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Rhinos or Drop Pods


legless_al

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It all depends on whats inside really....obviously for Deep striking TDA Wolf Guard....Drop Pods :D (and this can be a decent tactic, especially with safer deep striking....)

Grey Hunters can do either as well......i think Grey Hunters with Melta's or FLamers, are better in Drop Pods, as they have less range, and need to be as close ASAP, and if you have say 5 or more Drop Pods, you possibly will have the situation, of a whole squad or two, turning up where you like in turn 4 or 5, which can be very handy (i found this out one game, my two squads of Wolf Guard came down turn 5, and won me the game....against Tau, because they held off the little fire power they had left, to capture the points, as Logan was in the army...)

 

I personally prefer Drop Pods atm, but Rhino's are very useful as well.....

Bit open ended - each one will change how your army build works and your style of play. Additionally the points will change the number you're using, your opponents army will change how you utilise each and your local meta will affect which would be better.

 

bit more needed

 

~O

Lol I am going with Drop Pods for my GHs atm, 9 GH and a WG, flamer, MOW and PF roughly in each but once theyre down theyre down with very little manoverability, however Rhinos can manouver but risk being blown up, not sure which will give me the edge hmmmmm!

I'm a fluff monster and my Wolf company is an armoured one so drop pods don't really fit into my theme, therefore I don't take them, then again I don't take rhinos either as I'm currently experimenting with pure Razorback forces due to my dislike of the look of a rhino.

 

So my preference would likely be pod over rhino but razorback over pod. No pods for my wolves but for my Ultramarines army in the pipeline it'll be the theme.

I'm a fluff monster and my Wolf company is an armoured one so drop pods don't really fit into my theme, therefore I don't take them, then again I don't take rhinos either as I'm currently experimenting with pure Razorback forces due to my dislike of the look of a rhino.

 

So my preference would likely be pod over rhino but razorback over pod. No pods for my wolves but for my Ultramarines army in the pipeline it'll be the theme.

 

Isn't a Razorback just a Rhino with a Gun on the back? same with Whirlwinds.... and probably Predators, and possibley Vindicators, they all have the same Shell don't they? just bits added on to make them diffrent......

Oooh razors!!

 

had a 6 Razor list lined up, twin Plas/Las very nasty cheap and effective. only six troops per tank means they're gonna get over whelmed quite quickly though with two kill points per tank thats alot to lose and quite hard to earn back. three of those and thats a Kill Point game out of the window. In my Ork army I have in several games taken out or crippled three tanks with one charge.

Very risky IMHO, the 'Many Small Units' armys just dont work in this ed and it seems what is needed now is lots of large troops, 10+ strong for survivablty. this is why I asked about DPs or rhinos :D

Isn't a Razorback just a Rhino with a Gun on the back? same with Whirlwinds.... and probably Predators, and possibley Vindicators, they all have the same Shell don't they? just bits added on to make them diffrent......

 

That's the point, the Rhino looks pitiful without a decent weapon mounted on it. Consider me a mix of Stormwolf and the Iron Wolf, I love armoured assaults but I love big loud things as well. A storm bolter does not support my idea of a Space Marine IFV, it needs a decent gun!

Isn't a Razorback just a Rhino with a Gun on the back? same with Whirlwinds.... and probably Predators, and possibley Vindicators, they all have the same Shell don't they? just bits added on to make them diffrent......

 

That's the point, the Rhino looks pitiful without a decent weapon mounted on it. Consider me a mix of Stormwolf and the Iron Wolf, I love armoured assaults but I love big loud things as well. A storm bolter does not support my idea of a Space Marine IFV, it needs a decent gun!

 

 

Yea but theyre cant transport 10 models!!!!

Yea but theyre cant transport 10 models!!!!

 

I don't need those ten models. :D

 

Someone was kind enough to do the mathhammer for me and it worked out that a pack I would much rather run (which worked out more expensive I might add) than my previous pack would score about half a wound less than the ones I used to run, I'm in the game for fun and like big guns.

 

If I really need those ten men I'll take myself a Land Raider. :D Not an Iron Wolf for nothing after all.

 

Different playstyles and preferences which is good, nice to see people taking different stances. I'll let you know how my 6 man pack o' doom's work out. :cry:

HEHE, so Mikal what have you got in that 6man squad o'doom and how do you make it survive . . . and make its points back??? I take it you only have one or two of these and if youre not taking big squads in DP/Rhinos how are you surviving when your sitting ontop of objectives???

rhinos over drop pods anyday day if your not doing a pod force. however the majority should not be pods to make sure you have consistent results of delivery. But i wouldn't rule out pods altogheter. having just one for an impact strike and in your face tactic is good for games, especially 1500 points.

thanks

antique_nova

HEHE, so Mikal what have you got in that 6man squad o'doom and how do you make it survive . . . and make its points back??? I take it you only have one or two of these and if youre not taking big squads in DP/Rhinos how are you surviving when your sitting ontop of objectives???

 

Well I've yet to play a game with the force but my current loadout is:

 

Pack Leader

Thunder Hammer (expensive but theme once again!)

Storm Bolter

5 Grey Hunters

Meltagun

Power Weapon

Razorback

Twin-Linked Assault Cannon

Storm Bolter

 

It runs at 226 points total but I think it'll be fun to use. I shall be using two of these at 1500 points to rush objectives and unleash hails of fire and kick the daylights out of my foe. Then sitting back at home I have a ten man Grey Hunter unit with two plasma guns and two Long Fang units which preferably would be hiding in cover to make them survivable.

 

Also the Long Fangs have lascannon Razorbacks for additional firepower/mobility should I need it.

i can't find it anywhere.... Rhinos don't scatter and rhinos can move all the time providng that they don't get immobilised or blown up. Mobility is the key thing that they have over pods. but pods have the advantage of a tactic called. hail of steal, which is one strike anywhere and anytime, this makes it very difficult to counter and adjust to, because of it's unpredictableness, plus it has firepower. Rhinos are more predicatable, but dealing with them is another issue.

So recap

 

Rhinos are made for all game tactics

Drop pods are made for one turn impacts, after that they are pretty much a neusense and not expected to be inacted into the larger game plan.

 

thanks

antique_nova

Depending upon the size of the game and your list build you could always gor for a mix. 3 pods - 2 first turn drop for taking something out/creating a beachead/1 for later game objective grabbing and then x-rhinos for all round manouvrability and reacting to what your opponent does. It's down to the sort of game you like to play tho with the make up of this as it's offensive vs reactionary

 

~O

I think it depends on your army composition as to which would be more effective. For my TWC list, I am considering using 1-3 pods. I am still trying to decide what to put in them, but i'm thinking a 1st turn pod drop ensures that for one round my opponent is distracted and has to deal with my pod force and won't get the luxury of taking shots at an advancing TWC.

 

Also pods can be nice to obstruct LOS and can divide an opponent depending on deployment. The problem with the alpha strike pod IMO is if you get stuck going 1st and your opponent holds the targets you'd prioritize in reserve, then the alpha pod will most likely be out of position. Plus once the pods contents have been delivered, then that squad is a footslogging force. IMO there is nothing better than dumping your grey hunters out of a rhino, rapid firing a unit to oblivion, hop back into the rhino and move onto the next fight.

I had planned to get some armour for my GH's and i'm really unsure what to purchase. I generally play 1500 point games against IG, Eldar or another marine force. Money is tight so I need to decide if I want to go with razor backs, rhinos or pods and stick with that.

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