Jump to content

Venerables are amazing in CC


TiguriusX

Recommended Posts

Dreads are nice, don't get me wrong. But this weekend I faced a marine list, twice, that had a Ven Dread and a regular Dread in each game. First game the Ven Dread took a meltabomb to the face and I rolled a 6, forced reroll... 5. I still had a thunderhammer, wulfen and all the krak grenades to go. Point being that if its a full squad with anything like a power fist, thunderhammer, meltabombs, then its best to keep your dread away.

 

@Wolfheart

If memory serves that formation says ANY dreadnought varient, so I don't see why Bjorn couldn't join. Besides, you can't get more ancient then him.

 

Rolling a 6 then 5 is possible...just not likely (4/36 or 11%). You are almost as likely to lose a LR to a single LC (3/36 or 8%) but I wouldn't count on it happening enough to completely swear off using LRs.

 

A squad packed with meltabombs and TH is equipped for armor hunting. Not the ideal target for your venerable dread.

Any unit sent against their counter unit can be made to look bad.

 

I am not saying a venerable is the ultimate weapon....but after looking at the numbers I give them a lot more credit.

 

The protection provided by extra armor + venerable reroll is significant.

My 1500 pts list is rather nice, and runs 4 dreads, Bjorn included. The other three are PC/DCCW/SB/WTN/EA and TLLC/ML x 2. I can drop my only MM Land Speeder for Venerable on the PC/DCCW/SB/WTN/EA Dread, and should still make out like a bandit. And it's a nasty unit to get close to, but it can go down, I don't doubt that. Would sure make my day a bit easier.

 

Should I do this?

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.