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A clever idea? WP with jump pack


antique_nova

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So what do you think of a rhino charging at you? just a squad of marines with some melta guns and/or a power fist. whatever you want to imagine and maybe a badass leader there. Howevere, usually when you get to your enemy gun lines ,there's a problem. if you annihialte the squad infront of you and you can't assualt any other unit. you risk getting pie palted by the russ behind it or the plasma squad gunning you down after or being rapid fired to death.

 

But what happens if you guy has a jump pack? WP is the most suitible guy for this i feel, because he bcan boost the suqads abilities that he is with. maybe because if you want to jump over to kill that termiantor squad or something like a genestealer squad your most likely not going to achieve it with any other character even if you gave him belt or russ and all your frost black and fancy bling bling kit.

 

ok. imagine. you have a wall of troopers in front of you and there's a plasma squad or a russ behind them. and you have your marines who will die if they annihilate the expendible squad that is stopping you from assualting the real threat that they are protecting. A vindicator/ a leman russ, valkyire/ vendetta. plasma cannon sentinels. a fireprism etc.

Or you have a building that you need to jump over to kill a hiding dreadnought etc.

The jump pack WP lets me get to areas that would take another turn for me to get to and a few more marine losses. It also allows me to assualt any tank and heavy destroyers lurking at the back of the enemy line, once my rhino with the GH squad has got atleast halfway up the squad. knowing when to split the WP to kill a lonely tank/squad is vital to this trick.

 

I had no idea how effective it would be until i tried it, i knew it would bring results but not win me my games that quickly.

 

So recap. just stick any guy preferable a Wolf priest with a squad and drive up the rhino, doesn't matter if the rhinos dies. you must pick the right moment to split your WP or someone else to kill the unit that is hiding behind another.

 

What do you think? ( i use it in 1500 points )

 

thanks

antique_nova

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if your saying have your jump pack wearing character hitching a ride inside a rhino before jumping out and attacking the tank... 2 problems.

 

1) you can't assault once you deploy from a vehicle unless its from an assault/open topped vehicle in our case this would be a land raider.

 

2) jump infantry cannot travel in vehicles. theres been several people floating this idea around recently and i don't know where its come from. they have never been allowed inside vehicles.

 

if your saying have your WP with jump opack follow the rhino and then assault the scary units behind then i think one man on his own will die pretty quickly... best let the scouts do that kind of work <_< or at the least take a squad of skyclaws for him so they have some more punch.

2) jump infantry cannot travel in vehicles. theres been several people floating this idea around recently and i don't know where its come from. they have never been allowed inside vehicles.

 

When I first read this I thought so too, but the BRB no longer states this rule and with the taxi rule in effect though they can not take a dedicated transport, it would seem they can ride within another squads transport.

 

As for an HQ joining a unit that has their own ride, there is nothing in the rules that I can find that would disallow this.

 

------------

 

If I was going to put a JP on my HQ I would do a WL with SS/TH RA. Having only 1 attack with MB with either a 4+ to hit or a 6+ to hit a vehicle that moved is not good enough odds for me to risk loosing my HQ. Now if I had say 5 attacks with a TH and SS to protect myself. I might do such a thing.

 

The hopes would be that you destroy the Vehicle and get a 6" consolidation thus being able to join back up with the unit you just left.

 

Vrox.

BRB p. 66: A Transport may carry a single infantry unit and/or any number of independent characters (as long as they count as infantry) . . . .

 

Same page: Only infantry units may embark in transports (it is worth specifying that this does not include jump infantry), unless a codex specifies otherwise.

ahh, well there ya go, and so that option is a no go. You would think they would mention something like that under the Jump Pack rules, but it is GW we are talking about so.

 

So your left with a foot sloggin unit and if you going to do that you might as well take Sky Claws.

You can't charge from a rhino as well? I did not know that. So what do we do with your blood claws? We have to put them in land riders or just slog?

 

What you can do is move your rhino up, turn it sideways and deploy your Blood Claws on the opposite side of the rhino to your enemy. Then next turn you move the rhino or go round. I used to use this all the time.

