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Hold this objective at all costs


Godhead

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So im thinking about a hold this objective at all costs unit.

 

I am thinking of putting a wolfpriest with either GH's or BC's to make them fearless. I can choose to give the squad pref enemy vs walkers and perhaps take saga of the beastslayer for the WP.

 

With scoring to the last man standing, you'd be hard pressed to move them, and if dread or MC came a calling, he'd have some worry simply because of rerolls.

 

I am thinking GH's would be better simply because they can provide from mid range fire support with bolters vs the blood claws wanting to charge off an objective simply to take advantage of getting the charge.

 

What do you guys think?

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BCs are easily drawn as bait and i don't think they have bolt pistols. plus they may ahve more attacks, but they are easier to hit and they can't shoot as well. do for objective sitting it's GH, but for holding objectives halfway up the table it's more detable. however, for the reason of not being baited as easily as BC. GH is my answer.

thanks

antique_nova

they've got bolt pistols and if you're just looking at squatting on an objective then 15 of them is better than 10. However only 12" range will put them out of contention for most shooting and having the wolf priest with them while stopping them charging at everything that wanders by is an awful lot of points

 

~O

You could also consider putting some GHs in a Rhino and then using the vehicle to block the approach to the objective, giving the GHs and possible other units a chance to shoot at any one coming there way. And if it gets wrecked then it just became part of the terrain (impassable, i beleive). I have used this technique and it has worked for me, more or less
In the last five or so games I've played my back field unit has been awesome. I run 10 Grey Hunters with 2 Plasma Guns, Power Wep led by a Wolf guard in TDA with a Cyclone ML and Chainfist. Its a big enough unit to double tap anything to death that strays too close and can take some hammer whilst the Wolf Gaurd can provide fire support and rip up armour and big Gribblies with his Chainfist, it deosnt break the bank points wise either.

grey hunters with 2 plasma guns is what I used, and if i'm fighing those lassie's of horus I stick a rune prist with them for short and long ranged attacks, but also 9 times out of 10... someone will have that 'wip of slanessh' and try to drag you off the objective and wipe you out some way or other. with a RB in attendance you stand a chance of smiling at them when you nullify that dirty power..

 

if they are using a rhino to get at you quickly drop a plasma and add a meta for a base cost (no extras) 165/170 based on 10 GH and a RB @ xxx.

 

a great combo of short/longe range attacks with a resilient pack..

 

mind you a pack of WG in PA will repel any attack (well) but the points cost is more, but you'll need grimnar in the army.

 

in a 1000 pt game I find

 

njal

1 RP

3 x GH a good combo

 

bear in mind this is a base count so adding on other bits will bring the cost up, depending what you use.

The only reason I mentioned BC's is the fact that at 15 strong, it would take a considerable amount of shooting to take them off and objective and baby sat with a WP, they won't be running anywhere. Plus who really wants to get close to those guys to charge em?
Blood Claws are like Orks, if you can deny them the charge they aren't too scary.

Well, counter attack. Like Orks, I'd rather not charge them in the first place.

 

At least not until I've shot at them for a bit.

 

lol brother...

Hold at all costs eh?

 

10 GH- 2x Plasmagun, Banner, Powerfist, Las/plas Razorback- 270pts.

WG- TDA, TH+SS- 63pts.

 

And go to ground if things get really hairy. Self-pin for the win!

 

Looking good, My personal preference would be a Chainfist instead of the Thunderhammer but looking good either way.

Personally Grey Hunters i think are the only objective sitters.... Blood claws are like weaker Zerkers :P an assualt troop, and i think best, when with a Wolf Priest in a LR....

but if you then go into weargear options ect....i think this would be a really nice set up for capture and control (but maybe to expensve for size ground...)

10x Grey Hunters

w/ 2 Plasma Guns, MOTW, Wolf Standard

Wolf Guard (in TDA)

W/CML/Thunderhammer

and Razorback W/TL LC or LC/PG

 

the Razorback there with them, either as cover, or just s anti-tank shot a turn...

there is then the ranged power with the Plasma guns, and the CML......

So im thinking about a hold this objective at all costs unit.

 

I am thinking of putting a wolfpriest with either GH's or BC's to make them fearless. I can choose to give the squad pref enemy vs walkers and perhaps take saga of the beastslayer for the WP.

 

With scoring to the last man standing, you'd be hard pressed to move them, and if dread or MC came a calling, he'd have some worry simply because of rerolls.

 

I am thinking GH's would be better simply because they can provide from mid range fire support with bolters vs the blood claws wanting to charge off an objective simply to take advantage of getting the charge.

 

What do you guys think?

 

 

I think it depends on how you intend to use the unit, what you want the unit to achieve, how the unit works with the rest of your army and how many points you are willing to spend.

 

Generally speaking GH are more versatile and should be the unit of choice.

 

However I can see 1 specific role the BC excel at. They can survive more ranged fire/casualties and go to ground and hold an objective through sheer stubborness. No other Space Wolf unit can have a base size of 15. You add the fearless WP and they will never break from normal ranged fire.

 

I'm sure you can make a much more effective rear objective sitter for 325+ pts though

 

From your post it sounds like you already want to use the WP and are concerned with "last man standing"

 

That might be the only role the BC are superior to the GH for

The only reason I mentioned BC's is the fact that at 15 strong, it would take a considerable amount of shooting to take them off and objective and baby sat with a WP, they won't be running anywhere. Plus who really wants to get close to those guys to charge em?

 

Although a max-sized Blood Claw unit could be extremely effective at holding onto that lone rear Objective, what else are they able to do to contribute to the battle? Probably nothing. At least the Grey Hunter pack can threaten a 24 inch radius, and can include 2 Plasma Guns for some decent firepower. Since you don't have to worry about controling the objective until at least the end of Turn 5, your Hunter Pack can spend the first 3 turns forward of the objective, threatening more enemy units, perhaps catching some in Rapid Fire range. So long as you don't let them get Locked in close combat, they can walk or run back in Turn 4, spending the rest of the game shooting anything that comes close.

 

V

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