Godhead Posted December 7, 2009 Share Posted December 7, 2009 I am wanting to start a modest DH army (technically IG with allied DH. I kit bashed a DH inquisitor recently and I was super happy with the way he turned out and have been trying to figure out the best way to put him on the table. I want my army based on having two squads of PAGK's. I was kind of wanting to go with plastic GK's so i've been looking a different ways to make them. I think my best bet would be robed DA vets and in order to just not be DA with a diff paint job I was looking at mixing in perhaps some BT models/bits too and then for heads Brettonian knight helms and making the NFW out of brettonian halbards/spears. I was wondering if anyone else has used these heads with these bodies or have any advice on a better option before I start ordering bits. Also does anyone have any advice on arms? I was thinking about using chaos SM arms since they have the flared gauntlets. Any advice opinions (i'd kill for photos if you've used any of these combinations) or better options would be greatly appreciated. Also if anyone has any advice/tactica as to how to build an army id love any help (I plan on buying two vendetta's for it because I love the model) Thanks. Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/ Share on other sites More sharing options...
number6 Posted December 7, 2009 Share Posted December 7, 2009 As this discussion continues, bear in mind that all we can advise you on are the DH allies to your IG army. The B&C rules prohibit any discussion of playing or constructing IG armies. We can, however, discuss base DH or WH armies with inducted IG units. It's a very fine point, but one that the B&C admins have always strictly enforced. IMHO, the best use of GKs in the IG is to take them in units of 5 and kit them out with 2x psycannons and let them borrow a Chimera. All 5 GKs can shoot out the top hatch and are scary counterassault units if/when their ride is popped. Few enemies want to tangle with angry GKs, and they are a nasty surprise in an IG army. While PAGKs are fine for this, if you can spare the points, getting even a single unit of GKTs with psycannons is even better. With GKTs, you can even get away with just a small unit of 3 (allied Elites) or 4 (allied HQ), but don't skimp on the psycannons whatever you do. Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/#findComment-2207724 Share on other sites More sharing options...
Godhead Posted December 7, 2009 Author Share Posted December 7, 2009 Absolutely. I understand its a PA only discussion board, but any links/website mentions for IG advice is appreciated as well. I do plan on going with 2x Psycannons in each of my GK squads. Why only 5 man squads as opposed to the full 10? 10 stormbolters is a FANTASTIC WEAPON IMO. Also does the shrouding rule also apply to transports. I plan on putting the two PAGK's in a vendetta for no other reason than epic awesomeness until they give us affordable thunderhawks :) ( seriously thats pretty much the biggest reason i'm building this army, but i'm a huge fan if I can try to win some games as well :) ). Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/#findComment-2207729 Share on other sites More sharing options...
Empty Bolter Clip Posted December 7, 2009 Share Posted December 7, 2009 You may find some of the info on chainfist.com helpful.... its ran by one of the BoLS guys (Mkerr) who is an avid supporter of DH and WH. I did I quick scan, and he does have an article for IG+DH titled: "IG Speculum List" Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/#findComment-2207751 Share on other sites More sharing options...
number6 Posted December 7, 2009 Share Posted December 7, 2009 Why only 5 man squads as opposed to the full 10? 10 stormbolters is a FANTASTIC WEAPON IMO. Because you're sitting in Chimeras and anybody past the first 5 can't shoot. You're playing a mech army, and with the exception of designated melta suicide units (e.g., ISTs), you should never ever get out of your vehicle unless the enemy forces you out (by destroying your ride, of course :) ) So for allied GKs -- which are expensive units -- don't spend more than you have to to get the performance you want. Essentially, you are taking a Chimera and turning it into a ferocious firebase/bunker unit by adding in GKs. And if they're PAGKs, it's a scoring unit to boot! And if they're GKTs, they're the most dangerous terminators in the game! Either is great, and either shores up the usual IG weakness of not having anything that can act halfway capable in close combat. Also does the shrouding rule also apply to transports. No. The GK special rules on p. 8 clearly indicate that they apply only to GK infantry units, not vehicles. Shrouding cannot be bestowed upon another unit. Read the verbiage: it only kicks in when the enemy shoots "at a Grey Knight unit". Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/#findComment-2207754 Share on other sites More sharing options...
Godhead Posted December 7, 2009 Author Share Posted December 7, 2009 Gotcha. Appreciate the tips and tricks and the references for the other stuff. Link to comment https://bolterandchainsword.com/topic/186702-looking-to-start-a-dhig-side-project/#findComment-2208126 Share on other sites More sharing options...
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