Thunderpup Posted December 9, 2009 Share Posted December 9, 2009 When disembarking out of a land raider, do you measure from the front ramp, or from the hull where the ramp hinges? Thanks, Pup Link to comment https://bolterandchainsword.com/topic/186817-disembarking/ Share on other sites More sharing options...
Warhorse47 Posted December 9, 2009 Share Posted December 9, 2009 On vehicles all measurements are from the hull, no dozer blades, ramps, etc. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209490 Share on other sites More sharing options...
rodgers37 Posted December 9, 2009 Share Posted December 9, 2009 just another question on disembarking... i was under the impression, if a Rhino (or another transport, that does not have an assualt ramp...) does not make a move, and the unit inside get out, they can assualt, but someone said they can't and said something from the Rule book witch made no sense, and i'm not sure where in the rule book he got it from..... (i think he was reading about moving vehicles....he didn't understand i don't think....unless he was right) so does everyone else belive that you can assualt from a Rhino when it doesn't move? Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209817 Share on other sites More sharing options...
stinkenheim Posted December 9, 2009 Share Posted December 9, 2009 unless the vehicle has moved you are able to assault when you disembark. if it has moved in any way then you cannot Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209821 Share on other sites More sharing options...
rodgers37 Posted December 9, 2009 Share Posted December 9, 2009 good thats what i thought...... Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209823 Share on other sites More sharing options...
Hfran Morkai Posted December 9, 2009 Share Posted December 9, 2009 unless the vehicle has moved you are able to assault when you disembark. if it has moved in any way then you cannot Unless it's open topped (which the wolves don't have access to, drop pods DO NOT count, unfortunately...) or has another rule such as "assault vehicle" e.g. our Land Raiders. I know you were asking about something similar to a rhino but thought best to cover all the bases. It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209831 Share on other sites More sharing options...
Grimfoe Posted December 9, 2009 Share Posted December 9, 2009 unless the vehicle has moved you are able to assault when you disembark. if it has moved in any way then you cannot You can also move in that turn. If the transport is stationary, you can disembark, move and then assault. This is different from the assault vehicles. If you disembark from an assault vehicle that has moved, you can only disembark and assault, you don't get your movement as well. If the assault vehicle has not yet moved, then you disembark, move and assault. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209856 Share on other sites More sharing options...
Max_Dammit Posted December 9, 2009 Share Posted December 9, 2009 It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209867 Share on other sites More sharing options...
SamaNagol Posted December 9, 2009 Share Posted December 9, 2009 Pivoting on the spot does not count as movement, so yes you can do that. And you measure from the hatch doors when disembarking. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209876 Share on other sites More sharing options...
Hfran Morkai Posted December 9, 2009 Share Posted December 9, 2009 It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work. Thank you for pointing this out! Makes the unit seem even more survivable, though I get the feeling Grey Hunters hiding in a Razorback isn't particularly fluffy. :cry: Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209879 Share on other sites More sharing options...
Max_Dammit Posted December 9, 2009 Share Posted December 9, 2009 Nothing to do with hiding, its a tank that races up to the enemy and the turn is over before they get out, Think of it dynamically more that turns Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209883 Share on other sites More sharing options...
Bobman Posted December 9, 2009 Share Posted December 9, 2009 Pivoting on the spot does not count as movement, so yes you can do that. And you measure from the hatch doors when disembarking. Done in the shooting phase. If you pivot in the movement phase it's movement. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209935 Share on other sites More sharing options...
Hear da Lamentation Posted December 9, 2009 Share Posted December 9, 2009 Yes, very interesting. Thanks for pointing out both the benefits for a Rhino - AND the drawback of the landraider. I shall be putting both bit of info to good use. How about this for a slightly off thread question. I have 2 "vehicles". One a rhino, one a predator (which can be "de-weaponed" to make it a rhino.) Which would you have .... 2 rhinos for both GH squads ... or 1 rhino and a predator / vindicator / whirlwind?. This is my current dilema. I want the extra firepower - but it leaves one GH unit out in the cold on foot. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209937 Share on other sites More sharing options...
JamesI Posted December 9, 2009 Share Posted December 9, 2009 As a player who was always footslogged and felt it was good enough for a long time: Under current rules, its always better to have a transport for everyone that is infantry. Whether that transport is a pod, rhino or raider is up to you. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209939 Share on other sites More sharing options...
hisdudeness Posted December 9, 2009 Share Posted December 9, 2009 If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work. That is wrong. The first bullet point under Disembarking (p67) specifically mentions pivoting and ends with “…, may not assault.” Also, as stated before, you measure from the hull not the ramp. Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2209963 Share on other sites More sharing options...
Max_Dammit Posted December 9, 2009 Share Posted December 9, 2009 Ok than, use the side doors, and walk the extra 6" but dont expose the rear Link to comment https://bolterandchainsword.com/topic/186817-disembarking/#findComment-2210287 Share on other sites More sharing options...
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