 

Or you could get out and unleash your BS3 shots into the enemy and hope you're still standing afterwards.

infantry. you just proved me right. there are different types of units

infantry

cavalry/beasts

mounstrous creatures

vehicles

 

A infantry model with a jump pack does not change it's infantry statis, so i can. unless there is a special rule which there isnt.

 

Also you CAN charge from a rhino. The rules say, that as long as you disembarked from the transport before it moves, you may move, shoot and assualt as normal. That's how i charge from rhinos.

 

am i not interpretting WG Vrox's comment correctly? i am confused why what he ment as no go.

 

I personally wouldn't take a wolf lord because he becomes too expensive and if i hit, that is if i hit. i technically have a better chance hutting any vehicle than a TH has.because melta bombs are S8 + 2D6. a thunderhammer marine is S8 + D6, sure they can't shoot, but you want to destroy the damn thing. Also the lord can be picked out in combat, because he needs to be in base to base in combat to attack, so when he's going with a squad, i don't really care what proteection he has. i would rather not give my opponent such an option. Plus i alreayd ahve MOTW and a thudner hammer in my GH squads.

 

thanks

antique_nova

and where does it make it a jump infantry? i do not see it in the rules. you assume it's a jump infantry, but i don't see it. Have a look at the skyclaws, they are classed as infantry. I may have overlooked, it happens. Page number and location?

thanks

antique_nova

and where does it make it a jump infantry? i do not see it in the rules. you assume it's a jump infantry, but i don't see it. Have a look at the skyclaws, they are classed as infantry. I may have overlooked, it happens. Page number and location?

thanks

antique_nova

In the Space Wolf dex on the equipment page (don't know the page number) it states under jump pack

 

"Models with a jump pack are jump infantry". Also, the copy of the dex I'm borrowing lists Skyclaws as jump infantry.

Confirm page 62.

 

 

What you can do is move your rhino up, turn it sideways and deploy your Blood Claws on the opposite side of the rhino to your enemy. Then next turn you move the rhino or go round. I used to use this all the time.

 

That seems like a very brittle way to use that rhino..

Confirm page 62.

 

 

What you can do is move your rhino up, turn it sideways and deploy your Blood Claws on the opposite side of the rhino to your enemy. Then next turn you move the rhino or go round. I used to use this all the time.

 

That seems like a very brittle way to use that rhino..

remember to use your smoke launchers. And you can stay in the rhino, get out next turn and charge as long as you get out before the rhino moves. Gives you a few extra inches on movement with the disembark distance.

Confirm page 62.

 

 

What you can do is move your rhino up, turn it sideways and deploy your Blood Claws on the opposite side of the rhino to your enemy. Then next turn you move the rhino or go round. I used to use this all the time.

 

That seems like a very brittle way to use that rhino..

 

Well I considered the 50 points simply to get to the front lines with my blood claws, considering jump pack/bikers were 30 points a model back then and I couldn't afford a Land Raider.

 

Either a lot of shots were aimed at the Rhino or my unit was pretty safe.

 

That's legal JamesI? I thought you could only assault out of open topped or assault vehicles.

That's legal JamesI? I thought you could only assault out of open topped or assault vehicles.

As long as the vehicle has not moved that turn, its legal. I can't quote a page number until later, as I have little access to rulebooks at work.

That's legal JamesI? I thought you could only assault out of open topped or assault vehicles.

As long as the vehicle has not moved that turn, its legal. I can't quote a page number until later, as I have little access to rulebooks at work.

 

You made me find my copy I was that interested!

 

Page 67, there in the flesh!

 

Thank you for pointing that out to me!

 

Makes taking standard Blood Claws that much more interesting again, if only I could get over my dislike of Rhinos...

 

Then again my Grey Hunter Razorback packs can be more lethal now.

 

Cheers

Wait a sec. You want to take a 100 pt+ chactor and then slap a jump pack on him. Just so he can move 12 inches and assault a tank the enemy will have behinds a line of troops?

 

Ok call me silly but you just pissed away about 140 points on a 2 wound model. When you could by a pack of wolf scouts and have them walk in the back side and pop the tank. Then they are a threat and have to be killed. Cause 6 wounds with a melta and 2 plasma pisotls = death to alot of expensive models. Now you are drawing alot of fire away from you main force.

