hendybadger Posted December 6, 2009 Share Posted December 6, 2009 I have just played my first DH games vs an Ork horde. I had- Grand Master - Psycannon, IotJ 5 x Termie - Psycannon, 1 x TH/SS PAGK x 5 - 2 x Psy PAGK x 7 - 2 x Incin PAGK x 8 - 2 x Incin 2 x Landraider Roughly 1750 1st game - Lost very badly 2nd game - Lost. Not as bad but still nasty What do you think I should have used to fair abit better? Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/ Share on other sites More sharing options...
Mal Posted December 6, 2009 Share Posted December 6, 2009 Well where pure GK armies are concerned, its more a matter of how you played than what you used... Personally I don't bother with a grandmaster however, they are badly over priced for what you get... Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207192 Share on other sites More sharing options...
hendybadger Posted December 6, 2009 Author Share Posted December 6, 2009 The 2 INcin units were in the LRs. Kept back until the Orks were close enough to Tank Shock and assault. Termies started on the table and stormed forward the kill the Big Mek. And then wiped out by a Dread with 4 CC arms. Apart from that I just got swamped in CC Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207220 Share on other sites More sharing options...
SamaNagol Posted December 7, 2009 Share Posted December 7, 2009 dont let them get the charge. NEVER let them get the charge. If you can deny them the charge you should kill them off easily enough. Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207301 Share on other sites More sharing options...
- 7eAL - Posted December 7, 2009 Share Posted December 7, 2009 dont let them get the charge. NEVER let them get the charge. If you can deny them the charge you should kill them off easily enough. Everything you need to know about Orks, in a nutshell. Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207310 Share on other sites More sharing options...
jeffersonian000 Posted December 7, 2009 Share Posted December 7, 2009 You should be using your Godhammers to kill Dreads, stops Wagons, and pop trucks, in that order. If you have to deal with a Dread in close combat, either do so from a Land Raider that's moved over 6" or from an assault initiated by a Hero with Hammerhand. Anything less just doesn't cut it. Thunderhammers seem like they should take down a Dread, but the Dread will go first and our Storm Shields only offer a 50/50 chance of not getting splatted by each wound inflicted. SJ Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207461 Share on other sites More sharing options...
Doomaflatchi Posted December 7, 2009 Share Posted December 7, 2009 You should be using your Godhammers to kill Dreads, stops Wagons, and pop trucks, in that order. If you have to deal with a Dread in close combat, either do so from a Land Raider that's moved over 6" or from an assault initiated by a Hero with Hammerhand. Anything less just doesn't cut it. Thunderhammers seem like they should take down a Dread, but the Dread will go first and our Storm Shields only offer a 50/50 chance of not getting splatted by each wound inflicted. SJ Quoted for truth. I second this opinion. The Land Raiders are your bunkers, your mobile pillboxes, and should be used as such. While the Tank Shock + Incinerate combo is how the should ultimately be used, it needs to be used as a surgical strike against an exposed element, not a sledgehammer into the teeth of their force. Keep the Psycannons on the Termies, but change all the PAGK's to Incinerators, since only the Termies can fire them on the move. Kite orks as much as you can - they'll almost always all move their max speed to get into assault range with you, and with Run, that means that they'll be out of position by the time they reach you. When that happens, fall on them one little piece at a time and burn them to a crisp with those Incinerators. Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207484 Share on other sites More sharing options...
hendybadger Posted December 7, 2009 Author Share Posted December 7, 2009 Thanks for the advice. What about the unit sizes? Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2207512 Share on other sites More sharing options...
- 7eAL - Posted December 7, 2009 Share Posted December 7, 2009 Thanks for the advice. What about the unit sizes? What about the unit sizes? Most they go is up to 20 wounds, not counting Painboys messing it up with Feel No Pain. Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2208063 Share on other sites More sharing options...
hendybadger Posted December 7, 2009 Author Share Posted December 7, 2009 I mean, What about the units sizes for thr PAGK and GKT? Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2208114 Share on other sites More sharing options...
archangelCJ Posted December 8, 2009 Share Posted December 8, 2009 i like the unit siszes that you have. and with the extra points that you will be getting form downgrading the GM to a BC, and the PAGK going form psycannons to Incinerators you should be able to ad some more Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2208259 Share on other sites More sharing options...
