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Ragnar Blood Giver

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had a game last week brothers vs those necron things... a 1200/1300 pt game.

 

roughtly it was

 

2 destroyers

3 necron sq's

neckky lord

sq scrabas

night bringer

 

vs

 

njal

5 wg (cylone launcher asigned to the LF)

1 LF 2 ML/2 Pls/1HB

2 GH

1 pred

 

ah well to cut to the chase..

 

I blasted away at this and that... and took out alot of this things.

 

but the buggers kept getting back up......

 

I managed to take out 50/60% of his troops...

 

but blast me!! they had rending weapons and pks 1 and 2 were decimated by round 3, and conbining that blast thing that night bringer kept throwing against them, I'm surprised they survived at all...

 

Njal and his WG destoryed 1 sq of necs then engaged the night bringer...

 

what a battle......

 

njal took 3 of its life away and a WG with his hammer took another... yea thinks I... but I was to learn.

 

he used that blast plate and suck the life out of all bar 2 WG... bugger me

 

game over.

 

sorry brothers I lost..

 

i've subsquencly learn't that I was fighting a necron god, so I'm not too fussed, because if lord Russ had fought him with his spear, he would have stuck it... you know where and launched that night bringer into orbit... :P

 

I will ask this as someone said njal was using a force weapon if I had thrown for a physic test, it would have killed the NB???

 

another has said it has 'eternal warrior' so it would not count..

 

is this correct

 

all I know is that next time I will use my sky claws with their WGBL and attack that squad that hides at the back of the field and try to phase them out..

 

first battle against the neckkys....

 

any advice welcome.

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If someone played either C'tan against me in a less than 1,500pt game, I would ask them if they wanted some pickle to go with their cheese...

All you can do against C'tan is go for phase out, and with 360 out of 1,300 on one figure, the phase out should be quite achievable.

Use 'wolf pack' tactics, ie pile everything you can on to a squad of toasters, killing all of them at whatever cost, this denies them their We'll Be Back; then move on to the next squad.

 

2 destroyers on their own should die quickly: only 1 wound each, 2 kills means they're not getting up again either; assuming you got piled in to combat quickly with the warriors, they should be denied any juicy shooting targets, so are twiddling their thumbs.

 

Scarabs are a pain, tying you up, but don't forget that they hate flamers: denying them their high coversaves, and Vulnerable to Blasts means 2 bugs to every wound!

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bugger I could have had the NB before he got me...

 

as to the scrabes, thats the only good side... they did not damage/destory my pred, in actual fact the shock attacks worked well with it..

 

but thx for the EW info...

 

by the way... are you a Battle Star Galatica fan? Toasters!!!

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doesnt the NB count as a daemon (or is that just me being crazy again)? if it does, it'll be very weak against a runic weapon.

 

WLK

 

It's a C'tan, it's more of a god than a daemon according to the lore that I've seen of them. So no, I don't think the runic weapon will 2+ wound on them.

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doesnt the NB count as a daemon (or is that just me being crazy again)? if it does, it'll be very weak against a runic weapon.

 

WLK

 

It's a C'tan, it's more of a god than a daemon according to the lore that I've seen of them. So no, I don't think the runic weapon will 2+ wound on them.

 

If the C'tan have the deamon rule then runic weapons are a godsend. Though he is counted as a monsterous creature, aren't they immune to instant death?

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A C'Tan is not a daemon.

 

The Nightbringer does not have eternal warrior. It can suffer instant death. A force weapon can accomplish this, yes.

 

In this particular situation it could not happen. A rune priest is S4, the Nightbringer is T8. You cannot actually wound him.

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I fight Necrons all the time, and most of the time its of people with variable skill, with him fielding Nightbringer at that point cost, he was simply tieing one of his rusted mechanical hands behind his back. The Nightbringer can bring a little pain, but his main skills are not really that geared to take down space marines, let alone the Powerful wolves of Russ. Plus he is a HUGE point sink.

