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Disembarking


Thunderpup

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just another question on disembarking...

i was under the impression, if a Rhino (or another transport, that does not have an assualt ramp...) does not make a move, and the unit inside get out, they can assualt, but someone said they can't and said something from the Rule book witch made no sense, and i'm not sure where in the rule book he got it from..... (i think he was reading about moving vehicles....he didn't understand i don't think....unless he was right) so does everyone else belive that you can assualt from a Rhino when it doesn't move?

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unless the vehicle has moved you are able to assault when you disembark.

 

if it has moved in any way then you cannot

 

Unless it's open topped (which the wolves don't have access to, drop pods DO NOT count, unfortunately...) or has another rule such as "assault vehicle" e.g. our Land Raiders.

 

I know you were asking about something similar to a rhino but thought best to cover all the bases.

 

It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon

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unless the vehicle has moved you are able to assault when you disembark.

 

if it has moved in any way then you cannot

 

You can also move in that turn. If the transport is stationary, you can disembark, move and then assault. This is different from the assault vehicles. If you disembark from an assault vehicle that has moved, you can only disembark and assault, you don't get your movement as well. If the assault vehicle has not yet moved, then you disembark, move and assault.

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It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon

 

If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work.

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It certainly makes my 6 man Hunter units seem better stuck in a Razorback, fly them up, rotate, pop smoke and sit out a turn hoping it survives and assault next turn with the support of an assault cannon

 

If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work.

 

Thank you for pointing this out! Makes the unit seem even more survivable, though I get the feeling Grey Hunters hiding in a Razorback isn't particularly fluffy. :cry:

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Yes, very interesting. Thanks for pointing out both the benefits for a Rhino - AND the drawback of the landraider.

 

I shall be putting both bit of info to good use.

 

How about this for a slightly off thread question.

 

I have 2 "vehicles". One a rhino, one a predator (which can be "de-weaponed" to make it a rhino.) Which would you have .... 2 rhinos for both GH squads ... or 1 rhino and a predator / vindicator / whirlwind?. This is my current dilema. I want the extra firepower - but it leaves one GH unit out in the cold on foot.

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If i'm correct you can rotate the razor before disembarking and still assault, so no need to expose the low armour, I could be wrong though, i dont have the rule book at work.

 

 

That is wrong. The first bullet point under Disembarking (p67) specifically mentions pivoting and ends with “…, may not assault.”

 

Also, as stated before, you measure from the hull not the ramp.

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