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3 man army


Stormbrow II

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I've seen the thread that shows SW losses but I had to take a few pics of this recent game vs Guard.

 

My list was:

RP with LL, TW

WGBL on Bike with Frost Blade

5 GH with Melta

Razor with 2x Las

10 GH with 2 Meltas, Wolf Std

Rhino

10 GH with 2 Meltas, Wolf Std

Rhino

4 TWC with Fist, Meltabombs

4 Bikes

2 Speeders with MM

5 Long Fangs with 4 Missiles

5 Scouts with Meltagun

 

His list was:

Choir Boys in Chimera

3 Vendettas (2 melta vet squads in them)

Command HQ in Chimera

2 Flamer Vets in Chimeras

4 Hydras (2x2)

2 Vet squads in Chimeras*

 

*= I'm not too sure about the last 2 vet squads but he had 6 Chimeras so it may have been the case that he bought 2 Chimeras for his Melta vets but placed them in the Valks.

 

He won the roll to go first - his Vendettas made a scout move and with the Hydras killed all of my 3 of my Long Fangs and wounded some of my TWC. My turn my army rushes forward with the bikes trying to hide from his Hydras behind some trees.

 

His army shoots again - immobilizing my Razor and stunning/shaking my Rhinos before laying waste to the the rest of the TWC. Vendettas that can outflank and then move to avoid cover firing 3 lascannons is nasty. He charges my bikes (just the WGBL and another biker) with a squad of Vets that had jumped out to shoot them. They lose 5 but I lose my WGBL (he was on 1 wound). At least I'm in combat not being shot, while my Fangs shake a Chimera.

 

Over the next few turns he proceeded to decimate my army - I took about 8 hits against my 5 GH & Rune Priest and 4 GH and the Priest died leaving a sole survivor on my left side. This resulted in one dice being flushed down the toilet and another being thrown out a window to teach the other dice to behave.

 

In my last three turns, my GH managed to claw their way back into the game.

 

The lone Marine on my left and a squad in my centre both charged a unit of Vets and their Chimera that had jumped on an objective. They had fired at my lone Marine who was hiding behind a tree but he made his cover saves from 3 meltaguns. (See, the dice were behaving now). He charged the Chimera and blew it up with a Krak grenade (6, 6, 5) while the other squad ate all 10 guardsmen with the help of the Wolf Standard. Meanwhile a squad of GH were holding an objective in the centre of the board until they were blasted off it by losing 4 men and having the Choir boys dick their leadership.

 

The lone Marine hid behind the wreckage of the Chimera, within 3" of an objective. The other two squads moved to grab the central objective again. One squad was reduced from 6 to 2, while the other was mauled until there was a sole Meltagun survivor (thanks to terrain and removing models so that other units couldn't see survivors). Both passed their morale checks.

 

They raced toward a squad of Vets sitting on the objective. They didn't bother shooting in case they killed too many and they were out of assault range so they raced straight into combat, managing to mangle 4 of the Guard losing 1 of the guys in the 2 man squad. The Guard failed their test and one marine moved 6" for the consolidation move after eating the rest of the Guard. This was turn 7 and there were no squads of vehicles near enough to contest the objective.

 

They managed to get me a draw from what looked like a certain loss. Thank the good Lord for Grey Hunters being one of the best troops choices in the game.

 

http://i167.photobucket.com/albums/u134/StormbrowII/DSC01414.jpg

 

http://i167.photobucket.com/albums/u134/StormbrowII/DSC01415.jpg

 

Guardsmen's objectives

 

http://i167.photobucket.com/albums/u134/StormbrowII/DSC01419.jpg

 

http://i167.photobucket.com/albums/u134/StormbrowII/DSC01418.jpg

 

http://i167.photobucket.com/albums/u134/StormbrowII/DSC01416.jpg

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This army isn't even ig competitive. but the first thing i saw when i read the first 3 paragraphs. was TWC got owned, it was literally written all over this batrep. well the first two turns.

 

Maybe this experience has helped people think more carefully how competitive TWC truly are.

 

However, you opponent didn't sound too smart. congrats on the draw though!

 

I would love to be given the chance to avenge our fallen brothers to those traitor guardsmen!

 

Do you live in the UK? and how poitns was this game it could be 1750 but i think it's 1500.

 

thanks

antique_nova

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This army isn't even ig competitive. but the first thing i saw when i read the first 3 paragraphs. was TWC got owned, it was literally written all over this batrep. well the first two turns.

 

Maybe this experience has helped people think more carefully how competitive TWC truly are.

 

However, you opponent didn't sound too smart. congrats on the draw though!

 

I would love to be given the chance to avenge our fallen brothers to those traitor guardsmen!

 

Do you live in the UK? and how poitns was this game it could be 1750 but i think it's 1500.

 

thanks

antique_nova

 

The lack of Storm Shields on the TWC may have had an impact. A lot of people are saying that is the way to go.

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however, that makes them way too expensive at 80 points per model. without weapons except rending. However, alot of people that are hung up on TWC say they don't need it and that they are hard enough. I await the day when i, no names being mentioned, get to show them that TWC in 1500 points really isn't the way to go and they are really puppy mash IMO.

thanks

antique_nova

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1500 points game. I'm in Ireland btw - the red jersey was supposed to be a giveaway but there probably aren't many other Paddies here.

