PKAwolf Posted December 4, 2009 Share Posted December 4, 2009 So I love the new Lone Wolf and he will be a staple of my list. However I have not had the best track record with him. Some bad circumstance, some my own lack of remembering rules. So here goes..... please save ridicule for the end: cookie cutter loadout, TDA TH/SS Try: 1 Enemy: Marines Net effect on the Game: 0 What happened: spent the entire game moving and forgetting to run (been out of the game for a few years and still getting my chops back) Try: 2 Enemy: Tyranids Net effect on the Game: 0 What happened: moved and ran (yay learning the rules) a few turns, then shot to death by a hive tyrant Try: 3 Enemy: Ork Net effect on the Game: nil What happened: finally got him in combat... with killa kans. I feel I am am about to witness an epic battle, after the kans go first of course. the kans mostly wiff and only land one wound and I swiftly fail the save, followed by (even after looking at the rules) forgeting he has eternal warrior. and remove him as a casualty. I learned the very next day how much of a fool I am. Try: 4 Enemy: Tau Net effect on the Game: zero What happened: mostly got out played, too many suits/skimmers and I just couldnt get close. called the game early in favor of playing again. Try: 5 Enemy: Tyranids Net effect on the Game: best ever, somewhat noticeable What happened: bait and switched. he setup hive tyrant w/ guard, warriors and carny across from me. like a dog in traffic I run straight ahead towards my glorious death. only to be then intercepted by gaunts and slowed down for a few turns and lost a wound. however later in the game he throws me a bone (for lack of a better target) and charges the tyrant and whats left of the guard at my and I hold out for a turn. the tyrant makes his Invul save and I bite it in the following phase. so.... 6th times the charm right? Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/ Share on other sites More sharing options...
old git Posted December 4, 2009 Share Posted December 4, 2009 I've been running (hah, see what I did there?) a Lone Wolf but with a chainfist instead of a hammer. They work better as a support for another unit, Grey Hunters or Wolf Guard maybe, or run him behind a raider/rhino. Ok so that may not follow the fluff particularly well but as a single model they can be dealt with fairly easily, as you're finding out. Also he can take the heat off other units as the enemy will want to negate him, as, if ignored, they might not be game winners but can certainly be a right pain in the rear. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205270 Share on other sites More sharing options...
surelock Posted December 4, 2009 Share Posted December 4, 2009 So I love the new Lone Wolf and he will be a staple of my list. However I have not had the best track record with him. Some bad circumstance, some my own lack of remembering rules. So here goes..... please save ridicule for the end: cookie cutter loadout, TDA TH/SS Try: 1 Enemy: Marines Net effect on the Game: 0 What happened: spent the entire game moving and forgetting to run (been out of the game for a few years and still getting my chops back) Try: 2 Enemy: Tyranids Net effect on the Game: 0 What happened: moved and ran (yay learning the rules) a few turns, then shot to death by a hive tyrant Try: 3 Enemy: Ork Net effect on the Game: nil What happened: finally got him in combat... with killa kans. I feel I am am about to witness an epic battle, after the kans go first of course. the kans mostly wiff and only land one wound and I swiftly fail the save, followed by (even after looking at the rules) forgeting he has eternal warrior. and remove him as a casualty. I learned the very next day how much of a fool I am. Try: 4 Enemy: Tau Net effect on the Game: zero What happened: mostly got out played, too many suits/skimmers and I just couldnt get close. called the game early in favor of playing again. Try: 5 Enemy: Tyranids Net effect on the Game: best ever, somewhat noticeable What happened: bait and switched. he setup hive tyrant w/ guard, warriors and carny across from me. like a dog in traffic I run straight ahead towards my glorious death. only to be then intercepted by gaunts and slowed down for a few turns and lost a wound. however later in the game he throws me a bone (for lack of a better target) and charges the tyrant and whats left of the guard at my and I hold out for a turn. the tyrant makes his Invul save and I bite it in the following phase. so.... 6th times the charm right? If you are not taking the 2 Fenrisian wolves as companions you should really consider it, I am running just a power armored SS and power fisted lone wolf and have racked up a pretty impressive kill record with him (and less than 100 points I am still in awe of that), 2 carnifexes in one game (edit here: and 1 full round of shooting after offing the first fex), a dreadnaught and 2 Deathwing termies in another and about a dozen marines (sweeping advanced a tac squad) in another. So I am very impressed with the Lone Wolf so far. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205276 Share on other sites More sharing options...
