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Multiple Runic Weapons


ORKILL

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When you have multiple Rune Priests(let's use 2 as an example) in an army do you get to try to block your opponents psychic powers twice provided both are in range. I regularly play a Thousand Sons player and he casts Warp Time twice, if he fails the first time. However, he cries foul if I try to block his power more than once, if I fail the first time. I have found nothing in the BRB or the SW dex that addresses mutiple runic weapons/pschic hoods.
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RAW you roll for each RP.

 

UM Librarian, on the other hand, only one may try to use their psychic hood. Only one may attempt to nullify the power.

 

You are within your rights to have every RP rolling to stop it.

Personally I don't think this was the intention. Why would SW be better than UM?

If you are feeling sporting then just one roll per power used.

 

Don't feel you have to do what your friend wants though. Just because he doesn't like it is a case of "Too bad". I know that sounds harsh but RAW is RAW.

 

*As an example, Vulkan gives allies tricked-up twin-linked weapons. RAW.

Really though that is a load of phooey. Did he quickly tinker with the weapons before the battle or does he have a box of modified ones just in case friends come around. No other C:UM character enhances allies, so how could it be intended for Vulkan?

 

Surely not RAI but definitely RAW and legitimate.

 

It is up to you.

great points. it really is up to you and yur buddy, like wilhelm said.

 

 

*As an example, Vulkan gives allies tricked-up twin-linked weapons. RAW.

Really though that is a load of phooey. Did he quickly tinker with the weapons before the battle or does he have a box of modified ones just in case friends come around. No other C:UM character enhances allies, so how could it be intended for Vulkan?

 

Surely not RAI but definitely RAW and legitimate.

 

Renta-flamer!

well in C:SW page 36 under Rune Weapon:

 

"Furthermore, when ever an enemy model succeeds on a psyhic test within 24" of the bearer, roll a dice- on a roll of 4+ that power is nullified"

 

so i would say that just by reading it, if some one rolls for a psyhic test, you can roll to stop it.

*As an example, Vulkan gives allies tricked-up twin-linked weapons. RAW.

Really though that is a load of phooey. Did he quickly tinker with the weapons before the battle or does he have a box of modified ones just in case friends come around. No other C:UM character enhances allies, so how could it be intended for Vulkan?

 

Surely not RAI but definitely RAW and legitimate.

 

Rent-a-flamer!

 

Hilarious. :P

 

In answer to Marshal's post, though, I don't think twin-linked weapons are supposed to be thought of that way in Vulkan's case. I think it's more that his armies have better training with their flame/melta/whatever-else-he-makes-twin-linked weapons. To me, that makes sense. Oh well, not a big deal. Lol.

well in C:SW page 36 under Rune Weapon:

 

"Furthermore, when ever an enemy model succeeds on a psyhic test within 24" of the bearer, roll a dice- on a roll of 4+ that power is nullified"

 

so i would say that just by reading it, if some one rolls for a psyhic test, you can roll to stop it.

 

 

Yes, that is obvious. The debate is whether both Rune Priests within range have a chance to stop the psychic power. My opponent is saying that I may only use one.

Of course Rune Priests are better at dispelling than a plain librarian! We're the group who destroyed the planet of sorcerors and chased that one eye sissy off his own planet!

Yeah I'd say RAW is you can test to dispell for all. But RAI... idk....

As for Vulkan I think it is more that Chapter Tactics mean the salamanders have better weaponry than normal space marines, not that Vulkan tinkers with every single flamer/melta/whatever.

I would say look at it this way:

 

is there ANYTHING else you get a chance to stop twice? no... in which case, why should this be different...

 

I would say that the evil of RAW should be ignored, and that a sporting player would only try to block it once. Thousandsons are supposed to be good at magic after all!

I would say look at it this way:

 

is there ANYTHING else you get a chance to stop twice? no... in which case, why should this be different...

 

I would say that the evil of RAW should be ignored, and that a sporting player would only try to block it once. Thousandsons are supposed to be good at magic after all!

Wounds- you get to save, and then you get a feel no pain save.

Or- you get an armor save, and then you reroll it with fortune.

Or- to hit- twin linked.

Or- Power Generator- reroll to wound.

 

etc, etc, etc.

 

Theres also-

 

Two dreads, each one gets a shot. etc etc etc.