 

Then you have Long Fangs. They use to suck, now they are a bit better. Just have them nuke the tank. More expensive for you list but alot more fire power and range.

 

Still Wolf Scouts would be cheaper and do an amazing job.

 

 

If you are using a Wolf Priest stick him with a pack of Skyclaws and let the killing start. Other wise a huge point sink for 2 wounds and abilities best used with a pack.

No guarantee the scout comes out where needed but the odds are in your favor

 

I like his jump pack idea. It may not be legal but creative thinking is good. I had similar notions when comparing bikes/jump packs/thunder mounts

I agree with Quillen, my first thought was "that's what scouts and drop pods are for."

 

He can't ride in the rhino so the OP tactic is sort of bust and whilst using a JP character to get behind the enem's first line is sound I think you'd better off using a full squad of jump pack troops (WG or skyclaws), using a drop pod pack or using scouts to do the same job.

before reading comments:

Sorry for my behaviour earlier. i chcek the codex last night and it does indeed say that a jump pack model is a jump infantry. however, i don't have the rulebook on me and i can't find out if jump infantry can board tansports.

 

After readinig comments:

Can someone point out where in the rulebook ( not codex ) that jump infantry can't embark transports. the quote would be nice as well, because mine got stolen by a kid.....frakking whelps.

 

Note: It hasn't affected my strategy too much the WP with a JP, the only difference that it would have made is just in my last game against guard, where the tactic was used.

 

Quillen:

 

Wait a sec. You want to take a 100 pt+ chactor and then slap a jump pack on him. Just so he can move 12 inches and assault a tank the enemy will have behinds a line of troops?

No i am not, that is an option that i am willing to take should the need arise, my "character" is a wolf priest, his primary roll is to provide the preferred enemy rule for the squad against what they choose to take on in combat.

 

Ok call me silly but you just pissed away about 140 points on a 2 wound model. When you could by a pack of wolf scouts and have them walk in the back side and pop the tank. Then they are a threat and have to be killed. Cause 6 wounds with a melta and 2 plasma pisotls = death to alot of expensive models. Now you are drawing alot of fire away from you main force.

Wolf scouts......assualt from a table edge, any, but what if the tank is more than 13 inches away from the table edge? it doesn't help the re-rolls of my GH squad, because i need a much more beastly cc squad. Plus they would be pretty useless in some games. like nids because i see all assualting armies not going anywhere near the board edges with tanks when they know we have scouts aboard and they are going to die and there scouting and flanking abilities can not provide consistant results like coming in turn 2 or turn 3 and coming from the board that you want etc. Where as the WP can

 

Then you have Long Fangs. They use to suck, now they are a bit better. Just have them nuke the tank. More expensive for you list but alot more fire power and range.

They don't suck at all, i am aiming this tactica primarily at leman russes to be honest, but any tank will do that sits back.

 

Still Wolf Scouts would be cheaper and do an amazing job.

less consistent as i said before. They will have trouble multi-tasking and getting around the field, where the wolf priest won't.

If you are using a Wolf Priest stick him with a pack of Skyclaws and let the killing start. Other wise a huge point sink for 2 wounds and abilities best used with a pack.

That doesn't work against experience opponents, read my response to your comment in this post.

 

thanks

antique_nova

The space wolf codex states that a unit that has a jump pack count as jump infatery under the jump pack entry on page 62 in Codex SW under jump pakcs.

 

On page 66 in the rule book it states (in a bracket) that although you probarly do know this, jump infantery do not count as infantery even though it includes the word infantery. It can only carry "infantery". (Again it is not statet there, but TDA can not be in razor back or rhino (and TDA count for two models in a Land rider. (No Jump infatery can not ride even in a land rider.))

 

All you need to do is check the rules and not make them up in your head. :huh:

 

BTW: I read that your book was stolen by a kid. Why don't you download the PDF? If you have bought it you have bought it. (Besides, you can't do a "search" in a regular book.)

well that's the problem, it takes so long to download the damn thing and even when i downloaded a different pdf, it wouldn't open and i have Acrobat reader or was it adobe.

ow well, i will consider scouts, but i preferred enemy has been nice and splitting off from the squad to assualt two units in the middle of the table without the JP has it's advantages.

thanks

antique_nova

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