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Redeemer or crusader?


JBFlanz

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The magnet idea is probably the best way to go for versatility. All you should have to do is magnetize the sponsons then you can switch between the hurricane bolters and the flame cannons.

Although it was pointed out to me recently that since the Hurricane Bolters are 3 twin-linked bolters they count as defensive weapons because they have Str 4. That means that you can add a Multi-Melta to a Crusader and actually fire the Assault Cannon, Multi-Melta, and both Hurricane Bolter Sponsons if you move at combat speed thanks to the Power of the Machine Spirit rule. Just something to think about.

Crusader all the way :D

 

Move and shoot your Assault Cannons, Hurricane Bolters and Multi Melta. You can start unleashing a decent - if not game winning in itself - level of firepower at the enemy earlier than you can with a LRR, AND for when you get closer to your opponents lines, you can unleash up to 16PA/8TDA/mix of both!

 

I have 2 Land Raider Crusaders and one standard LR. While I'm sure LRR's are fearsome to use when within template range, they aren't good enough fo me to justify losing one of my prized LRC's. Plus, if you're close enough to unleash instant sun burn with the Flamestorm Cannons, you're close enough to be unleashing the increased number of Wolves carried in your LRC's armoured bulk into your opponents face :thanks:

All the LR variants are good since after all, they are Land Raiders. This came up on the vanilla marine forum a while ago.

 

The LRC has the transport advantage, but that only really comes into play if you using BCs. The LRR has the better firepower and don't kid yourself, they both need to get close to use the guns at the greatest effect so there is very little range advantage for the LRC. The difference is that one fires bolters and one removes MEQs where ever they are.

 

The LRR is just simply the scarier tank. It has to be dealt with before a certian point, or it will take over a game. The LRC really can't do that.

I use one Crusader and one Standard (the one with dual las-cannons). Works pretty well, though I favor the crusader for its greater transport capability and shooty-ness while still dropping off a bucket load of troops.

 

I'm a bit leary of the LRR as you have to get pretty much into meltagun half range for it to be really effective.

I'm a bit leary of the LRR as you have to get pretty much into meltagun half range for it to be really effective.

 

I found that funny considering i would be more concerned with being in multimelta range, lascannon range, rail gun range, demolisher cannon range, or pretty much anything with a strength higher than 8 and longer than 24 inch range. Land Raiders are tough as nails to begin with and usually most people who want a land raider dead will shoot it with longer ranged weapons to start with. Very rarely will they try to get into melta gun range of a redeemer tho. Reason being is cause if your in melta gun range..your also in range of its deadly flamers so if your melta fails...your squad is gonna be toast.

 

That is part of the reason i am going to be fielding at least 1 reedemer if not 2 in 2k+ games. Well the fact they are scary, hold more troops than a rhino/droppod, and cause the fire wolves fluff says my great company has alot of them. If ones not scary enough..have two of them racing down your throat with other juicy speeding targets coming at ya. So far my 2500 point list will field 2 reedemers, 3 drop pods, 1 vindicator and 6 speeders(2 of which have typhoons, the otehr 4 got multi meltas). Basically i plan to make my opponent have to take priority checks on there part to decide what to kill first. shoot the fast tank killers, the scary anti troop removers, or the guys knocking on your backdoor.

 

As for the old Godhammer, last game i used it in, it pretty much soaked up all the fire without really doing much. My opponent also had a godhammer on the field, but mine didn't get any points back. To me..it seems to be too much of a good thing that the good old godhammer takes a beating faster because people fear the two twinlinked lascannons on it that can both shoot as the vehicle cruises about. And a crusader isn't bad...if your fielding a large TDS wolf guard unit or large blood claws unit, or a unit of grey hunters with wolf guard, and 3-4 heros attached. Its main purpose of the crusader is simply troop transport of large units, with a little anti infantry fire power along the way. WHile the reedemer carrys less and takes out some big nasty units up while the troops inside go rushing an objectivie or cleaning up the mess the redeemer left.

Id rather take the crusader- Its more tactically flexable than the Phobos/Godhammer or the Redeemer. Why? Because it pumps out more shots that are effective against infantry and vehicles than a godhammer and has a longer range than a Redeemer.

 

Transport 16 means that I dont have to worry- almost any squad in the codex will fit in it. At the same time Ive got the Mobile Firepower of a GH squad, with meltaguns switched out for a MM and an Assault Cannon thats immune to any firepower Str 7 or lower. After/if the enemy destroys it inside theyll find another Grey Hunter squad ready to go, often with a Rune Priest.

 

For... about 30-50pts more than GH fire support squad with a rhino or DP.

If you have a fairly inexpensive squad to put inside, mine is a IP and his pose, but anyway try keeping your LRR in reserve.

 

Best times I have found are:

 

When my opponent has a all drop pod list. I circle the wagons around my Vindi at center near the center of my deployment zone with about 7" behind me to my table edge. With my LRR in reserve he will be less likely to drop behind me allowing me to keep my high armor pointing out. If he does try for rear armor well it can get ugly for them considering DS mishaps and the LRR.

 

Other time is when quarters are rolled. Put the LRR in reserve to force your opponent to either keep everything on his side or suffer when I roll onto the table using my entire table length. I find I can better force them into my fire lanes this way.

 

Not fantastic tatics, but has worked well for me in a few games.

 

Vrox

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