morkai's fang Posted December 10, 2009 Share Posted December 10, 2009 greetings fellow wolves I am a new member to the bolter and chainsword and have gone in and out of the hobby for a while but i have now decided tosettle for space wolves so heres my question can a HQ from another army like daemonhunters lead my space wolves Link to comment https://bolterandchainsword.com/topic/186952-hq-question/ Share on other sites More sharing options...
antique_nova Posted December 10, 2009 Share Posted December 10, 2009 yea, providing that you follow the rules from the daemon hunters codex. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211321 Share on other sites More sharing options...
stinkenheim Posted December 10, 2009 Share Posted December 10, 2009 you may include allies but they cannot be the compulsory choices. what that basically means is you MUST have 1 space wolf hq and 2 space wolf troops. after those have been taken you may include 1 allied HQ and up to 2 allied troops. obviously there is nothing stopping you saying a grey knight has command of your army, he just can't be the only HQ you take Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211323 Share on other sites More sharing options...
morkai's fang Posted December 10, 2009 Author Share Posted December 10, 2009 ok thank you two, such fast replies ! i love this place. hope i am welcome Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211332 Share on other sites More sharing options...
nurglespuss Posted December 10, 2009 Share Posted December 10, 2009 Hi there your absolutely welcome. I would suggest that you edit your post to remove your age, and don't reveal that information on furture posts, i doubt your parents would appreciate it, and its part of staying safe on the internet. Happy gaming! Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211338 Share on other sites More sharing options...
antique_nova Posted December 10, 2009 Share Posted December 10, 2009 it's also unecessary information, because no one is really interested in your age, unless they are perveted people of course or they have a valid and good reason to do so. thanks antique_nova Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211351 Share on other sites More sharing options...
morkai's fang Posted December 10, 2009 Author Share Posted December 10, 2009 thanks advice taken Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211391 Share on other sites More sharing options...
Grey Mage Posted December 10, 2009 Share Posted December 10, 2009 Welcome to the Fang whelp! We do pride ourselves on fast answers, though sometimes we wont all agree on the "correct" one. Still, I think they hit the nail on the head here. Dont be afraid to ask any questions, feel free to post up army lists *but please do that in the link at the top of this subforum*, and have a good time. *passes some roast boar* enjoy! Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211431 Share on other sites More sharing options...
morkai's fang Posted December 10, 2009 Author Share Posted December 10, 2009 can somebody please tell me where in the rulebook or codex it says the allie rules Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211474 Share on other sites More sharing options...
Grey Mage Posted December 10, 2009 Share Posted December 10, 2009 can somebody please tell me where in the rulebook or codex it says the allie rules Its in the Daemon Hunters and Witchhunters Codices... not in ours. pg. 25 for the witchhunters, pg. 21 for the Daemonhunters. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211479 Share on other sites More sharing options...
morkai's fang Posted December 10, 2009 Author Share Posted December 10, 2009 thank you wise old wolf *giving you my hunk of chicken* Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211483 Share on other sites More sharing options...
Grey Mage Posted December 10, 2009 Share Posted December 10, 2009 *looks at the chicken* Chicken? Chicken calls for Beer! *stalks off to find some heady brew* Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211497 Share on other sites More sharing options...
Hfran Morkai Posted December 10, 2009 Share Posted December 10, 2009 Chicken calls for Beer! *stalks off to find some heady brew* What doesn't call for beer? Aye lad, you're in good company here. But having to take a SW HQ is no bad thing considering there are such great choices depending on the rest of your list. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211501 Share on other sites More sharing options...
morkai's fang Posted December 10, 2009 Author Share Posted December 10, 2009 also aslong as i have one HQ and two troops can i then fill out my army with whatever i like Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211514 Share on other sites More sharing options...
stinkenheim Posted December 10, 2009 Share Posted December 10, 2009 yeah, thats the minimum for almost every mission. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211564 Share on other sites More sharing options...
Grey Mage Posted December 10, 2009 Share Posted December 10, 2009 also aslong as i have one HQ and two troops can i then fill out my army with whatever i like Pretty much, in normal games you can only take allies from the Witchhunters and Daemon Hunters codices- so no IG, no DA or BA, no Eldar etc. Also, when you look at those inquisitional codices youll see they limit how many options you can take - no more than two troops choices, or one fast attack slot for instance, and NO heavy support. So make sure you can grab it by those rules before you spend any of your cash on them. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211600 Share on other sites More sharing options...