Raulmichile Posted December 4, 2009 Share Posted December 4, 2009 Against Orks you should either send it against killa kanz and see how he takes out one or two before being pasted. But the best use I think is to send it against a entire mob. If he charges them what wil be next is an eternal battle as S3 Orks need around 160 attacks to finish him off if the nob doesn't have power claw. Even with Claw, the nob requires 14 attacks to kill him. That is, at least 5 combat phases to get rid of the Lone Wolf. Nice trade in my eyes. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205283 Share on other sites More sharing options...
Prophecy Posted December 4, 2009 Share Posted December 4, 2009 Against Orks you should either send it against killa kanz and see how he takes out one or two before being pasted. But the best use I think is to send it against a entire mob. If he charges them what wil be next is an eternal battle as S3 Orks need around 160 attacks to finish him off if the nob doesn't have power claw. Even with Claw, the nob requires 14 attacks to kill him. That is, at least 5 combat phases to get rid of the Lone Wolf. Nice trade in my eyes. Of course, mathhammer being what it is, he'll be down in a round or two if you count on that. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205308 Share on other sites More sharing options...
TiguriusX Posted December 4, 2009 Share Posted December 4, 2009 I think the best Lone Wolf is used in conjunction with Long Fangs. Keep LW in power armor....give him your favorite weapons and gear (TH/SS and 2 wolves) then hitch a ride in the long fang vehicle. Power armor > TDA for the lone wolf because the mobility from a transport is almost required If you have points to spare the vehicle can be a razorback so it is doing more than serving as a taxi Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205364 Share on other sites More sharing options...
jesse the frozen Posted December 5, 2009 Share Posted December 5, 2009 I don't think the lone wolf can ride in a transport, says something in the rules about solo warrior or something where the other space wolves recognize his will to fight alone and such he may never join a unit. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205639 Share on other sites More sharing options...
Commander MindSight Posted December 5, 2009 Share Posted December 5, 2009 1.The Lone Wolf is not an independent character 2. The codex says he can't be joined by an independent character. 3. Two different squads can not ride in a transport. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205648 Share on other sites More sharing options...
AdeptusDavidus Posted December 5, 2009 Share Posted December 5, 2009 He can't join a unit, no, but he could still hop onboard an empty transport. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205652 Share on other sites More sharing options...
TiguriusX Posted December 5, 2009 Share Posted December 5, 2009 He can't join a unit, no, but he could still hop onboard an empty transport. Exactly The reason I said LF transport is those guys will not need the transport. They should blast away on foot without moving every turn. Lone Wolf hops in the empty LF transport (can't do this if he has TDA) and hauls ass to the battlefield Doesn't count as "joining" another unit Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205815 Share on other sites More sharing options...
BDS Posted December 5, 2009 Share Posted December 5, 2009 Tigurius is spot on. I have thought about doing this with an unused LF Rzrback with TL hvy flamer toting a PA LW with TH/SS and two fen wolves for a totally fun nuisance unit. This unit can not be left alone, for it will wreck stuff. Note: Where I play it is like "outflank-o-rama". So, I have put a few flame templates in my back lines from time to time. BDS Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205959 Share on other sites More sharing options...
Durfast Spiritwolf Posted December 5, 2009 Share Posted December 5, 2009 The LW is an IC that cannot join - that is move within 2" of - another friendly unit. Vehicles, including transports, are listed as units in the rule book - or have I missed something? Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2205992 Share on other sites More sharing options...
TiguriusX Posted December 5, 2009 Share Posted December 5, 2009 The LW is an IC that cannot join - that is move within 2" of - another friendly unit. Vehicles, including transports, are listed as units in the rule book - or have I missed something? You are doing some twisting of words to reach that conclusion His rule says "can never join or be joined by other models" I would also argue transportation vehicles are a different set of rules from 2" unit cohesion Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2206008 Share on other sites More sharing options...
