hendybadger Posted December 12, 2009 Share Posted December 12, 2009 I am building a large and varied DH force. Mainly Grey Knights but a couple of Inqs with retinues aswell. My retinues are all sorted but Im abit stuck on the Grand Masters/Brother Captains and the Inq Lords. With the huge amount of options, how would you arm each to face the different 40K armies they will come across? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/ Share on other sites More sharing options...
wizard12 Posted December 12, 2009 Share Posted December 12, 2009 with the inquisitor, force weapons are good if you have the points. remember, ours don't cause instant death but "kill outright" thus allowing you to kill eternal warriors and monsterous creatures in one shot if I read it right. with BC's and GM's don't chane their standard CC weapons, they're good enough as it is, if you have to change something give them a psycannon to wreak havoc against your foes. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213373 Share on other sites More sharing options...
JamesI Posted December 12, 2009 Share Posted December 12, 2009 For Inquisitors, a lot depends on the retinue setup. But, I've used psycannons several times with Inquisitors and a retinue of heavy bolters, mystics, sages. For Grey Knights, I wouldn't change the weapons except to possibly add a psycannon Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213437 Share on other sites More sharing options...
Chengar Qordath Posted December 12, 2009 Share Posted December 12, 2009 I'm not a big fan of equipping DH Inquisitors with force weapons, partly because DH Inquisitors are much better at shooting with their retinue and weapon options and partly because a GKGM's Nemesis Force Weapon is a vastly superior option for killing things in close combat. I generally prefer Inquisitors with Psycannons and GKGMs equipped with their standard wargear, and will often give either of them a psychic hood if you expect to be dealing with psykers. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213462 Share on other sites More sharing options...
hendybadger Posted December 12, 2009 Author Share Posted December 12, 2009 I have a shooty retinue for my =][-. So a Psy on him. With Termie armour? and a combat weapon? Any other build work for the =][=? I have a GM with NFW and Psy and a GM with standard weapons. Any other builds work for those aswell? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213470 Share on other sites More sharing options...
Apogee Posted December 12, 2009 Share Posted December 12, 2009 I've used FW on my Inquisitors before to some good use. Mancatchers and Crusaders for my Hereticus Inq Lord works pretty well - throw in a familiar or three and some medics and it's a dead 'ard squad, especially against solo characters or small groups of nasty melee opponents. Inquisitors with a Force Weapon and Int 5 are pretty handy - 4 attacks on the charge, going first. WS5 means 3+ to hit generally. That's .88 wounds on a MEQ, discounting invulnerable saves. Not a great chance to wound, but all you need is one... And with the medics, he'll last long enough. Espcially with 3 familiars to soak up regular wounds, and Crusaders to take power weapon hits. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213481 Share on other sites More sharing options...
hendybadger Posted December 12, 2009 Author Share Posted December 12, 2009 I have Daemonhunters. I dont think we have access to Medics, and are Crusaders Acolytes? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213511 Share on other sites More sharing options...
Kabbala Posted December 13, 2009 Share Posted December 13, 2009 The Crusader is an option under the Warrior Henchman available to the Witch Hunters, designed for close combat. He is equipped with a suppression shield (+4 invul) and a power weapon. When he said medic, he meant the Chirurgeon. Without going into too much detail, he allows the Inq to ignore wounds with certain restrictions. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213601 Share on other sites More sharing options...
number6 Posted December 13, 2009 Share Posted December 13, 2009 Malleus Inquisitors should always be shooty. My preferred build these days is a cheap deep strike defense bunker: Inquisitor, multi-melta servitor, 2 mystics, in a Chimera or Rhino. If you take an I-lord, add a psychic hood, too. You can always add a psycannon to the Inquisitor and/or a couple more gun servitors. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213628 Share on other sites More sharing options...
Uncle Mel Posted December 13, 2009 Share Posted December 13, 2009 I use either a heavy setup with psycannon, 2 heavy bolters and a plasma cannon (with assorted other guys) or i use a melta retinue with three or more meltaguns in a inducted chimera. Mel Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213801 Share on other sites More sharing options...
