Skirax Posted November 30, 2009 Share Posted November 30, 2009 Hi, I'm currently thinking of buying a pack of wolves (fangtasy [see what I did?]) and a biker. Using what's left of my two wolf packs, I will make an Iron Priest with the following profile: Iron Priest - 165 points. 4x Cyberwolf, Space Marine Bike, Wolftooth Necklace, Saga of the Iron Wolf. I know it seems like a lot of points, and I may drop some cyberwolves, but I like the setup, and I know that the SoIW is not that good when he doesn't have a transport, but I want it purely for fluff purposes, and for honour when he speeds into the enemy zone in the first five minutes, and stays there until the end. Any suggestions welcome. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/ Share on other sites More sharing options...
Night Runner Posted November 30, 2009 Share Posted November 30, 2009 I'd love to see someone use them. I have never used an Iron Priest since I've been playing and I have never seen anyone else use them down here. Especially now in 5th, since we have such varied elite choices, I'd rather invest in scouts, lone wolves or dreads for small games under 1500pts. Maybe in larger games. Anyways, if you do use them let us know how it went. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2200609 Share on other sites More sharing options...
Chodjinn Posted November 30, 2009 Share Posted November 30, 2009 Pretty sure you can only take 1 cyberwolf? Other than that, I was thinking of a similar set up, as he's very hard hitting. He's not that expensive, and could be used in a similar way to a Lone Wolf, except faster, with more ablative wounds and tougher with the bike bonus. Good combo I say! Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2200643 Share on other sites More sharing options...
Thunderpup Posted November 30, 2009 Share Posted November 30, 2009 Q: Wouldn't he be slowed down by the wolves? Can't they only move six inches in the movement phase? For ten more points you can put him on a Thunder Mount and bump your str up to 9 and get an extra Thunder Hammer attack. (just a thought.) I'd give him a Wolftooth Necklace also. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2200649 Share on other sites More sharing options...
Wispy Posted December 1, 2009 Share Posted December 1, 2009 Wolves are beasts and move at the same speed as cavalry, so get him a thunderwolf, otherwise you're moving six inches - no fleet, no run, no boost, no cav charge. 165 points is a bargain. Keep him towards the back of the advance, and unleash him laterin the game. He is a glass canon, so be careful. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201088 Share on other sites More sharing options...
Grey Mage Posted December 1, 2009 Share Posted December 1, 2009 Yeah, the bike doesnt add much with the wolves Im afraid. Im making a kitbash footslogger though.... Id suggest going for a TWM and 175 pts. :cuss Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201099 Share on other sites More sharing options...
bravelybravesirrobin Posted December 1, 2009 Share Posted December 1, 2009 Yeah, the bike doesnt add much with the wolves Im afraid. Im making a kitbash footslogger though.... Id suggest going for a TWM and 175 pts. :D What are you spending those extra 20pts on? TWM, 4 cyberwolves is 155pts. And pretty good value for the pts IMHO its just that, well, what is he for? Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201184 Share on other sites More sharing options...
Grey Mage Posted December 1, 2009 Share Posted December 1, 2009 Sorry, 170pts- Wolf Tail Talisman, and Wolf Tooth Necklace- because the OP had such equipment. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201212 Share on other sites More sharing options...
Niiai Posted December 1, 2009 Share Posted December 1, 2009 Put him on a thunder wolf, have saga of wulfen somewhere and have a pack of regular wolves, let them travel together (netting the irion priest a +4 cover save) have the wolfes charge units and have the priest charge tanks. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201357 Share on other sites More sharing options...
antique_nova Posted December 1, 2009 Share Posted December 1, 2009 i think we just found our new TWC calvarly trick. Iron priests with cyber wolf screening and more fenrisian wolf screening :P. Does the trick nicely. and because he isn't an IC, he doesnt have to be base to base contact with the enemy :D. thanks antique_nova Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201494 Share on other sites More sharing options...
Niiai Posted December 1, 2009 Share Posted December 1, 2009 You realy don't read the codex that mutch do you? You can't attack a WG to him. Unless of course you mean as a hero, at witch point he would seem a bit fragile. (A lott of points on some very few modells.) What you can do though is to buy a rhino for you longfangs, in the first turn embark 1 IP, 3 servitors and 3 wolfs in the rhino, and have the move out. At the second (or theerd turn) have them leave and charge whatever you like. :D Servitors are there for wound alocation. I do not know if it is worth it at 160 points though. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201501 Share on other sites More sharing options...
antique_nova Posted December 1, 2009 Share Posted December 1, 2009 sorry the excitment gets over me alot :D. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201519 Share on other sites More sharing options...
Prophecy Posted December 1, 2009 Share Posted December 1, 2009 No no no. Same problem with the Servitors. They make it so you can't get the crazy charge distance. Just go with four wolves that you can slough off as ablative wounds (though at S4 I5, I don't like losing them). Cav moves fast enough that you don't need a dedicated transport. I just keep 'em behind my LRR until something nice and juicy needs hitting, and hitting hard. Honestly, the IP is my favorite unit in this entire codex. For the points, he's just an utter badass of destruction. A bit fragile, but that's what Fen wolves and their cyber buddies are for. For the Wolftime! Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201692 Share on other sites More sharing options...
Grey Mage Posted December 1, 2009 Share Posted December 1, 2009 Put him on a thunder wolf, have saga of wulfen somewhere and have a pack of regular wolves, let them travel together (netting the irion priest a +4 cover save) have the wolfes charge units and have the priest charge tanks. He cant join a unit of Wolves- hes not an IC. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201736 Share on other sites More sharing options...
Prophecy Posted December 1, 2009 Share Posted December 1, 2009 Doesn't mean they can't advance two inches behind the unit of wolves and benefit from the cover save that shooting through models gives you. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201741 Share on other sites More sharing options...