 

Anyhow, you just have to know how to remove that pesky "We will be back" and their a few ways to do such, for instance, any wound suffered from you're long fangs plasma cannons, or Krak missiles if you used them, would cause them to die, and not get the we will be back save (ap2 weapon and a weapon double toughness) If you got you're GH into close combat you can wipe out the warriors and even destroyers if you got close enough, but yeah, shooting the destroyers to death probably the easiest way to take them down. Oh, the necron lord with a res stone can give them the we will be back roll, however its only to any necron withing 6 inchs, not a whole unit, i.e those guys he has spread out to avoid blast templates, or if he just has a large squad, don't all get the saves automatically.

 

Another good tactic aside from close combating right away, is to Jaws him, they are all low Initiative models, that gets ride of most of them, without WWBB. Also remember if you destroy an entire squad of Necrons without another squad being withing 6" they just are removed, again no WWBB.

 

Scarabs can be annoying as crap, cause they can cause much tieing up, just remember he can't shoot you at the same time, so if you time it right, it can be advantageous.

 

Oh also remember that necron gauss weapons do -not- have rending. on a roll of 6 they just cause a wound no matter what. i know that sounds wierd but lets look at it this way, you roll a 6 on a space marine, he was taking the wound anyway right? str 4 gun to a T4 marine? Buuuut you roll a 6 on a Wraithlord, its a St4 weapon on a T8 Monstrous creature, it still causes the wound not taking into account that normally it can't, but thats gauss for you. Also glancing on 6's no matter what on vehicle armour as well (i.e Landraiders, where they have no chance to do anything otherwise) But its -not- rending, hence you get you're normal armour saves. and don't instantly start loosing Wolves while not in cover.

 

 

Another tip might be give yourself a Blood Claw pack of -doom-. I'm talking 8 Blood Claws, one lukas, one power weapon, in a rhino, with a Wolf Guard leading and a Wolf priest joined baby. Thats so many Power weapons with so many attacks you can take down a squad of necrons in one assualt. they just start droppin. And the squad is fearless. and yes, its still Leadership 8 thanks to lukas, but hey they are fearless! they ain't runnin. and the rhino gets em there fast.

 

Vindicators can also do sick and wrong things to Necrons.

 

 

With set ups like that, all they can pray for is they have some Monoliths on the table and you don't have thunderhammers/vindicators/lascannons/powerfists/chainfists on the table. And that pesky Res orb, but remember the Lord holding it dosn't have EW, soooo he can be dealt with quick enough if you plan the assualts right, with the right weapon.

 

 

 

Happy 'cron hunting

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I'm pretty sure the WBB rule for orb or ress effects "any unit with a figure within 6" of the lord" - not just specific figures.

 

The other good way of killing necrons is sweeping advance. They aren't fearless, so beat them enough in the round (BEFORE WBB rolls are made) - they lose a morale check - and you are likely to win a SA roll - with their initiative of 2. WwwwwwWipeout ! And no WBB allowed from that.

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Hello Brothers,

 

Long time Necron player here. Try to help here.

 

1. C'tan can not be instakilled. It is in there special rules, only counts as one wound. They are not a deamon, but are MC's

2. Night Bringer does not have a template shooting attack...he does have a template CC attack.

3. C'tan ignore all terraing, and their attacks tear through all armor...with no invuls allowed.

4. That being said they are slow, though they can now run, but still slow.

5. C'tan have T8 with 4 or 5 wounds....you must then do 8-10 wounds. Best SW units: JoWW, Living Lightening, 5ML long fangs, S9/S10 PF and TH's. Note I put the CC attacks last...

6. The best tactic is to avoid them like monoliths and focus on units witht he "Necron" rule...these ones are the "Phase" Necrons.

 

BEst way to kill Necons?

 

1. Assault, win, sweep, means ...gone..no WBB

2. Multiple assaults are your friend...one at a time is too easy to counter or portal a unit o safety.

3. Units completly downed that are outside of 6" of a like unit can not WBB.

4. Necons can not WBB from DBL toughness or pwr wpn attacks unles a model with a res orb is within 6" of a mdel in the the unit.

