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Drop pod of DEATH!


Niiai

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Hello. One of the good things about a DP is that you can land it fayrly acurate and quite close to what you wnat to shoot at, pop out, and shoot at it. Hopefullyt it will be dead before they can shoot back.

 

I was toying with the idea of having several Wolf Guards with combi-plasmas in it. For 23 points I think it is a bargain. shure some of your WG might die from the plasma shots but if you ladn 12" close to anything and unleash the plasma glow most things would die I think. Eather you can do 5 WG in TDA, but I think it would be better with 2 or 3 with combi melta (in case you meet a tanks) and 5-6 with combi plasma. The last one could have a cyclone misile launchr/asoult cannon and a heavy mellee weapon. The melta WG could also have mellee weaponds (not worth risking 20 points die to a bad plasma roll.)

 

Moast armies have some realy though units and this would land, wipe out that unit (hopefully earning some points back) and kontinue killing whatever they are up against.

 

What do you think? Perhaps a bit bold, but if you have at leadt 2 DP in your army you can drop it in when the timing is right.

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Been using 5 in my army of late and find it's nasty. 1750 point games at my local group.

 

Opening wave is 2 Venerable Dreads with T-L Lascannons and a my Wolford (TDA, 2x WC, belt and bear) leading 4 termies.

 

2 9x man Grey hunter packs with a WG taking the 10th spot and 2 speeders (assault cannon + MM) are the succeeding waves.

 

So far it's doing scarily well.

not worth it, at the end of the day it's one heck of any easy KP for your enemy. It may help more in objective games but if you want competitive then every unit must serve it's purpose and not be sacrificed so easily.

thanks

antique_nova

 

it was worth it in my APOC game on sunday...

it was 10,000 points, 3 of us (Space Wolves, Chaos, and Orks) against one (Chaos and traitor guard....) he had a titan.... he was going first, but we sized the initiative.... i had 3 Drop Pods, so 2 come down first turn (i wasn't sure as it was APOC, but he said it still applied...)

so i bring down 5 combi-plasmas behind his Warhound, and long fangs with Logan next to it..... Combi-plasmas rapid fire..... i kill both void shields, and take of a structure point.... Long Fangs shoot, and kill it :)

not worth it, at the end of the day it's one heck of any easy KP for your enemy. It may help more in objective games but if you want competitive then every unit must serve it's purpose and not be sacrificed so easily.

thanks

antique_nova

 

antique_nova I find that I tend to disagree with your statements. It would not be easy KP for your enemy. They would be just like grey hunters, only with better leadership and no gun shot on the charge. They would have better weapons though.

 

But if you have one of these drop pods of death and you attack a squad of terminatours, or a tank with armour 10 in the back (or heck, you can do AP 14 of you have enough combi meltas) they could kill a 200 point unit pretty easaly. Eather regular marines or terminatours etc. And since they strike first it would seem point efficient.

My self I am useing drop pods for my third GH squad. All my GH have 2 plasma guns, plasma pistol and a power fist. I know it makes the squads a little on the pricey side but I just love catching parts of my oppents armies between two GH squads. Even if the squad shows up early 5 plasma shots and 7 bolters will but a good hurting on what ever its close to and deathwind missiles are fun too, sure there only s 5 but its the large blast so its fun forcing armour svs. I also use GH instead of WG for the reason that if they are cut up its not such a big loss. Anyway I say go for it if nothing else try it and see how it goes at the very lest it will give you a squad in your oppents rear that they cant leave alone and it forces him to react to you. Which will allow you to control the pace of the game.
antique_nova I find that I tend to disagree with your statements. It would not be easy KP for your enemy. They would be just like grey hunters, only with better leadership and no gun shot on the charge. They would have better weapons though.

 

But if you have one of these drop pods of death and you attack a squad of terminatours, or a tank with armour 10 in the back (or heck, you can do AP 14 of you have enough combi meltas) they could kill a 200 point unit pretty easaly. Eather regular marines or terminatours etc. And since they strike first it would seem point efficient.

