bloodzone Posted December 6, 2009 Share Posted December 6, 2009 Hey team, Just in the process of putting together a list, as i read about the Repentia, the arco and the Seraphims i wondered who is best used for combat/counter attacking? At a first glance the arcos Pros:Possibly high attacks, move fast, power weapons Cons: Possibly low attacks, low (ish) strength and some what expensive, 6s are bad repentia Pro: high strength and power weapons Con: Attack last in combat which is their only purpose Seraphims Pro:Hit and run, can be equipped For anti tank Con: didnt look like they pack alot of punch Im slightly leaning towards the Arcos just to add some unpredictable fun into the mix I was wondering what units people have found to be effective, what not to do, words of wisdom. Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/ Share on other sites More sharing options...
Inquisitor Fox Posted December 6, 2009 Share Posted December 6, 2009 There is also the fourth option, close combat WH Inquisitor/Inquisitor Lord retinue with lots of power weapons :D There are also Eversor Assassins and Death Cult Assassins. I've had experience with Death Cult Assassins, the Inquisitor retinue, and Seraphim. All have been relatively successful for me. In addition, taking an allied unit of Grey Knight Terminators has been most effective, as they also double as fire support with twin Psycannons. Seraphim benefit from Acts of Faith, which is considerable. My best advice is pick what seems fun and 'neat' to you, and just play around with lots of options. It not only keeps the opponents guessing, but it makes each game a bit different. Eventually with lots of experience you'll find the units you prefer for your own style. Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2206450 Share on other sites More sharing options...
- 7eAL - Posted December 6, 2009 Share Posted December 6, 2009 repentia Pro: high strength and power weaponsCon: Attack last in combat which is their only purpose Con: Poor survivability. Con: High price per model and requires high squad model count for effectiveness. Also, additional spaces default to a single non-breaking space. Can't center text that way, so use [.indent][./indent] or [.center][./center]. Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2206512 Share on other sites More sharing options...
bloodzone Posted December 6, 2009 Author Share Posted December 6, 2009 how well do the inquisitors and assasins fare against squads numbering 8-15 and how do you equip your inquisitors? At the moment i would like to make an army list compromising of units only from the WH dex as like the idea of a small war band of WH fending for themselves. as you suggested, the seraphims seem the sensible choice as they contribute to faith and anti tank. Thanks 7eAL, only reaffirms my thoughts on the repentia. does anyone have experience with these squads and their success/failures? Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2206515 Share on other sites More sharing options...
wizard12 Posted December 6, 2009 Share Posted December 6, 2009 any inquisitor and retinue worth his salt will mince squads of non-combat focused troops crusaders are good. power weapon and 4++ stick an acolyte in carapace armour with a power weapon those extra attacks from all the other blokes can cause a bit of pain. but really, I think go with seraphims, lots of seraphims. Using them correctly is hard but when your able to do it you can tie up and harass the opponent. let St.Celesine join the party and voila, one tough, mega-killy, fast moving harassment squad. Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2206549 Share on other sites More sharing options...
Inquisitor Fox Posted December 7, 2009 Share Posted December 7, 2009 Most of the WH units would have difficulty with a squad numbering 8 to 15, what I recommend is having multiple units working together to take on such numbers. My DCA's have usually done well with approximately 2:1 or 3:1 odds against MEQ, provided I get the charge. My WH Inquisitor Lady and her retinue have done reasonably well against most foes, however I very rarely have to deal with a unit numbering 8 to 15 people. It could have just been the games I've played, or the fact I have a squad of Retributors with heavy bolters in my backfield :) When I do need to really take something down, I tend to charge with my HQ Inquisitor and Retinue then a combination of DCA's or Seraphim as well. Two units working together are much more effective than trying to depend on a single unit. We cannot afford to send like points into like points, our units as a general rule are smaller and more expensive. I believe in the principle of overkill.. or rather that there is no such thing. Someone charging me with 10 guys? I'll charge them with 20 or 30, with as many power weapon style attacks as I can. To quote from Shrek: "Some of you may die, but that is a sacrifice... I'm willing to make." - Lord Farquad Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2207900 Share on other sites More sharing options...
bloodzone Posted December 8, 2009 Author Share Posted December 8, 2009 how do you guys equip your inquisitors/ cannoness' and their retinues to deal with MEQ's? speaking of St.Celesine, she does not seem worth the points, toughness 3 and only comes back with one wound.... Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2208525 Share on other sites More sharing options...
Shoitaan Posted December 19, 2009 Share Posted December 19, 2009 how do you guys equip your inquisitors/ cannoness' and their retinues to deal with MEQ's? speaking of St.Celesine, she does not seem worth the points, toughness 3 and only comes back with one wound.... Celestine comes with a blessed weapon (+2STR so total 5) that shoots a flamethrower template, 3 wounds initially and THEN one wound for each ressurection (can happen multiple times) and can deep strike... whats not to like? She's born for horrible physical and verbal harrasment.. those flying nuns have a nasty tongue. >_> Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2220458 Share on other sites More sharing options...
wizard12 Posted December 19, 2009 Share Posted December 19, 2009 how do you guys equip your inquisitors/ cannoness' and their retinues to deal with MEQ's? speaking of St.Celesine, she does not seem worth the points, toughness 3 and only comes back with one wound.... plasma cannon servitors make a nasty MEQ killer unit but their expencive... Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2220487 Share on other sites More sharing options...
GTang Posted December 19, 2009 Share Posted December 19, 2009 Celestians are okay at it - cheaper than the other choices and give a faith point. Link to comment https://bolterandchainsword.com/topic/186590-wh-counter-units/#findComment-2220500 Share on other sites More sharing options...
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