 

Also, what happens when you get hit as a Rune Priest, with a Runic Weapon, wearing a WTT, while running around in Runic Armor.

 

It would seem to me that if targetted by Mindwar youd get a 4+ to stop the power, a 5+ to stop it from affecting you, and then a 5++ against any wounds caused by it.

When you have multiple Rune Priests(let's use 2 as an example) in an army do you get to try to block your opponents psychic powers twice provided both are in range. I regularly play a Thousand Sons player and he casts Warp Time twice, if he fails the first time. However, he cries foul if I try to block his power more than once, if I fail the first time. I have found nothing in the BRB or the SW dex that addresses mutiple runic weapons/pschic hoods.

 

Am I the only one not getting this?

The Thousand sons Chaos sorcerer cast his warptime spell once and the other one is casted by his unit champion or what?

All Thousand sons unit champions are sorcerers so I can get that. But I dont see anything in the Chaos codex allowing them to recast a failed or blocked spell.

 

I'd play fair and only try to block the spell once with friends. But in a tournament I'd probably go hardball. After all you are limiting yourself pretty hard by using up all your HQ's with Rune Priests.

Wounds- you get to save, and then you get a feel no pain save.

Or- you get an armor save, and then you reroll it with fortune.

Or- to hit- twin linked.

Or- Power Generator- reroll to wound.

 

I said anything you get a chance to stop twice (by doing the same thing - just to clarify)... none of these examples do that.

RAW technically yes yo can.

 

but i agree that it was never the intention in the same way that you are not allowed to use multiple psychic hoods against the same spell.

 

@ grey mage in that situation you would not get the invulnerable save... why? well its because when the enemy librarian attacks you his force weapon is a power weapon not a psychic attack. it is only once you have suffered a wound that he then rolls his psychic test. you can't then 'go back' and try and regain the wound by usin the runic armours save, instead you have the WTT and the runic weapons attempts to stop it.

Surely GW weren't stupid enough to leave something out that happens to be in pretty much every codex out there though? I mean I know they make mistakes but it's almost a template so surely they would have realised?

 

I don't really play Rune Priests anyway, only taking Njal in large point games but it's an interesting question.

When you have multiple Rune Priests(let's use 2 as an example) in an army do you get to try to block your opponents psychic powers twice provided both are in range. I regularly play a Thousand Sons player and he casts Warp Time twice, if he fails the first time. However, he cries foul if I try to block his power more than once, if I fail the first time. I have found nothing in the BRB or the SW dex that addresses mutiple runic weapons/pschic hoods.

 

Am I the only one not getting this?

The Thousand sons Chaos sorcerer cast his warptime spell once and the other one is casted by his unit champion or what?

All Thousand sons unit champions are sorcerers so I can get that. But I dont see anything in the Chaos codex allowing them to recast a failed or blocked spell.

 

I'd play fair and only try to block the spell once with friends. But in a tournament I'd probably go hardball. After all you are limiting yourself pretty hard by using up all your HQ's with Rune Priests.

Sorcerors with mark of tzeentch can cast 2 spells a turn. If they try to cast warptime and fail (or get blocked) they can use their second attempt to cast it again. Look at the Chaos FAQ, its legal to cast the same spell more than once except for shooty attack spells.

RAW technically yes yo can.

 

but i agree that it was never the intention in the same way that you are not allowed to use multiple psychic hoods against the same spell.

 

@ grey mage in that situation you would not get the invulnerable save... why? well its because when the enemy librarian attacks you his force weapon is a power weapon not a psychic attack. it is only once you have suffered a wound that he then rolls his psychic test. you can't then 'go back' and try and regain the wound by usin the runic armours save, instead you have the WTT and the runic weapons attempts to stop it.

Not a Force Weapon Stinkenheim, the Eldar psychic power Mindwar, as I said earlier- its a psychic shooting attack, and quite saveable.

well in C:SW page 36 under Rune Weapon:

 

"Furthermore, when ever an enemy model succeeds on a psyhic test within 24" of the bearer, roll a dice- on a roll of 4+ that power is nullified"

 

so i would say that just by reading it, if some one rolls for a psyhic test, you can roll to stop it.

 

 

Yes, that is obvious. The debate is whether both Rune Priests within range have a chance to stop the psychic power. My opponent is saying that I may only use one.