 

I think he means it would be an easy KP because you are dropping the squad unsupported next to the main enemy force where they will be the focus of many many many guns and possible assaults...not because the WG are weak troops

What do you think? Perhaps a bit bold, but if you have at leadt 2 DP in your army you can drop it in when the timing is right.

I like the concept. I prefer Logan lists so any survivors of the drop would still count as scoring units.

 

I call it an alpha strike because you can put them where you want and unload...guaranteed. No way for the enemy to stop them before they drop so you get the maximum usage from a single shot combi-plasma. All you need are 2+ DP and you can delay them to match an opposing army held in reserve.

 

365-(10)WG + Drop pod

WG combat unit (204)

#1-2 TDA + SB/PW

#3-8 6xCombi-plasma

*This drop pod provides an alpha strike against the biggest non-mechanized threat. Rapid fire provides 12 plasma and 4 SB shots. Potential to wipe out pretty much any target....sacrificial WG so plasma failures are a risk worth taking. If they survive they can claim an objective or get stuck in CC to avoid more fire while the TDA use PWs and rely on 2+ armor saves.

 

WG pack leaders that leave the unit (126)

#9 TDA + CML + SB/PW (leaves to join another unit)

#10 TDA + CML + SB/PW (leaves to join another unit)

 

With Logan as your HQ this transforms a 365pt elite unit into 204pts of troops and 126pts of fire support ideal to pair with LFs

Any units that are absorbing an entire army's worth of fire because they landed in the thick of it are ensuring the rest of your army can advance untroubled.

 

That's a valuable role right there.

 

I'd probably go for the Grey Hunters though, cos a big unit of PAWG with loads of combis, some SCCW and a WGT with Assault Cannon or CML comes in just shy of 400pts.

Any units that are absorbing an entire army's worth of fire because they landed in the thick of it are ensuring the rest of your army can advance untroubled.

 

That's a valuable role right there.

 

I'd probably go for the Grey Hunters though, cos a big unit of PAWG with loads of combis, some SCCW and a WGT with Assault Cannon or CML comes in just shy of 400pts.

 

You can drop a WG alpha strike force with more plasma shots on turn one for cheaper than a GH squad

 

A 10 man GH squad with 2xPlasma and drop pod is 195 (4 shots at AP2)

 

A 7 man WG squad with 6xCombi-plasma and drop pod is 191 (12 shots at AP2) (7 combi-plasma costs only 1 pt more)

I have had huge success drop podding in a Venerable Dread with multi-melta, heavy flamer, and extra armor. He usually lasts a few turns and kills his fair share.

 

He is certainly expensive, but adds unpredictability to my army that my opponent cannot really counter. Barring some really :cussty luck, you are going to at least do some damage to a vehicle of your choice.

 

...was even more successful in the old dex...

antique_nova I find that I tend to disagree with your statements. It would not be easy KP for your enemy. They would be just like grey hunters, only with better leadership and no gun shot on the charge. They would have better weapons though.

 

But if you have one of these drop pods of death and you attack a squad of terminatours, or a tank with armour 10 in the back (or heck, you can do AP 14 of you have enough combi meltas) they could kill a 200 point unit pretty easaly. Eather regular marines or terminatours etc. And since they strike first it would seem point efficient.

 

I think he means it would be an easy KP because you are dropping the squad unsupported next to the main enemy force where they will be the focus of many many many guns and possible assaults...not because the WG are weak troops

Note to self: explain thyself more clearly. what Tigurius said. I should also put the piints limit that i don't think it works. in apocolpyse games and above yea it could be worth it, but it's hard to argue since the points scale is over the top.

 

thanks

antique_nova

Any units that are absorbing an entire army's worth of fire because they landed in the thick of it are ensuring the rest of your army can advance untroubled.

 

That's a valuable role right there.

 

I'd probably go for the Grey Hunters though, cos a big unit of PAWG with loads of combis, some SCCW and a WGT with Assault Cannon or CML comes in just shy of 400pts.