Lumdin Posted December 1, 2009 Share Posted December 1, 2009 Grey, I don't think Niiai meant to join him to a unit of wolves, just have the wolves as a separate unit running in front for a cover save for the iron priest. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201749 Share on other sites More sharing options...
Grey Mage Posted December 1, 2009 Share Posted December 1, 2009 Ahh- fair enough. Sorry, its early. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201771 Share on other sites More sharing options...
Demogerg Posted December 1, 2009 Share Posted December 1, 2009 I run an Iron Priest with saga of the iron wolf, 3 servitors, 4 wolves, inside a Redeemer. an AV 14 monster that can auto-repair itself untill wrecked, then the unit inside is T5 untill you remove some wolves, in combat you get 7 S8 power weapon attacks on the charge/countercharge... its pretty brutal, the redeemer threatens lots of armies, so you can drive up at full speed (+d3!) then they have to focus on it, if they dont kill it then you just repair and keep on burning. Once it cracks open you just charge the nearest thing and hope to smash some face. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201828 Share on other sites More sharing options...
Prophecy Posted December 1, 2009 Share Posted December 1, 2009 Huh. I pretty much wrote off SotIW until now, but that's really not a bad idea. I like my IP Cav unit because he's very cheap for what he does, but if you've got the points and a HS slot to burn, I imagine that would be both a useful and incredibly fun unit to play. I don't have my codex here, but what kind of point value are you looking at for that? I'm thinking at least 500? What point level do you field it at? Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201857 Share on other sites More sharing options...
WG Vrox Posted December 1, 2009 Share Posted December 1, 2009 I run an Iron Priest with saga of the iron wolf, 3 servitors, 4 wolves, inside a Redeemer. I have used this unit with great success. I Got a fluffy story line that explains why the IP has his own LRR as well. (when I paint them, they will match unique armor colors within my army). They greatly benefit from the SoW and though a bit fragile, which for the points it's somewhat expected, they are a very dynamic unit that can take out armor as well as soft targets. You will find that for about 430sh in points, the unit proves itself to be a thorn in your opponent's side the whole game. I highly recommend Extra Armor if you take this unit, which was included in the points posted. Try to stay away from PF/CF units, but that works well with the Redeemer's target priority as well. As crazy as it sounds that D3 really screws with your opponents movement also as anyone who has run a Redeemer can tell you, that extra inch can be the difference of a few kills and a lot of kills. Vrox Edit for points, Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201894 Share on other sites More sharing options...
ChainsawDR Posted December 1, 2009 Share Posted December 1, 2009 Just to add my bit... I've played three games vs Eldar recently (three wins!) and each time I fielded an Iron Priest on a Thunderwolf Mount, with Wolf Tooth Necklace and 4 Cyberwolves at 165pts. Each game I ran them behind a Rhino, or out of LOS at every opportunity. The first two games the unit was awesome... Game one it did a 24" charge and smashed a unit of striking scorpions that was about to overrun a Rune Priest and Grey Hunter Squad. Game two it destroyed a Fire Prism and killed Eldrad. Game Three it was destroyed in turn two after my enemy cast doom on it and fired a whole load of weapons at it. It left 2 Wolves alive, but with something like Ld 4 or 5 to hit they ran off the board. Because of this I've downgraded the unit by 2 Cyberwolves - The Iron Priest kills pretty much everything it gets into combat with (especially vehicles!), the wolves are there for wounds - and 4 is a bit overkill for me now - and the 30pts saved is better spent towards the cost of a Whirlwind. I'd highly recommend it, and I'll post how he performs with only 2 wolves when I next get the time for a game. ChainsawDR Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2201992 Share on other sites More sharing options...
antique_nova Posted December 2, 2009 Share Posted December 2, 2009 i run a iron priest with 4 cyberwolfs and i've been killing monoliths and anything AV14 :). Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2202373 Share on other sites More sharing options...
Prophecy Posted December 2, 2009 Share Posted December 2, 2009 Game Three it was destroyed in turn two after my enemy cast doom on it and fired a whole load of weapons at it. It left 2 Wolves alive, but with something like Ld 4 or 5 to hit they ran off the board. Sadly, when the IP dies, the wolves he brought with him disappear as well. They cannot remain without him. The books says it is assumed that they "drag their fallen master from the field" or some such. edit: can't spell disappear. Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2202692 Share on other sites More sharing options...
earthen Posted December 2, 2009 Share Posted December 2, 2009 If you run ironpriest give him a thunderwolf. Keeps his movement consistent with his wolf buddies and you get that extra attack with a THUNDERHAMMER. more than worth the points. plus S5 T5 Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2202729 Share on other sites More sharing options...
Niiai Posted December 2, 2009 Share Posted December 2, 2009 Game Three it was destroyed in turn two after my enemy cast doom on it and fired a whole load of weapons at it. It left 2 Wolves alive, but with something like Ld 4 or 5 to hit they ran off the board. Sadly, when the IP dies, the wolves he brought with him disappear as well. They cannot remain without him. The books says it is assumed that they "drag their fallen master from the field" or some such. edit: can't spell disappear. Profecy, these cyberwolves are not wargear I think. They come up under the composition part of the unit profile and the Irion Priest is not an IC (although the wargear entry of Fenrisian wolves/cyber wolves do not mention IC character anyway.) The servitours are also part of the unit and they do not disapear when the IP dies. I think the wargear refers to Ragnar, Wolf lord amd Wolf Guard Battle Leader. I never thought of it as dieciving but when you put it like that it seemed a bit weard (and the IP do not seem so cool anymore.) What do you guys think? Link to comment https://bolterandchainsword.com/topic/186106-iron-priest/#findComment-2202745 Share on other sites More sharing options...
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