Valerian Posted December 13, 2009 Share Posted December 13, 2009 I have a GM with NFW and Psy and a GM with standard weapons. Any other builds work for those aswell? Nope, not really. Other than possibly swapping a Storm Bolter for a PsyCannon, there is no reason to select other weapon combinations for Brother Captains or Grand Masters. The Nemesis Force Weapon that they already come with as standard is way too good to give away for something else. Valerian Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213802 Share on other sites More sharing options...
hendybadger Posted December 13, 2009 Author Share Posted December 13, 2009 I have a GM with NFW and Psy and a GM with standard weapons. Any other builds work for those aswell? Nope, not really. Other than possibly swapping a Storm Bolter for a PsyCannon, there is no reason to select other weapon combinations for Brother Captains or Grand Masters. The Nemesis Force Weapon that they already come with as standard is way too good to give away for something else. Valerian I didnt realise the NFW was THAT good. I will keep them how they are then I use either a heavy setup with psycannon, 2 heavy bolters and a plasma cannon (with assorted other guys) or i use a melta retinue with three or more meltaguns in a inducted chimera. Mel 3 or more meltas? How do you get more? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2213869 Share on other sites More sharing options...
Uncle Mel Posted December 13, 2009 Share Posted December 13, 2009 you can give your =][= and his acolytes all combi meltas. hoever this iets very expensive at 15 pts per combi melta vs. 10 pts per meltagun. mel Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214175 Share on other sites More sharing options...
hendybadger Posted December 13, 2009 Author Share Posted December 13, 2009 What about Servitors with Multi-Meltas instead? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214183 Share on other sites More sharing options...
- 7eAL - Posted December 13, 2009 Share Posted December 13, 2009 What about Servitors with Multi-Meltas instead? Multi-meltas are Heavy, meltaguns are assault. It means that Servitors with multi-meltas have to stand still in order to shoot, so they can't do drive-by attacks and will usually end up being in shooting or even in charge range of the enemy. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214201 Share on other sites More sharing options...
hendybadger Posted December 13, 2009 Author Share Posted December 13, 2009 Its a shame there isnt just a Meltagun in the Wargear, or we could field 7 in the =][= squad Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214356 Share on other sites More sharing options...
number6 Posted December 14, 2009 Share Posted December 14, 2009 What about Servitors with Multi-Meltas instead? This is fine provided you also give the retinue a vehicle to bunker in. Space Marines tac squads do this regularly with their Rhinos. We can do the same, just without the ability to fire more than one weapon out the top hatch. :) (Unless you are able to borrow a ride from someone else NOT from the DH codex.) On the other hand, we can include a limitless psychic hood (on an Inq Lord, at least) and a pair of mystics for deep strike defense. No drop pods with meltas getting too close! ;) I think this is a better deal, overall. Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214520 Share on other sites More sharing options...
Valerian Posted December 14, 2009 Share Posted December 14, 2009 I have a GM with NFW and Psy and a GM with standard weapons. Any other builds work for those aswell? Nope, not really. Other than possibly swapping a Storm Bolter for a PsyCannon, there is no reason to select other weapon combinations for Brother Captains or Grand Masters. The Nemesis Force Weapon that they already come with as standard is way too good to give away for something else. Valerian I didnt realise the NFW was THAT good. I will keep them how they are then Of course they are that good! For your Heroes and Grey Knight Terminators every NFW is a Strength 6 Power Weapon (basically the same as a Codex Space Marine's Relic Blade). I don't remember off-hand how much Relic Blades cost, but its probably around 25 points each (Space Wolves' Frost Blades, which are Strength 5 Power Weapons are 20 points each). You are getting a weapon that ignores all Armour Saves, attacks at Strength 6 (which Wounds other T4 models, like other Marine Equivilants (MEQs) on a 2+), and still gets to attack at Inititiative. Additionally, if the NFW is in the hands of your Grand Master he can kill any model he wounds with a successful psychic test. Most other armies would give their left legs for a weapon like the NFW! V Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2214536 Share on other sites More sharing options...
hendybadger Posted December 14, 2009 Author Share Posted December 14, 2009 GM will be keeping a tight grip on his NFW for sure now. Its sounding like the gunline Inq is the best set-up for anything. So maybe 3 scribes, 3 mystics, 3 HB servitors and 3 Melat vets. That would then give 2 different ranged loadouts. For the HB servs I will consider a Psycannon on the Inq. For the Melta vets, maybe a combi-melta and some similar armed Acolytes? Link to comment https://bolterandchainsword.com/topic/187108-daemonhuntes-hq-weapons/#findComment-2215076 Share on other sites More sharing options...
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