 

You can drop a WG alpha strike force with more plasma shots on turn one for cheaper than a GH squad

 

A 10 man GH squad with 2xPlasma and drop pod is 195 (4 shots at AP2)

 

A 7 man WG squad with 6xCombi-plasma and drop pod is 191 (12 shots at AP2) (7 combi-plasma costs only 1 pt more)

Yes, and technically you can field a WG squad for cheaper than a GH squad, at a mere 54pts.

 

That doesnt mean Id advise it, or ever say that its more durable or more effective.

 

Personally, I HATE suicide DPs. Why would you invest all those points in something that could be effective through a whole game with a little work into something designed to die after one round?

 

Thats crazy.

I'm a fan of force, if you want drop pods, then take a podding force. I don't like the idea of dropping in a pack without suitable support, unless it was for a themed game.

 

The Wolves actually seem pretty nifty at Drop Pod assaults due to the Grey Hunter loadout making them flexible as the turn they arrive they blast the enemy and charge any survivors next turn, provided they don't get shot to pieces.

 

Yet I'm not using a Wolf drop pod force, I shall use Ultramarines for some reason...

Drop podding and choosing to send a single unit is a personal choice of tactics I think we will get many differing opinions on.

 

I'm just suggesting that IF you are going that direction a 7 man WG squad loaded with combi-plasma is the biggest bang for your buck so to speak. 3 fewer models than a GH plasma alpha strike but much more potential firepower...which is the goal of an alpha strike pod...not survival.

 

When I think of the most effective usage of the alpha strike I think of heavy weapon teams and terminators. If used against a SW army this could wipe out an entire unit of LFs and be in position to move and harass another unit of LF if you have nobody in the backlines.

Drop podding and choosing to send a single unit is a personal choice of tactics I think we will get many differing opinions on.

 

Indeed, and it's one of the things that makes this game interesting, so many ways to do things and we all have our preferences. :P

i have just recently been using pods. although i play them quite differently to others who use death wish tactics. I must say that i need re adjust my comments from earlier, when i said that they were rubbish or crazy tactics, but they are effective providing that they work with the syenegry of you list.

 

However, you should not be relying on drop pods of death to be the tip, the spear of the strenght of your attacks in any way, they should blend with your army not excel in anything particular IMO.

 

thanks

antique_nova

definately a different way of looking at it.

 

My marine list is more alpha stike orientated with two full units of sternguard in pods and the rest of the army trying to catch up with them. It's a matter of synergy so fast units to capitalise or lock down the rest of your opponent's army works well with this...footsloggers not so much

 

~O

definately a different way of looking at it.

 

My marine list is more alpha stike orientated with two full units of sternguard in pods and the rest of the army trying to catch up with them. It's a matter of synergy so fast units to capitalise or lock down the rest of your opponent's army works well with this...footsloggers not so much

 

~O

 

SW have a unique unit for alpha strike synergy if the wolf scouts arrive.

 

The problem with this type of approach is you suffer from a lack of pts for quality troop choices in low point games

I play in relativaly small games. I use the long fangs as a back bone. Your oponent will try to outmanover them because they can lay down so much heavy fire and they are hard to kill (if in cover.) If he then splits his army, or have a main force and a lesser one or whatever you can drop the pod with the plasma (or melta or what ever) and fire away killing his main threath. If his entier army is one big blob of units they will die. That's true.

 

But say he has a carnifex, or a hive tyrant with some guards suporting some lesser units you can drop the carnifix or the hive tyrant pretty easaly. The carnifex probably costs more then then the DP unit but the thing is that as long as they kill whatever they are attacking they will probably survive the following fire/asoult and still bea threath in the game.

 

Probably this works better for regular SM since they can split the fire up between two targets, but i like the diea in a SW codex since they are not so smart to assoult (espescialy the wolf guard.) If your enemy is blobbing then perhaps I should throw in a whirl wind.

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