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Best HQ for the points?


Commander MindSight

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So I've been playing around with Stormcaller, he's terrible fun and annoys the opponent. But I'm wondering if 270 points can go towards something more then just two wounds.

So Wolf Lord, Battle Leader? Maybe have fun with Ulrik? Thunder Hammer or Wolf Claw? Is a Storm Shield a must have? What do you think?

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Any HQ can be justified as the best for the points if you use them right. For me, its a wolf priest (among generic HQs). Not the cc beast that lords and battle leaders can be, but the effect he has for a joined squad is something I find very useful. Wolf priests really don't need wargear. The only thing I'd take at times is meltabombs, or a jump pack/bike assuming you want to lead a unit of that type.

Without a doubt, Rune Priests and Wolf Priests.

 

They can complement your army in a plethora of ways, and are very inexpensive for their effectiveness.

 

 

If you want a powerful melee "character" I'd stick with the Fast Attach choice of a single Thunderwolf Cavalry with Storm Shield + Thunderhammer. Cheap, powerful, and scary. If anything, it will draw enough fire to let your infantry move into position. I run with 3 of these guys, 2 Rune Priests and 2 Wolf Priests... it's amazingly deadly.

It depends on how many points you want to throw into an HQ whats best for its points.

 

100pts, no more? A Rune Priest without a doubt.

No more than 150, but more than 100- Wolf Priest, or a WGBL.

150-210, a Wolf Lord, or a pimped out Rune Priest.

More than 220? Njal, Bjeorn, TWM WL, Logan.

 

But thats just my opinion.

It depends on how many points you want to throw into an HQ whats best for its points.

 

100pts, no more? A Rune Priest without a doubt.

No more than 150, but more than 100- Wolf Priest, or a WGBL.

150-210, a Wolf Lord, or a pimped out Rune Priest.

More than 220? Njal, Bjeorn, TWM WL, Logan.

 

But thats just my opinion.

 

Basically what Grey Mage said...

 

The "best" HQ depends on the amount of points as well as the rest of your army

 

If you are talking less than 270 points in a vacuum without taking into account any other unit synergy for your army then I have 2 candidates:

-Bjorn with his plasma cannon

-4 attacks using DDCW (S10 ignore armor save)

-13 armor value

-Venerable so he gets to force rerolls on damage table (odds don't favor 2 destruction results)

-Ward of the primarch gives an invulnerable save in addition to his 13 armor AND venerable bonus

 

You can also tool up a Wolf Lord to be a melee nightmare

 

265-Wolf Lord + Frost Axe + Thunder hammer + Belt of Russ + WTT + TWM + Saga of Warrior or Bear

-He can choose to use S6 at I5 or the S10 at I1...both ignore armor (poor man's version of Logan's axe of Morkai)

-Sagas just add to his awesomeness. Warrior gives potential to singlehandedly wipe out entire units of infantry before they strike back while Bear almost guarantees he will get to use his TH so he can go MC and IC hunting.

For cost efficiency it's hard to beat a Rune or Wolf priest.

 

Rune priests make excellent ranged support caracters and add a non-negligeable CC punch. At 110pts with a chooser, they are a great deal.

 

For combat support, Wolf Priests are really good. Power weapon, inv save and the whole squad rerolls to hit (assuming you're hitting you're preffered type).

 

That being said though, it's hard to ignore the pure killiness of a Wolf Lord. Sure, they can get expensive, but even under 200pts they can totally tear up just about anything that's not an MC or a landraider. Mine has a Frost Axe, Belt of russ and saga of the warrior ... even the best power armor dumps a load when he comes runnin'.

It depends on how many points you want to throw into an HQ whats best for its points.

 

100pts, no more? A Rune Priest without a doubt.

No more than 150, but more than 100- Wolf Priest, or a WGBL.

150-210, a Wolf Lord, or a pimped out Rune Priest.

More than 220? Njal, Bjeorn, TWM WL, Logan.

 

But thats just my opinion.

 

Yep, yep, my opinion as well.

 

Over all not considering points, Logan and his special rules makes him the best HQ choice we have.

 

Turing WG in scoring troops and his ability to hit at str 5 Int 5 or Str 8 Int 1 makes him worth his points, all the other goodness he brings to the table is just icing on the cake.

 

Vrox

Pardon me for being the new guy, but what does the Wolf Priest have that gives it the advantage over a Rune Priest?

 

With the abilities they have access to as a psyker, as well as being able to counterspell your enemy's psyker, I would think the Rune Priest would pull out way ahead over the Wolf Priest.

 

Is prefered enemy status and a +4 Invul save that good?

Pardon me for being the new guy, but what does the Wolf Priest have that gives it the advantage over a Rune Priest?

 

With the abilities they have access to as a psyker, as well as being able to counterspell your enemy's psyker, I would think the Rune Priest would pull out way ahead over the Wolf Priest.

 

Is prefered enemy status and a +4 Invul save that good?

And Fearless, dont forget Fearless.

 

And yes, it can be. Its very much a solid, durable, support character. Emphasis on Durable.

 

Not to mention most of us have one, while Rune Priests were much less used these last six years.

WGBL has Initiative 5 and 2 Wounds for 70pts. Which is nice.

 

Wolf Priest makes any unit he is with a horrific prospect.

 

Rune Priest is good but in mechanized lists you can live without the dispell.

 

When I want the best value I go for a Wolf Priest.

265-Wolf Lord + Frost Axe + Thunder hammer + Belt of Russ + WTT + TWM + Saga of Warrior or Bear

-He can choose to use S6 at I5 or the S10 at I1...both ignore armor (poor man's version of Logan's axe of Morkai)

-Sagas just add to his awesomeness. Warrior gives potential to singlehandedly wipe out entire units of infantry before they strike back while Bear almost guarantees he will get to use his TH so he can go MC and IC hunting.

 

The TH would be S9, as wargear bonuses are added after S doubling.

I run a decked out RP. I equip him like this:

 

Master of Runes

Runic Armor

Plasma Pistol

Chooser of the Slain

Storm Caller

Living Lightning

 

He seems to rack up a pretty impressive tally whenever I play; plus the cover save he gives to squads within 6" (b/c of SC) has saved my bacon more than once. I really like the RA b/c it gives a 2+ armor save and a 5+ psychic save; it definitely enhances his durability. Chooser of the slain makes your units pretty deadly at range.

 

But, like others have said, all of our HQs are good; it just depends on what your army is geared to.

265-Wolf Lord + Frost Axe + Thunder hammer + Belt of Russ + WTT + TWM + Saga of Warrior or Bear

-He can choose to use S6 at I5 or the S10 at I1...both ignore armor (poor man's version of Logan's axe of Morkai)

-Sagas just add to his awesomeness. Warrior gives potential to singlehandedly wipe out entire units of infantry before they strike back while Bear almost guarantees he will get to use his TH so he can go MC and IC hunting.

 

The TH would be S9, as wargear bonuses are added after S doubling.

 

To add to what Grey Mage said I would direct you to this forum's FAQ and specifically the TWC army listing in the codex.

 

One strong indication that you get a true profile increase is S5/T5 TWC on the very same page as the S4(5)/S4(5) Swiftclaw Biker

And to rehash the other side of the argument briefly, TWC dont have TWMs as wargear anywhere. *spreads hands*.

 

Which leads us to the wargear listing that appears to address that when it states the improvement is to the character's "profile"

Compared to bikes that expressly state they do not change the results of instant death

 

One of the resident wolf lords should seek a position with GW to remedy all these issues or at the very least unleash the exterminatus sock

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