hendybadger Posted December 8, 2009 Author Share Posted December 8, 2009 Think Im going to have to do another army list. And it will get tested out tomorrow Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2208588 Share on other sites More sharing options...
archangelCJ Posted December 9, 2009 Share Posted December 9, 2009 sounds like a good idea :) let us know what you come up with and how you go! Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2209449 Share on other sites More sharing options...
hendybadger Posted December 10, 2009 Author Share Posted December 10, 2009 Last night ended up being an Apoc game. Imperium vs Xenos scum. Afew different tactics were used but some worked very well. I used 3 units of PAGK with 2 x Psy. Walking forward and throwing in firepower. GM and 5 Termies in a Landraider. GK Purg squad ina Landraider with Incins They all did ALOT of damage. But ended up in a lose down to 1 objective Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2211284 Share on other sites More sharing options...
jeffersonian000 Posted December 11, 2009 Share Posted December 11, 2009 How did you fit 6 GKT in the capacity 10 Land Raider, since GKT's take up 2 spaces each? SJ Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2212008 Share on other sites More sharing options...
Valerian Posted December 11, 2009 Share Posted December 11, 2009 PAGK x 7 - 2 x IncinPAGK x 8 - 2 x Incin What do you think I should have used to fair abit better? Hendy, Just me, but I'm not a huge fan of Incinerators/Flamers on regular infantry models without a transport/extra mobility. Since the range is so short, against models that are coming after you (like Orks), it is actually rather rare that you will even get a shot off against them with the template weapon. The Ork infantry (not even counting Trukk/Battlewagon open-topped transports, that allow them to disembark and charge) have a 12" threat range for the assault, plus another 1-6" if they've invoked a WAAGH! that turn. These types of weapons work much better on models that have the mobility to get into position to Flame On! over a cluster of lightly armored enemy models (like IG and Orks), but otherwise just aren't worthwhile to me. Based on this, I'd recommend no more than a single Incinerator in each of your packs, if you bother to take any at all (remember that the 24" Storm Bolter that you've traded in to get your Incinerator, is actually great weapon against Orks, and will probably get several good turns of use). Additionally, taking the Incinerator means that you also have to trade in your NFW, which means no Strength 6 attacks, and no True Grit for those guys either. EDIT: Is the Ork player someone that you play regularly? If so, what does his army list look like? With a little more information about your enemy, we can give some better advice. Best of luck, Valerian Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2212027 Share on other sites More sharing options...
Grand Master Caloth Posted December 11, 2009 Share Posted December 11, 2009 How did you fit 6 GKT in the capacity 10 Land Raider, since GKT's take up 2 spaces each? SJ LRC holds 12 or 6 Terms Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2212170 Share on other sites More sharing options...
hendybadger Posted December 11, 2009 Author Share Posted December 11, 2009 The 6 Termies was wrong. I had a GM and a retinue of 4. The Incins didnt work on the foot squads very well. But a Purg squad of 4 Incins were great. Mounted in a LR and tank shocking huge mobs of Orks. Great fun. 30+ hits when jumping out. I will try and add the Ork list roughly Warboss + 9 Nobs in Trukk Big Mek KFF + 9 Boys in Trukk 2 x Boys mobs of around 20 10 Grots and Slaver Dread with 4 CC weapons 3 x Shoota Buggies 5 x Rokkit Kopta 5 ish Burna boys with Mek Thats all I can remember for now Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2212409 Share on other sites More sharing options...
jeffersonian000 Posted December 11, 2009 Share Posted December 11, 2009 How did you fit 6 GKT in the capacity 10 Land Raider, since GKT's take up 2 spaces each? SJ LRC holds 12 or 6 Terms I saw two generic "Land Raiders" in the list, which did not stand out as being anything other than standard Godhammers to me. SJ Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2212689 Share on other sites More sharing options...
hendybadger Posted December 12, 2009 Author Share Posted December 12, 2009 I did mean 2 normal LRs. But I got my retinue size wrong. I had 4 not 5 Link to comment https://bolterandchainsword.com/topic/186643-daemonhunters-vs-orks/#findComment-2213355 Share on other sites More sharing options...
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