TiguriusX Posted December 3, 2009 Share Posted December 3, 2009 The basic configuration is 3 GH packs with Rhinos and a few accessories (WG + others) no more than 686pts Goal is the ability to clean up any infantry they may encounter but versatility to handle anything they run into. I keep playing with the combinations because I have a limited amount of options to deal with TDA (2+ armor saves) OPTION 1 (redundancy) 185-(9)GH + Melta + Wolf Standard + Rhino *WG + TH 185-(9)GH + Melta + Wolf Standard + Rhino *WG + TH 185-(9)GH + Melta + Wolf Standard + Rhino *WG + TH 129-WG pack leaders Pros: High redundancy so every squad can do what I expect Ability to hit heavy armor Chance of success v. MC and IC as well Cons: Casualties will be high against anything with heavy armor or power weapons Pretty much relies on the TH OPTION 2 (flexibility) 190-(9)GH + Melta + PW + Rhino *WG + PF 180-(9)GH + Plasma + Rhino *WG + Combi-melta/TH 180-(9)GH + Plasma + Rhino *WG + Combi-melta/TH 134-WG pack leaders Pros: Plasma/TH provides a tiny bit of flexibility to try and succeed from range (rapid fire + WG melta) while my dedicated assault GH have a PW + PF to increase odds or simply rush in as well. Cons: No wolf standards Can't fire plasma and assault with TH in the same turn OPTION 3 (dedicated roles) 220-(10)GH + 2xPlasma + Wolf Standard + PW + Rhino 185-(9)GH + Melta + Wolf Standard + Rhino *WG + Combi-melta/TH 185-(9)GH + Melta + Wolf Standard + Rhino *WG + Combi-melta/TH 96-WG pack leaders Pros: Only 1 dedicated ranged squad with plasma The assault units are improved with a combi-melta + Wolf Standard Cons: Plasma GH have no replacement if they don't reach the objective (but the assault GH may be improved enough to compensate) OR PROVIDE YOUR OWN Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/ Share on other sites More sharing options...
Hfran Morkai Posted December 3, 2009 Share Posted December 3, 2009 I've grown further away from the Rhino, don't like it. So I'm going to be running: Pack Leader Thunder Hammer Storm Bolter 5 Grey Hunters Power Weapon Meltagun Razorback Twin Linked Assault Cannon Storm Bolter Someone was kind enough to figure out that the equivalent rhino squad I used to use (four more Hunters) scores on average half a wound more, not accounting for the rending of the assault cannon. Pure probability but it made me even happier to use this unit. Obvious disadvantages are lack of bodies on the ground, whilst the transport has more kick it still gets blown up as easy as a rhino Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2203619 Share on other sites More sharing options...
Vlk Posted December 3, 2009 Share Posted December 3, 2009 For 1000 and 1250 pts. games (from which I still haven't grown yet), I use these two "impact squads": 8-9 Grey Hunters + Wolf Standard + Mark of the Wulfen (I play Redmaw's Great Company) + Meltagun + Rhino + Wolf Guard with a Combi-Melta and a Thunder Hammer both of them have the same armament... I however tend to specialize one of the squads for fire support 8 Grey Hunters + Wolf Standard + Mark of the Wulfen + Plasmagun + Rhino + my Rune Priest so the impact squad crashes into enemy lines and kills whatever it catches and the fire support squad is kept a little behind to shoot the crap out of enemies while being able to win close combat against infantry Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2203644 Share on other sites More sharing options...
nurglespuss Posted December 3, 2009 Share Posted December 3, 2009 10 grey hunters + free flamer + melta-gun free (2nd weapon) + Powerfist + Rhino = ~225pts (don't have codex). I like this layout as its definately anti-troop (massed bolters/flamer) but can also take on big stuff (melta/powerfist) What i want to try out though, is 10 man squads with 2 flamers, mark of the wulfen, power weapon and rhino (~225) Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2203673 Share on other sites More sharing options...
Yeti Posted December 3, 2009 Share Posted December 3, 2009 I prefer specialization, so I'd go option 3. One suggestion though, drop the rhino on the pack with plasma guns and get power weapons/fists for the other two squads. With inteligent placement, most objectives are within 1-2 turns of you DZ ... if not actually inside it. So they don't really need a transport. They just walk up to an objective and sit on it. I'm also not a big fan of THammers. The drop to Init1/shaken thing just isn't worth it for the extra points. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204010 Share on other sites More sharing options...
Hfran Morkai Posted December 3, 2009 Share Posted December 3, 2009 I'm also not a big fan of THammers. The drop to Init1/shaken thing just isn't worth it for the extra points. Yeah, that's probably just a personal preference of mine, my lord loves hammers and I think they look so much cooler, effectiveness is one of my last considerations. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204063 Share on other sites More sharing options...
