Jump to content

Thunder Hammers?


Thunderpup

Recommended Posts

Well... 1) Plastic THs are available for PA models, not so with chainfists..... because PA cant take them.

2) Chainfists came on regular TDA for a long time, while TH+SS was a special blister.

3) PA cant take them. If I wanta WG for my rhino squad, or my DP squad, Im probly not going tda.... and thus CFs arent an option.

4) Hammers are cool.... <_<

check here, it popped up a few months ago

 

http://www.bolterandchainsword.com/index.p...&hl=thunder

 

and here http://www.bolterandchainsword.com/index.p...howtopic=181212 (a link thats mentioned in the previous one)

 

it basically comes down to style over substance. if you are purely tank hunting and they are not armour 10/11 at the rear then chainfist will help. otherwise i would take a thunder hammer, looks far cooler and will help against big things, EW characters and tanks which even you don't want shooting if they don't die.

Frankly I just stick to the vanilla fists, sometimes modelled as "counts as" hammers, mauls, maces, etc. I never saw either of the t-hammer abilities as that useful for the pts premium and I like to try and keep my wolves cheap as those pts soon add up in a SW army.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.