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Daemonhunters vs Orks


hendybadger

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I have just played my first DH games vs an Ork horde.

I had-

Grand Master - Psycannon, IotJ

5 x Termie - Psycannon, 1 x TH/SS

PAGK x 5 - 2 x Psy

PAGK x 7 - 2 x Incin

PAGK x 8 - 2 x Incin

2 x Landraider

 

Roughly 1750

 

1st game - Lost very badly

2nd game - Lost. Not as bad but still nasty

 

What do you think I should have used to fair abit better?

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The 2 INcin units were in the LRs. Kept back until the Orks were close enough to Tank Shock and assault.

Termies started on the table and stormed forward the kill the Big Mek. And then wiped out by a Dread with 4 CC arms.

Apart from that I just got swamped in CC

You should be using your Godhammers to kill Dreads, stops Wagons, and pop trucks, in that order. If you have to deal with a Dread in close combat, either do so from a Land Raider that's moved over 6" or from an assault initiated by a Hero with Hammerhand. Anything less just doesn't cut it. Thunderhammers seem like they should take down a Dread, but the Dread will go first and our Storm Shields only offer a 50/50 chance of not getting splatted by each wound inflicted.

 

SJ

You should be using your Godhammers to kill Dreads, stops Wagons, and pop trucks, in that order. If you have to deal with a Dread in close combat, either do so from a Land Raider that's moved over 6" or from an assault initiated by a Hero with Hammerhand. Anything less just doesn't cut it. Thunderhammers seem like they should take down a Dread, but the Dread will go first and our Storm Shields only offer a 50/50 chance of not getting splatted by each wound inflicted.

 

SJ

Quoted for truth. I second this opinion. The Land Raiders are your bunkers, your mobile pillboxes, and should be used as such. While the Tank Shock + Incinerate combo is how the should ultimately be used, it needs to be used as a surgical strike against an exposed element, not a sledgehammer into the teeth of their force.

 

Keep the Psycannons on the Termies, but change all the PAGK's to Incinerators, since only the Termies can fire them on the move. Kite orks as much as you can - they'll almost always all move their max speed to get into assault range with you, and with Run, that means that they'll be out of position by the time they reach you. When that happens, fall on them one little piece at a time and burn them to a crisp with those Incinerators.

Last night ended up being an Apoc game. Imperium vs Xenos scum.

Afew different tactics were used but some worked very well.

I used 3 units of PAGK with 2 x Psy. Walking forward and throwing in firepower.

GM and 5 Termies in a Landraider.

GK Purg squad ina Landraider with Incins

 

They all did ALOT of damage. But ended up in a lose down to 1 objective

PAGK x 7 - 2 x Incin

PAGK x 8 - 2 x Incin

 

 

What do you think I should have used to fair abit better?

 

Hendy,

 

Just me, but I'm not a huge fan of Incinerators/Flamers on regular infantry models without a transport/extra mobility. Since the range is so short, against models that are coming after you (like Orks), it is actually rather rare that you will even get a shot off against them with the template weapon. The Ork infantry (not even counting Trukk/Battlewagon open-topped transports, that allow them to disembark and charge) have a 12" threat range for the assault, plus another 1-6" if they've invoked a WAAGH! that turn.

 

These types of weapons work much better on models that have the mobility to get into position to Flame On! over a cluster of lightly armored enemy models (like IG and Orks), but otherwise just aren't worthwhile to me.

 

Based on this, I'd recommend no more than a single Incinerator in each of your packs, if you bother to take any at all (remember that the 24" Storm Bolter that you've traded in to get your Incinerator, is actually great weapon against Orks, and will probably get several good turns of use). Additionally, taking the Incinerator means that you also have to trade in your NFW, which means no Strength 6 attacks, and no True Grit for those guys either.

 

EDIT: Is the Ork player someone that you play regularly? If so, what does his army list look like? With a little more information about your enemy, we can give some better advice.

 

Best of luck,

 

Valerian

The 6 Termies was wrong. I had a GM and a retinue of 4.

The Incins didnt work on the foot squads very well. But a Purg squad of 4 Incins were great. Mounted in a LR and tank shocking huge mobs of Orks. Great fun. 30+ hits when jumping out.

 

I will try and add the Ork list roughly

Warboss + 9 Nobs in Trukk

Big Mek KFF + 9 Boys in Trukk

2 x Boys mobs of around 20

10 Grots and Slaver

Dread with 4 CC weapons

3 x Shoota Buggies

5 x Rokkit Kopta

5 ish Burna boys with Mek

 

Thats all I can remember for now

How did you fit 6 GKT in the capacity 10 Land Raider, since GKT's take up 2 spaces each?

 

SJ

 

 

LRC holds 12 or 6 Terms

 

I saw two generic "Land Raiders" in the list, which did not stand out as being anything other than standard Godhammers to me.

 

SJ

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