Bran Scalphunter Posted December 11, 2009 Share Posted December 11, 2009 also aslong as i have one HQ and two troops can i then fill out my army with whatever i like Be careful though. You can take up to the FOC's limits, not whatever you like. For example, in a generic Slaughter Mission, you can have up to 2(4 since we're Wolves) HQs, 3 Elites, 6 Troops, 3 Fast Attack, and 3 Heavy Support. You have to have at least 1 HQ and 2 Troops packs, everything after is optional up to the Force Organization Chart's limits. Otherwise I'd be loading my army with nothing but Thunder Wolf Cavalry and Land Raider Crusaders. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211736 Share on other sites More sharing options...
Verseau Posted December 11, 2009 Share Posted December 11, 2009 also aslong as i have one HQ and two troops can i then fill out my army with whatever i like Pretty much, in normal games you can only take allies from the Witchhunters and Daemon Hunters codices- so no IG, no DA or BA, no Eldar etc. Also, when you look at those inquisitional codices youll see they limit how many options you can take - no more than two troops choices, or one fast attack slot for instance, and NO heavy support. So make sure you can grab it by those rules before you spend any of your cash on them. i am sorry to ask such a noob question, why are we not allowed to bring DA n BA with us ??? How about with another Space Marine Chapter (eg. Imperial Fist, or White Scars)??? thanks Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211765 Share on other sites More sharing options...
Grey Mage Posted December 11, 2009 Share Posted December 11, 2009 Its mostly to keep things balanced. If youve played an RTS, like command and conquer? it wouldnt be fair if you got other groups special units AND your own, so they keep them seperate. Now, if you know a person who plays DA or BA and they want to team up with you against a couple other players... nothing wrong with that. It can be alot of fun, but to keep the game fun, they dont let you mix them up in one army until the battles are HUGE. Like 5000pts. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2211923 Share on other sites More sharing options...
Valerian Posted December 11, 2009 Share Posted December 11, 2009 Its mostly to keep things balanced. If youve played an RTS, like command and conquer? it wouldnt be fair if you got other groups special units AND your own, so they keep them seperate. Now, if you know a person who plays DA or BA and they want to team up with you against a couple other players... nothing wrong with that. It can be alot of fun, but to keep the game fun, they dont let you mix them up in one army until the battles are HUGE. Like 5000pts. And this is described on page 87 of the Big Red Book (BRB), also known as the Rulebook, where it describes Multiple Detachment Games. V Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2212005 Share on other sites More sharing options...
stinkenheim Posted December 11, 2009 Share Posted December 11, 2009 my bad, when you said are we allowed to fill up with what ever we want, i assumed you meant from the DH/WH allies and our codex. as said the only allies you can take as part of your force are DH/WH and i think its 1 HQ, 1 Elite, 2 Troops, 1 fast (no heavy support). the rest can only be taken from the SW codex. also as mentioned the only way we can incude other armies (BA/DA/IF etc) is in multiple detachments. these are basically where 2 armies are fighting alongside each other and require a game of over 2,500pts (IIRC). if you do take multiple detachments you need 1 HQ nd 2 troops from both sides as they are seperate armies. Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2212129 Share on other sites More sharing options...
Valerian Posted December 12, 2009 Share Posted December 12, 2009 as said the only allies you can take as part of your force are DH/WH and i think its 1 HQ, 1 Elite, 2 Troops, 1 fast (no heavy support). the rest can only be taken from the SW codex. Correct. also as mentioned the only way we can incude other armies (BA/DA/IF etc) is in multiple detachments. these are basically where 2 armies are fighting alongside each other and require a game of over 2,500pts (IIRC). Multiple detachment games have no points requirements/limitations; they simply require the agreement of your opponent. What you are remembering about the 2,500 points, is where it says the Force Organization Chart (FOC) deliberately becomes a real limiting factor for games over 2,500 points. if you do take multiple detachments you need 1 HQ nd 2 troops from both sides as they are seperate armies. Yes, each detachment will be a separate army, using its own FOC. So, for multiple detachment games (with points, etc. agreed upon between the opponents), the only limitations are are that each detachment is considered a separate army, with its own FOC, which means 1 HQ and 2 Troops minimum from each under normal mission scenarios. Using multiple detachments allow you to fight with any other army (Space Wolves and Orks fighting together, if you wish). Using allies is different, and is considered a single army, using a single FOC. You can ally with Daemonhunters or Witch Hunters, and the guidance for how to do that is included in each of those two codices. You can take up to 1 HQ, 1 Elite, 2 Troops, and 1 FA selection from your allied force. Since you are limited by a single FOC, this means that if you take, say, a Grey Knight Terminator Squad (an Elite Choice), then you can only take 2 additional Elite choices from your Space Wolves codex to get your maximum of three. Allying in units like this is does not require any permission from your opponent, or special considerations prior to the battle. V Link to comment https://bolterandchainsword.com/topic/186952-hq-question/#findComment-2212793 Share on other sites More sharing options...
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