PKAwolf Posted December 3, 2009 Share Posted December 3, 2009 I like 2 similar balanced kited squads and one dedicated Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204262 Share on other sites More sharing options...
TiguriusX Posted December 4, 2009 Author Share Posted December 4, 2009 Thanks for all the feedback! With some modifications I swapped things around to look like this: Troops (800) Identical GH assault teams 230-(9)GH + Melta + Wolf Standard + PW + MOTW + PP + Rhino *WG + Combi-melta/TH 230-(9)GH + Melta + Wolf Standard + PW + MOTW + PP + Rhino *WG + Combi-melta/TH Fire support team 150-(5)GH + Razorback + Lascannon + TL-Plasma (chose LC and TL-Plasma instead of assault cannon to handle heavy infantry...3 AP2 shots) Pack leaders + Optional 3-man rear objective holder 190-(5)WG 2xCombi-melta/TH + 1xCombi-melta + Rhino *If objective game 3 WG remain in Rhino in the rear. Can give up the Rhino to GH if a vehicle is destroyed *If annihilation the 3 WG become pack leaders (Combi-melta joins GH in razorback/LF/LF) and the Rhino becomes mobile cover The rest of the army is HQ (275) Logan Heavy Support (425) 115-Vindicator *Vindicator is sacrificial pawn intended to draw fire allowing the Rhinos and Razorback a turn to advance. If it survives to unleash the cannon that is just a bonus 140-(6) Long fangs 5xML 170-(6) Long fangs 3xML 2xLC *Logan (serving in his designated role as "tank hunter" so this LF pack can wipe out all heavy armor) Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204460 Share on other sites More sharing options...
WG Vrox Posted December 4, 2009 Share Posted December 4, 2009 Pack leaders + Optional 3-man rear objective holder190-(5)WG 2xCombi-melta/TH + 1xCombi-melta + Rhino *If objective game 3 WG remain in Rhino in the rear. Can give up the Rhino to GH if a vehicle is destroyed *If annihilation the 3 WG become pack leaders (Combi-melta joins GH in razorback/LF/LF) and the Rhino becomes mobile cover unfortunately if you are going to assign the WG to GH, you have to assign them prior to the game beginning. In addition if in a tournament you must play your list the same way as when you turned your sheet in thus the WG listed need to be assigned prior to the game beginning. The only flexibility you have in this regard is what to put in reserves and assigning IC which must be announced prior to deployement. Watch for sneaky players. If you are playing against someone who has DP, make sure you know what squad is in what DP and what DP their HQ is joining. Don't let them point to a DP and roll for reserve rather have them point to the squad and roll. Vrox. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204567 Share on other sites More sharing options...
TiguriusX Posted December 4, 2009 Author Share Posted December 4, 2009 unfortunately if you are going to assign the WG to GH, you have to assign them prior to the game beginning. In addition if in a tournament you must play your list the same way as when you turned your sheet in thus the WG listed need to be assigned prior to the game beginning. The only flexibility you have in this regard is what to put in reserves and assigning IC which must be announced prior to deployement. Is that from BRB or standard GT rules? I can't find it in C:SW The WG entry I am relying on is the box with "before the battle" on p.86. I am interpreting that to mean after I know what map etc but before we deploy/set up. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204574 Share on other sites More sharing options...
WG Vrox Posted December 4, 2009 Share Posted December 4, 2009 In either case it would be prior to rolling for game type. For me the battle begins when the first dice is rolled for anything. Let's see if we can get a few other brother to comment on this. Vrox. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204588 Share on other sites More sharing options...
Schertenleib Posted December 4, 2009 Share Posted December 4, 2009 I thought the Wolf Guard unit was divided up during depolyment. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204595 Share on other sites More sharing options...
Grey Mage Posted December 4, 2009 Share Posted December 4, 2009 10 GHs- 2x Plasmagun, Powerfist- 185pts. 10 GHs- 2x Meltagun, Powerweapon- 170pts. 10 GHs- 2x Flamer, Powerfist- 175pts. Those are my three basic squads. I have two standards, wich could potentially go in any squad. I also have wolf gaurd... wich again are situational- in many games I just plain dont field them, or find that dropping a GH to do so isnt worth it, particularly in plasma squads. I even have a Plamsapistol guy for each of my Plasmagun squads, and a couple extras left over from weapon swaps with the last edition, though two of them became flamer equipped models instead. I put the plasmaguns and meltas in footslogging, rhino mounted, or DPing forces... flamers go in on foot or rhino- I just find they dont do well for me in pods. WG that I have- C-W and PF, PW+BP, PW+PP, PF+BP, PF+SS, SS+LC, 2xLC, TH+C-W, and Im in the process of making some FB+BP guys, to see how they run. That PA of course... and each has its time and place. Link to comment https://bolterandchainsword.com/topic/186348-opinions-on-better-troop-core/#findComment-2204758 Share on other sites More sharing options...
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