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HQ question


morkai's fang

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you may include allies but they cannot be the compulsory choices. what that basically means is you MUST have 1 space wolf hq and 2 space wolf troops. after those have been taken you may include 1 allied HQ and up to 2 allied troops.

 

obviously there is nothing stopping you saying a grey knight has command of your army, he just can't be the only HQ you take

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Welcome to the Fang whelp!

 

We do pride ourselves on fast answers, though sometimes we wont all agree on the "correct" one. Still, I think they hit the nail on the head here.

 

Dont be afraid to ask any questions, feel free to post up army lists *but please do that in the link at the top of this subforum*, and have a good time.

 

*passes some roast boar* enjoy!

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also aslong as i have one HQ and two troops can i then fill out my army with whatever i like

Pretty much, in normal games you can only take allies from the Witchhunters and Daemon Hunters codices- so no IG, no DA or BA, no Eldar etc.

 

Also, when you look at those inquisitional codices youll see they limit how many options you can take - no more than two troops choices, or one fast attack slot for instance, and NO heavy support.

 

So make sure you can grab it by those rules before you spend any of your cash on them.

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also aslong as i have one HQ and two troops can i then fill out my army with whatever i like

 

Be careful though. You can take up to the FOC's limits, not whatever you like.

 

For example, in a generic Slaughter Mission, you can have up to 2(4 since we're Wolves) HQs, 3 Elites, 6 Troops, 3 Fast Attack, and 3 Heavy Support. You have to have at least 1 HQ and 2 Troops packs, everything after is optional up to the Force Organization Chart's limits.

 

Otherwise I'd be loading my army with nothing but Thunder Wolf Cavalry and Land Raider Crusaders.

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also aslong as i have one HQ and two troops can i then fill out my army with whatever i like

Pretty much, in normal games you can only take allies from the Witchhunters and Daemon Hunters codices- so no IG, no DA or BA, no Eldar etc.

 

Also, when you look at those inquisitional codices youll see they limit how many options you can take - no more than two troops choices, or one fast attack slot for instance, and NO heavy support.

 

So make sure you can grab it by those rules before you spend any of your cash on them.

 

i am sorry to ask such a noob question,

why are we not allowed to bring DA n BA with us ???

How about with another Space Marine Chapter (eg. Imperial Fist, or White Scars)???

 

thanks

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Its mostly to keep things balanced. If youve played an RTS, like command and conquer? it wouldnt be fair if you got other groups special units AND your own, so they keep them seperate.

 

Now, if you know a person who plays DA or BA and they want to team up with you against a couple other players... nothing wrong with that. It can be alot of fun, but to keep the game fun, they dont let you mix them up in one army until the battles are HUGE. Like 5000pts.

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Its mostly to keep things balanced. If youve played an RTS, like command and conquer? it wouldnt be fair if you got other groups special units AND your own, so they keep them seperate.

 

Now, if you know a person who plays DA or BA and they want to team up with you against a couple other players... nothing wrong with that. It can be alot of fun, but to keep the game fun, they dont let you mix them up in one army until the battles are HUGE. Like 5000pts.

 

And this is described on page 87 of the Big Red Book (BRB), also known as the Rulebook, where it describes Multiple Detachment Games.

 

V

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my bad, when you said are we allowed to fill up with what ever we want, i assumed you meant from the DH/WH allies and our codex.

 

as said the only allies you can take as part of your force are DH/WH and i think its 1 HQ, 1 Elite, 2 Troops, 1 fast (no heavy support). the rest can only be taken from the SW codex.

 

also as mentioned the only way we can incude other armies (BA/DA/IF etc) is in multiple detachments. these are basically where 2 armies are fighting alongside each other and require a game of over 2,500pts (IIRC). if you do take multiple detachments you need 1 HQ nd 2 troops from both sides as they are seperate armies.

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as said the only allies you can take as part of your force are DH/WH and i think its 1 HQ, 1 Elite, 2 Troops, 1 fast (no heavy support). the rest can only be taken from the SW codex.

 

Correct.

 

also as mentioned the only way we can incude other armies (BA/DA/IF etc) is in multiple detachments. these are basically where 2 armies are fighting alongside each other and require a game of over 2,500pts (IIRC).

 

Multiple detachment games have no points requirements/limitations; they simply require the agreement of your opponent. What you are remembering about the 2,500 points, is where it says the Force Organization Chart (FOC) deliberately becomes a real limiting factor for games over 2,500 points.

 

if you do take multiple detachments you need 1 HQ nd 2 troops from both sides as they are seperate armies.

 

Yes, each detachment will be a separate army, using its own FOC.

 

So, for multiple detachment games (with points, etc. agreed upon between the opponents), the only limitations are are that each detachment is considered a separate army, with its own FOC, which means 1 HQ and 2 Troops minimum from each under normal mission scenarios. Using multiple detachments allow you to fight with any other army (Space Wolves and Orks fighting together, if you wish).

 

Using allies is different, and is considered a single army, using a single FOC. You can ally with Daemonhunters or Witch Hunters, and the guidance for how to do that is included in each of those two codices. You can take up to 1 HQ, 1 Elite, 2 Troops, and 1 FA selection from your allied force. Since you are limited by a single FOC, this means that if you take, say, a Grey Knight Terminator Squad (an Elite Choice), then you can only take 2 additional Elite choices from your Space Wolves codex to get your maximum of three. Allying in units like this is does not require any permission from your opponent, or special considerations prior to the battle.

 

V

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