rule in the game which allows you to do this. It is important to know that depending on who gets the first turn, some trick work better, others will fall flat.

 

My current personal favorite is to find a assault unit in a transport and force them to take a "unscheduled stop". Disembark them and move them into difficult or worse terrain. You don't have to roll so move them the full 6". When they get to move them, they might not roll high enough to get back in. That could really screw ones battle plan. A close second would be to move a Devastator/ HS unit so it had no LOS.

 

For Apocalypse i have a plan to deal with a Bio Titan the next time i fight against nids. It is a tag team of Callidus and Culexus. You infiltrate the Culexus behind the titan and away from its nearest Hive mind source. Move the titan with Word in your ear, closer to the Culexus and away / out of hive mind range, thus causing it chance to "Lurk" to go through the roof. Hopefully the Titan will get distracted for a turn or two trying to get rid of the pesky Culexus. Any effort you could get the Titan to waste on the assassin would be worth it. Any time the Titan spends not rushing and eating your army is a bonus.

I've used a Vindicare mostly of the four, as that was the first one I obtained a model for. I've yet to use my Callidus or Eversor. With my Vindicare I've noticed he has incredible usage against lists that rely a lot on a single model which is hidden inside other units, or things like Icon bearing Chaos folks. His rifle is also of great use against large Monstrous Creatures such as Hive Tyrants, especially given it's AP. Really the problem is selectivity. Against some armies he's a godsend, against others not so much.

 

Most of the Assassins are very role specific, so planning which one to bring to compliment the rest of your forces or work against your anticipated opponents is key. As the Inquisition, we cannot go into a battle without a firm plan of attack, what we intend to do. Pick the Assassin that fits your plan or has harmony with the rest of your forces and they'll perform well. Try to use them outside their role or apart from the rest of your army and they'll fail.

I would say that the culexus is nowhere near well equipped for your "average joe army" Against eldar with a heck of a lot of warlocks and farseers hes the best but otherwise hes the worst

 

Eversor can be useful with a power weapon that wounds on 4+against some enemies such as fexes and tyrants. he costs less than all others but hes hard to get in the exact right place unless you can infiltrate him in a perfect place.

 

Vindicare "a dead power fister a day keeps the Marines away" with the right positions and terrain he can be deadly. fexes and tyrants fear him. AP2 wounds on 4+... against some armies without loads of expensive sergants not so good

 

Callidus always where you need her. ignore rmour and invulnerable opn both weapons! A word in your ear can ruin jump infantry or bikes with a move into terrain. Or move heavy weapon troopers behind a building :lol:

 

Love a callidus

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