Brother_Kluft Posted December 6, 2009 Share Posted December 6, 2009 Hey Guys/Gals Please tell me what you think of this list. I am thinking of doing some Fists, because I love their fluff and the one time I saw a fully Painted IF army on the table it looked great. I'm not looking for this to be a super hard list, but I don't necessarily want it to get stomped. Its supposed to be pretty shooty, with a IF/ siege type thing goin on. HQ : Lysander Command Squad [ Company banner, Champion] Troops : Tactical Squad [ +5 marines, meltagun, plasma cannon, fist ] Tactical Squad [ +5 marines, meltagun, plasma cannon, fist ] Tactical Squad [ +5 marines, meltagun, plasma cannon, sword ] Elite : Dreadnought [MM, Storm Bolter, No upgrades] Terminators [Cyclone launcher] Heavy : Vindicator Thunderfire Cannon 1500 Points on the dot. Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/ Share on other sites More sharing options...
rat of vengence Posted December 6, 2009 Share Posted December 6, 2009 There is a thread for army lists, it is not in the tactica section. That said, you list looks like it is a fairly solid fluffy list. I think you may really feel your lack of fast attack however. RoV Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2206651 Share on other sites More sharing options...
Mal Posted December 6, 2009 Share Posted December 6, 2009 I agree, there is nothing that can get into the enemy quickly, while I have a similar list myself, its not easy to play and you really do need to learn to master the use of terrain to survive.. That being said, it looks like it could be fun. Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2206655 Share on other sites More sharing options...
pingo Posted December 6, 2009 Share Posted December 6, 2009 There is a lot to be said about creating an army list just because you like it, rather than it necessarily being the most effective. It looks good, but I think the lack of transportation could be your undoing in some battles. You'd have to sacrifice firepower to get transports though, so it kind of detracts from the spirit of your list. If you were defending objectives or something, your guys would probably be pretty hard to knock off. Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2206662 Share on other sites More sharing options...
hazardousZERO Posted December 6, 2009 Share Posted December 6, 2009 I would say drop the command squad attach Lysander too the termies and use the points you just freeded up on ether transport or fast units. Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2206765 Share on other sites More sharing options...
Brother_Kluft Posted December 6, 2009 Author Share Posted December 6, 2009 Blah! I meant to post this in the list sections. My bad, sorry. Thanks for the replies. Humm drop the command squad for something fast, perhaps... Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2206873 Share on other sites More sharing options...
Grey Mage Posted December 8, 2009 Share Posted December 8, 2009 Id say you should upgrade one of the plasmacannons to a Lascannon, just to give you some Str 9 at range for killing vehicles. It can really come in handy. Id also say that dropping the command squad for a couple Lascannon Razorbacks instead wouldnt be a pad idea, in wich case keep your PCs in the squads. It would allow you some mobility in objective missions *where combat squading is a decent idea* and give you extra firepower in KP missions- particularly the las/plas variant. And make sure theres ruins about, you get to fortify two of them, wich is amazing for the resiliency of your marines. Link to comment https://bolterandchainsword.com/topic/186597-1500-point-imperial-fist/#findComment-2208636 Share on other sites More sharing options...
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