5. Scarabs need to be hit with templates that ignore cover saves, themplates, and multitudes of attacks. (Fearless saves will dbl your kill rate).

 

Combat Tactics:

 

A Bike, JP, or Rhino bound Rune Priest can do terrible things to a Necron army with JoWW. Except for Bringer, DCvr, and HQ.....whole army is Init. 2!!!.....since the model is removed from the table....I would argue it does not get a WBB.

 

Vehicles are now a night mare for Necrons...no more glancing 6's to destroy...making rhino rush very effective to bring your troops to bear on his "Necron" models.

 

A lone TWC, lone wolf, or SW HQ can run down 20 Necron warriors by simple winning assault by 2 or 3....not hard to do...the sweepig them of the table.

 

A Lone wolf or lone TWC should be aimed at scarabs....this allowed your troops to advance...and take away his choice of targets with his fast tarpit squad.

 

Destroyers or Hvy Destroyers are target one for long range wpns. If you catch them in hth they will be swept.

 

You are going to lose some squads to Night Bringer...but you can block him in by feeding him rhinos, etc.

 

So, basic tenets for destroying Necrons:

 

1. Ignore Mono's, C'tan

2. Target "Necron" units above all else.

3. Target Destroyers, Hvy D's with long range FP until you can assault

4. Rhino Rush to set up MULTIPLE CC's (Realize here that vs 10 Necron Warriors if you kill 4 yo will probably run them down)

5. Pick on isolated units to deny WBB, watch 6" Orb bubble with your shooting, assaulting etc to deny 6" Orb bubble.

6. Do not assault C'tan, Necron Lords

7. Once a unit is nabbed by a C'tan...it is dead...leave it behind...do not support it...keep moving against "Necron" units.

8. Target scarabs with template, cover ignoring weaponry...then hit with multiple attacks or use high T well armored small unit to tie up forever.

9. Use your vehicles as screens to protect your self after running down a unit, block movement routes of big nasties, and remember tank shocking can win you games.

10. You can walk around in the open all day as Necrons have very, very few AP3 or AP2 weapons.

11. Everything in a NEcron army hates and fears a 2+ save, except for C'tan

12. If used right Canis and units of ML long fangs + remaining army components is probably all you'll ever need to win every game against Necrons you will ever have.

 

13. The most fearsome Necron armies don't have an Orb or a Ctan...they have 3 monoliths and 60 warriors..but this is another story.

 

Hope this helps my SW brethen defeat the treaded toasters.

 

BDS

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1. C'tan can not be instakilled. It is in there special rules, only counts as one wound. They are not a deamon, but are MC's

All good advice apart from this bit, I think;

C:N p27 C'Tan special rules say that C'tan cannot be Instakilled by a wraithcannon, but it doesn't say anything about Force weapons etc.

(I think; am happy to be proved wrong!)

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Commander Sasha is correct. A wraithcannon is the exception by which a Nightbringer cannot suffer instant death. Again, a force weapon can kill him outright provided you can actually wound him. Skulltakers and Blissgiver daemon weapons can do it as well. I'm sure there are even more examples.
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Brothers thank you for all this information, I salute you all and owe you all a good beer/whiskey...

 

@brother wolfrave.

 

greatly read and many thanks (I have reserved a rare bottle of something called bloodwine, from a race from long ago, very rare and potent...).

 

@ brother BDS

 

again many thanks for your info (I have some thing called Romulan Beer??).

 

as to all my other brothers here, the beers are on me, again many thanks all.

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I was wrong, actually, and it was pointed out, but i was away from my normal stomping grounds, The Resseruction orb does give the saves to any necron unit within 6" of the orb, (in example, the lord and the unit he is with) but its messured from the orb, not the unit the orb is in, (again in example, the necron lord is the "orb" then take the 6" from him, not a random necron in the lords unit)

 

 

So yeah, sorry for that error, but most tactics still stand

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