 

My opponent is still testing his list and I can't fault him for not contesting the central objective - he was using orders and keeping his vehicles stationary in order to pour more firepower into my remaining fellas in the hope of killing them off which wasn't unreasonable in the circumstances. Thankfully I managed to pass a lot of cover saves in the last game turn.

 

TWC with Shields aren't worth the extra points - with a move between 7 and 12" per turn they should be getting cover and with wound allocation they can survive a round of heavy shooting before getting to combat. But only 1 round. I'm seriously considering dropping them for a unit of 7 bikes with Fist and putting an RP with them to protect them from psychic powers (Doom, Mind War, Lash and Weaken Resolve). The bikes are faster with a better save although they don't have as many wounds but they will typically be in combat by turn 2 guaranteed, rather than relying on good fleet rolls. I'm wondering if it will be worth losing 5 S10 attacks though.

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TWC are weak in 1.500 points, they are too atractive, too scary and too weak to survive.

1 Lone wolf in a razorback with TH nad SS on the other hand will be as efective as them and you have granted hell reach the enemy.

 

Same points, same mission and better results.

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first of all TWC are playe with the 4 man 2 ss 1 th/fist 1 power weapon set up. this both gives options to nob biker allocation system . just like bikers or jump packers or slogging terminators , TWC should never ever spearhead the assault . its a unit that moves behind rhinos/LR and supports the charge [just like DPs in a chaos list] . the only moment when they should be in front , is when someone wants to draw away fire from rhinos [like when you want them to eat those meltas/plasmas from vet units and not your GH or their rhinos].

 

But the IG list was better build [not played] then your list to be honest. lots of small , non scoring units are not the way to go with any army . single biker unit , single long fang units [by the way , if your not taking 5 RL why take 5 long fangs ??] are just too easy to counter . look at the IG list . everything spamed , taking out one type of unit doesnt stop the list from being effective , because it runs mulitples of same choice.

Want bikes . take 2 units with HQs . want Long fangs play with 15 . want to use razorbacks , build and army to use it with 3-4 GH squads of 5 man with plasmas and either WG or HQ with plasma guns.

 

But generally all in all , its not a surprise that when your in the open against an IG[or anyother working gunline list] and he gets first turn you take huge loses.

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TWC are weak in 1.500 points, they are too atractive, too scary and too weak to survive.

1 Lone wolf in a razorback with TH nad SS on the other hand will be as efective as them and you have granted hell reach the enemy.

 

Same points, same mission and better results.

 

Along with the comments that antique made earlier, I have to disagree. However, I will say that if you are finding the single LW's work for you, dont change them. I think that one of the biggest advantages of TWC is their sheer speed. If they do get into CC, anything short of a dedicated CC unit isn't going to break them or beat them unless you roll particularly badly.

 

I never see the point in simply saying "they suck. Take this". In the IG list that was played, there was more than enough firepower to take out that extra razorback, and hell, against a mech army with the sort of speed that IG flyers and skimmers in general bring, they can ignore the effects of units that arent fleet.

 

As it is, my feeling is that TWC are expensive, and you need to treat them with care, just like any other unit in your army. My experinence continues to be that they don't need the storm shield to survive, but if you compare them to Nob bikers, 5 with 2 or 3 storm shields and a PF is still not as expensive. Personally, at 1500pts, naked they work; with SS's, they're just too much.

 

@Strombrow II: I agree with everything you said about cover. Consider, if you didn't get turn 1, would the bikers have done much better? Probably not. They way to go against this kind of army is maybe to reserve some or all elements; it might mean you get eaten piecemeal, but hey, its better than getting blasted to hell turn 1.

 

NR <_<

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Sorry for being offtopic, but every post of anquite nova is made of 100% negative blablayadda and it makes me want to skip the thread.

 

Ontopic again: I generally agree with the people who say you should focus your efforts a bit more. While I wouldn't use 15 Longfangs (I'm using 6), I can't say it wouldn't be effective. If you like units, concentrate on them, support them. If it's not possible make different lists. You need to find a balance between having a list which is fun for you and a list which is effective (if you're not planning to win, effective isn't that important). My list yesterday was too heavy on the HQ side. I had used Ragnar, Njal and Arjac and in the end, I had to sacrifice Ragnar with Grey Hunter and Arjac with his Wolfguard to an angry Broodlord and 3 broods of genestealers, which were half as expensive.

But I've expected something like that and the game was fun anyway (maybe because I still won, by far).

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every post? *lifts eye at ChaosPhoenix.

 

I was expressing my opinion, some members disagree with TWC quite strongly and express it in their comments like me and some agree that it is quite good and express their feelings.

 

So why the degrading comment? If you don't like a comment then say why in 40k terms, or modelling, not use it as a tool to degrade someone where they are bothered by it or not.

 

EDIT:

I do not want to go into this TWC discussion again in detail is has been discussed far too many times and it is a two sided comment, with very few agreeing for both sides and not taking any of the favoured sides. None of this discussion about TWC can be solved unless some plays the other and beats them senseless repeatidly or just wins against them again and again. Plus providing that both lists are competitive.

 

Along with the comments that antique made earlier, I have to disagree. However, I will say that if you are finding the single LW's work for you, dont change them

If they do work, any unit for anyone then there is no reason for you to change them, unless you don't like their stats or looks. However, if your looking for competitive lists for tournaments and are less worried about what models the competititve list may utilise, then you should consider every unit in your list or atleast some especially the ones you like and/or rely on to be changed.

 

thanks

antique_nova

 

thanks

antique_nova

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