The Normish Posted December 6, 2009 Share Posted December 6, 2009 I don;t play Grey Knights, but I have considered taking a squad of Grey Knights or GK Terminators to counter an Ork player I regularly oppose. So my question is this: Would Grey Knights be effective at killing Warlord Gazghkull Mag Uruk Thraka (I think)? Consider that he likely will not have a retinue, and if he does, it will not be a large one. Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/ Share on other sites More sharing options...
jeffersonian000 Posted December 6, 2009 Share Posted December 6, 2009 No, they won't. GK cost too much to field an effectively sized squad that generates enough wounds to force Gazghkull to fail enough 2++ saves to kill him in a 1-2 rounds of close combat. A GM might be able to do it if he scores a wound at all and follows it up with an LD10 psychic test to slay Gazghkull outright. If you count in an actual retinue, your chances of taking him out drops with each Nob in Gazghkull retinue. However, he can be taken out with time and patience. Deal as much damage as you can at range and try to wipe out any unit he is with before he gets into Waagh! range, then tar-pit him with as large a squad as you can of a GM + GKT retinue. If you can, deny him his Waagh! by sacrificing a lighter unit to slow Gazghkull down so that the GKT can charge Gazghkull before Gazghkull can move, Waagh!, and assault the GKT. Your goal should be to overwhelm Gazghkull with pre-Waagh power weapon wounds or with as many armour saves as you can with the GM so that you can slip in a DH FW wound on him if he Waagh!'s. SJ Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2206960 Share on other sites More sharing options...
number6 Posted December 6, 2009 Share Posted December 6, 2009 In general terms, GKs are fantastic anti-Ork units. Both GKTs and PAGKs mow through Orks in both shooting and assault. If you play a lot of Orks, taking a unit (or more?) of GKTs or PAGKs can prove to be extremely helpful. The best use of GKs in an anti-horde (i.e., anti-Ork) use is to give the unit 1-2 incinerators and give them a land raider crusader to ride around in. Orks can barely damage land raiders, and they have no answer for angry GKs rushing down the assault ramp with shooty/flamey/NFW-y death. But Ghazghkull is a different thing altogether. He's one of the game's more potent special characters. You can't expect to break an enemy HAMMER by trying to bring your own HAMMER to counter it. That kind of escalation is counterproductive, risky, and inefficient. Ghazhghkull's strength is close combat. Why oh why would you want to try and defeat a combat monster in close combat?! A solid unit of GKTs can possibly do it, but you're wasting a ton of points on that and still don't have any guarantee of success. Instead, focus on where Ghazghkull is weak: shooting. Just torrent him and he'll fail saves. You'd be better off delaying Ghazghkull with Rhino walls and a few combat squads to slow him down and eat while you shoot the crap out of him. Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2206992 Share on other sites More sharing options...
Mal Posted December 6, 2009 Share Posted December 6, 2009 I think I understand what the OP is after here.... Its a little twist in the rules... when Gaz uses his Prophet of the Waagh! his save becomes an inv save... and psycannons ignore inv saves... leaving Gaz with no save what so ever.... The problem is its highly risky, it only works if the unit he charges is killed to a man leaving him vulnerable to shooting or he fails to reach his target.... not to mention you still have to whittle through his bodyguard... All in all, its not a tactic I would base my stragety on... Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2206999 Share on other sites More sharing options...
The Normish Posted December 7, 2009 Author Share Posted December 7, 2009 I think I understand what the OP is after here.... Its a little twist in the rules... when Gaz uses his Prophet of the Waagh! his save becomes an inv save... and psycannons ignore inv saves... leaving Gaz with no save what so ever.... The problem is its highly risky, it only works if the unit he charges is killed to a man leaving him vulnerable to shooting or he fails to reach his target.... not to mention you still have to whittle through his bodyguard... All in all, its not a tactic I would base my stragety on... Actually, as far as I know, my opponent is not planning to use a bodyguard. I was also thinking Grey Knight Terminators maybe? Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2207677 Share on other sites More sharing options...
Mal Posted December 7, 2009 Share Posted December 7, 2009 The cheapest way togo would be to just drop a BC with PC for 91 points... or if your really trying to cut back the cost, a BC with PC bolts (basically special ammo for the SB) for 71 points. For dealing with the regular orks a unit of GKTDA is awesome, but be warned the basic unit clocks in at 153 poinst for just 3 models. S6 power weapons however will cause your opponent a lot of losses, ohh and you can give both the BC and the termis serg (also a BC) DH psyhoods, which are unlimited range hoods.... currently the best in the game. Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2207694 Share on other sites More sharing options...
The Normish Posted December 7, 2009 Author Share Posted December 7, 2009 The cheapest way togo would be to just drop a BC with PC for 91 points... or if your really trying to cut back the cost, a BC with PC bolts (basically special ammo for the SB) for 71 points. For dealing with the regular orks a unit of GKTDA is awesome, but be warned the basic unit clocks in at 153 poinst for just 3 models. S6 power weapons however will cause your opponent a lot of losses, ohh and you can give both the BC and the termis serg (also a BC) DH psyhoods, which are unlimited range hoods.... currently the best in the game. Maybe you should bring me up to date with the acronyms. BC? PC? DH? Also, will they work will with a Space Marine army as backup? EDIT: I was also thinking I could get a Grey Knight Terminator Squad with Brother-Captain Stern. This could be used to mow down the Ork horde, whilst my Space Marines take down Ghazghkull Mag Uruk Thraka and his bodyguard. Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2207703 Share on other sites More sharing options...
Mal Posted December 7, 2009 Share Posted December 7, 2009 Stern is majorly over priced, espically for what you get... while a nice character, he is definately not worth his points. BC: Brother Captain PC: PsyCannon DH: Deamon Hunters With a space marine army you can field 1 HQ, 1 Elite, 2 Troop and 1 Fast Attack Option from the DH codex. (You'll still need 1 HQ and 2 Troop from the parent list). For just taking out Ork Boys, just take regular GKTDA's, dont bother with the special character as the unit comes with a BC, or if you want 2 units of them, take 1 elite GKTDA choice, and 1 HQ BC choice, then give your BC HQ a GKTDA retinue and it'll work out to exactly the same points as a regular GKTDA elite option... its a trick for getting 2 GKTDA's in as allies. Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2207775 Share on other sites More sharing options...
The Normish Posted December 7, 2009 Author Share Posted December 7, 2009 Stern is majorly over priced, espically for what you get... while a nice character, he is definately not worth his points. BC: Brother Captain PC: PsyCannon DH: Deamon Hunters With a space marine army you can field 1 HQ, 1 Elite, 2 Troop and 1 Fast Attack Option from the DH codex. (You'll still need 1 HQ and 2 Troop from the parent list). For just taking out Ork Boys, just take regular GKTDA's, dont bother with the special character as the unit comes with a BC, or if you want 2 units of them, take 1 elite GKTDA choice, and 1 HQ BC choice, then give your BC HQ a GKTDA retinue and it'll work out to exactly the same points as a regular GKTDA elite option... its a trick for getting 2 GKTDA's in as allies. I'll take your first suggestion I think. I can't afford two times that... Link to comment https://bolterandchainsword.com/topic/186625-grey-knights-vs-orks/#findComment-2207852 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.