 

if RP "A" and and RP "B" are in range of the caster, each can try to stop the spell as it is written in the codex. it never limits it to just one RP that can try it per spell.

When you have multiple Rune Priests(let's use 2 as an example) in an army do you get to try to block your opponents psychic powers twice provided both are in range. I regularly play a Thousand Sons player and he casts Warp Time twice, if he fails the first time. However, he cries foul if I try to block his power more than once, if I fail the first time. I have found nothing in the BRB or the SW dex that addresses mutiple runic weapons/pschic hoods.

 

Am I the only one not getting this?

The Thousand sons Chaos sorcerer cast his warptime spell once and the other one is casted by his unit champion or what?

All Thousand sons unit champions are sorcerers so I can get that. But I dont see anything in the Chaos codex allowing them to recast a failed or blocked spell.

 

I'd play fair and only try to block the spell once with friends. But in a tournament I'd probably go hardball. After all you are limiting yourself pretty hard by using up all your HQ's with Rune Priests.

Sorcerors with mark of tzeentch can cast 2 spells a turn. If they try to cast warptime and fail (or get blocked) they can use their second attempt to cast it again. Look at the Chaos FAQ, its legal to cast the same spell more than once except for shooty attack spells.

 

 

Exactly, the TS player is crying foul if I use two Rune Priest and get two attempts to block each of his attempts. He refuses to play if Njal is on the table.

When you have multiple Rune Priests(let's use 2 as an example) in an army do you get to try to block your opponents psychic powers twice provided both are in range. I regularly play a Thousand Sons player and he casts Warp Time twice, if he fails the first time. However, he cries foul if I try to block his power more than once, if I fail the first time. I have found nothing in the BRB or the SW dex that addresses mutiple runic weapons/pschic hoods.

 

Am I the only one not getting this?

The Thousand sons Chaos sorcerer cast his warptime spell once and the other one is casted by his unit champion or what?

All Thousand sons unit champions are sorcerers so I can get that. But I dont see anything in the Chaos codex allowing them to recast a failed or blocked spell.

 

I'd play fair and only try to block the spell once with friends. But in a tournament I'd probably go hardball. After all you are limiting yourself pretty hard by using up all your HQ's with Rune Priests.

Sorcerors with mark of tzeentch can cast 2 spells a turn. If they try to cast warptime and fail (or get blocked) they can use their second attempt to cast it again. Look at the Chaos FAQ, its legal to cast the same spell more than once except for shooty attack spells.

 

 

Exactly, the TS player is crying foul if I use two Rune Priest and get two attempts to block each of his attempts. He refuses to play if Njal is on the table.

Really? Wow. I'll play my Tzeentch marines against wolves anytime. Getting my powers shut down would stink, but you need to be able to compensate for psychic defense.

@ grey mage... how in the hell did i miss that last sentence??? i just read it as if a rune priest hit you whilst you were wearing that stuff... lol.

 

rune priests are evil if you try and snipe them with spells as they are very strong defensively

 

i personally think that trying to dispel a power with multiple runic weapons is wrong, but as i only play with 1 rune priest its not going to be an issue with me. if someone tried it (and i didn't have the codex) i would question it and on reading the rule i would allow it. i just wouldn't do it myself.

 

it'll be interestimg to see how long it will be for an faq as several things deffinately need clearing up.

is there ANYTHING else you get a chance to stop twice? no... in which case, why should this be different...

 

I would say that the evil of RAW should be ignored, and that a sporting player would only try to block it once. Thousandsons are supposed to be good at magic after all!

 

You are not re-rolling, and so multiple attempts, from different sources, are legitimate.

I agree with your sporting mentality, but remember on RAI. Intended by who? I agree with you but if you don't play RAW then when you play out of your circle (who play your way) you are left with lots of points for argument. RAW, like democracy, is not perfect, but it is the best we have in most situations.

 

if RP "A" and and RP "B" are in range of the caster, each can try to stop the spell as it is written in the codex. it never limits it to just one RP that can try it per spell.

 

That is spot on Ullr

I am trying to understand how 2 RP trying to negate a power is even in question. That would be akin to saying that RP "A" fails his psychic test for JotWW and now RP "B" cannot use JotWW. They are both separate models with their own wargear not dependent on each other. They are not sharing 1 runic weapon.

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