Valerian Posted December 5, 2009 Share Posted December 5, 2009 The LW is an IC that cannot join - that is move within 2" of - another friendly unit. Vehicles, including transports, are listed as units in the rule book - or have I missed something? I'm pretty sure the Lone Wolf does not have Independent Character in his special rules; can someone else check their codex, don't have mine with me. Assuming I am correct, there is nothing wrong with him being within 2" of any unit, or smack dab right in the middle of some pack if you want him there. Additionally, yes Durfast even vehicles are units, but embarking on a transport is not the same as joining a unit. To the OP, keep playing; you'll start to remember more, and you'll start to play better. V Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2206016 Share on other sites More sharing options...
AdeptusDavidus Posted December 5, 2009 Share Posted December 5, 2009 The Lone Wolf is not an Independent Character. In fact, he's a lot like the Iron Priest in this regard - they are single-model infantry units, but not Independent Characters. Because units can't join other units, the Iron Priest and Lone Wolf cannot join, say, a Grey Hunter squad. Unlike the Iron Priest, though, the Lone Wolf doesn't have buddies who can tag along, other than a few wolves. The Lone Wolf has the further rule that an Independent Character cannot join him. Now, all that said, I do not believe that climbing into a transport is the same thing as joining a unit. If it were, then no squad could enter a transport that was not their own dedicated transport. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2206096 Share on other sites More sharing options...
fjgarces Posted December 5, 2009 Share Posted December 5, 2009 I've just killed Khârn the Bretrayal in a GT. just after Khârn and is mob killed 2 Full-equip GH packs in 2 turns. After that, he dies. An honour death, a vengeance... like a proud Lone Wolf should do. The next game he sustin the fir os the 50% of a hard-shooty SM army for 4 turns, after that he died in a HtH combat with 5 TH/SS termies, killing one. An honour death, a vengeance... like a proud Lone Wolf should do. Javi Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2206134 Share on other sites More sharing options...
Durfast Spiritwolf Posted December 6, 2009 Share Posted December 6, 2009 The LW is an IC that cannot join - that is move within 2" of - another friendly unit. Vehicles, including transports, are listed as units in the rule book - or have I missed something? You are doing some twisting of words to reach that conclusion His rule says "can never join or be joined by other models" I would also argue transportation vehicles are a different set of rules from 2" unit cohesion I understand that in expressing oneself on the internet one can sometimes come across in a different fashion than intended. So I assume that you didn't mean to accuse me of 'twisting of words' per se as that would be quite a rude and unnecessary statement - not at all in keeping with the discussion so far. You are quite right in the wording of his 'Pack of one' rule - he is a unit of one infantry model. Given that I concede that I can see no rule to prevent him being carried in a transport vehicle. It doesn't seem in keeping with the idea of a lone wolf but hey ho! Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2206744 Share on other sites More sharing options...
Psephos Posted December 6, 2009 Share Posted December 6, 2009 Hello, Just to add a real world comparison. Even Rambo got a helicopter ride to the fight. Psephos Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2207098 Share on other sites More sharing options...
Valerian Posted December 6, 2009 Share Posted December 6, 2009 Hello, Just to add a real world comparison. Even Rambo got a helicopter ride to the fight. Psephos Rambo was real world? Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2207111 Share on other sites More sharing options...
Aurick Posted December 6, 2009 Share Posted December 6, 2009 This topic is degrading quickly. I think most of the arguments have been presented about as thorougly as possible, and anything after this is just slap-boxing. I tend to lean towards the argument stating a Lone Wolf can ride in a transport by himself. It doesnt appear that RAW forbids it, and even the fluff makes the LW seem like the type of character who fights for the honor of his lost brothers, and is willing to use any tool available to exact revenge and find honor in his death. I don't see getting a ride towards his personal objective clashing with that role. Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2207133 Share on other sites More sharing options...
Oldenhaller Posted December 7, 2009 Share Posted December 7, 2009 Adding to the FAQ if everyone is happy with that consensus? ~O Link to comment https://bolterandchainsword.com/topic/186474-lone-wolf-facepalm-experience/#findComment-2207796 Share on other sites More sharing options...
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