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I need a hammer


Gen. Confusion

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Just like the post says. I need a hammer unit that can kill almost any other unit on the charge. 650 points is my limit. I have some ideas but I want to make sure I can have the best unit possible. One idea is this.

 

Wolf Priest

14x Blood claws - flamer, powerfist

Wolfguard pack leader - powerfist, combi-flamer

Landraider Crusader - multimelta

 

Should be about 638 points.

 

note This unit does not need to have antitank. I will have other units to take care of that.

So what do you Iron priests and Wolf lords think?

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Wolf Priest- WTT- 105pts.

10 WG- 5x PW, 2x PF+C-F- 280pts.

LRC- MM- 260pts.

 

645pts. Less attacks overall, but most all of them ignore armor- if your in a necron/marine/chaos/ heavy enviroment, this unit will take out TH+SS TDA on the charge.

Wolf Priest- WTT- 105pts.

10 WG- 5x PW, 2x PF+C-F- 280pts.

LRC- MM- 260pts.

 

645pts. Less attacks overall, but most all of them ignore armor- if your in a necron/marine/chaos/ heavy enviroment, this unit will take out TH+SS TDA on the charge.

 

 

Another option would be 9 GH for the sole purpose of the Wolf Standard. Rerolling all 1's for your hammer unit can be very powerful.

 

The GHs can have PW + MOTW + PF (1 base attack but you can hide him with wound allocation)

Add 1 WG with the PW

1 or 2 IC leading squad

 

Still packs a decent punch

Another option would be 9 GH for the sole purpose of the Wolf Standard. Rerolling all 1's for your hammer unit can be very powerful.

 

The GHs can have PW + MOTW + PF (1 base attack but you can hide him with wound allocation)

Add 1 WG with the PW

1 or 2 IC leading squad

 

Still packs a decent punch

 

did you mean: pp+MotW+PF? because the GH them selves can't have a PW and PF.

@Grey Mage - that is a very nasty unit. Thanks. I think I will proxy that one against my regular chaos opponent.

Thank you, I thought so- but my favorite part is that if you drop one PA WG that you can get two more PWs and put the whole group in a standard landraider if you prefer that variant, and in that realm BCs cant touch it, as their lower bodycount in the LR means they wont have the group attacks from a large squad to make up for denying armor saves.

hmmm well after just playing in back to back tourneys this weekend i have to say a lord on a thunderwolf and a squad of thunderwolfs with storm shields and one with a hammer. first tourney before putting them in i got 3 draws. Second i had 2 minor wins and a massacre and placed 3rd. They are amazing, i ran them next to a raider full of termies and people didnt know how to deal with them. This definitely gets my vote over a unit of terminators any day.

For 673 you can get the following ultra hammer unit:

 

Wolf lord on bike, belt of russ, talisman, necklace, frost weapon, bolt pistol - 200 points

 

wolf priest on bike with necklace - 145 points

 

7 swiftclaw bikers with melta, powerfist, multimelta attack bike - 250 points

 

wolf guard on bike with power fist, combi melta - 78 points.

 

This comes out to 673, and its ridiculously hard.

Honestly, for 650 points you should be able to get a couple of hammer units

 

What units would you suggest Wildfire? Two units would be more flexible and allow me to take on more than one enemy unit with my hammers. It would also cause my opponent problems on which unit to target first. Let me know which units you would use and I will consider them.

For 673 you can get the following ultra hammer unit:

 

Wolf lord on bike, belt of russ, talisman, necklace, frost weapon, bolt pistol - 200 points

 

wolf priest on bike with necklace - 145 points

 

7 swiftclaw bikers with melta, powerfist, multimelta attack bike - 250 points

 

wolf guard on bike with power fist, combi melta - 78 points.

 

This comes out to 673, and its ridiculously hard.

 

Now this is a cool unit. I was thinking about this very unit minus the wolf lord. I can see these guys ride up to a landraider, pop it with melta and then charge the contents. A good one two punch.

You would be better off spending the 800 odd points on 3 squads of 9 GH with rhino, mark, melta and standard, joined by a WG each with powerfist and combimelta. comes in at 729 points, and its fantastic value for what it does.

 

My thoughts exactly, I take three fully tooled up Grey Hunter units in Rhinos as my core choice and they are the ones who seem to do the steamrolling. My big scaries tend to be bullet magnets whilst the Grey Hunters close in, my usual set up is this:

 

3 Wolfguard: Powerfists, Combi-Meltas

 

8 Greyhunters: Melta, Powerfist, Wulfen, Banner

+ Rhino

 

8 Greyhunters: Melta, Powerfist, Wulfen, Banner

+ Rhino

 

8 Greyhunters: Melta, Powerfist, Wulfen, Banner -

+ Rhino

 

Comes in at about 730 points (ish), well worth every point if you ask me.

Honestly, for 650 points you should be able to get a couple of hammer units

 

What units would you suggest Wildfire? Two units would be more flexible and allow me to take on more than one enemy unit with my hammers. It would also cause my opponent problems on which unit to target first. Let me know which units you would use and I will consider them.

Well theres always:

1) Bjorn Fellhanded- 270pts.

2) 7 WG- 3x BP+PW, TDA+CML+2xLC, TDA+PF, TDA+TH+SS, Frostblade+BP- Drop Pod- 321pts.

 

Leaves you with 69pts leftover, wich could be a MM/HF Landspeeder, etc etc. You could also use it to give the PF termie an assault cannon if you have three wolf gaurd in your army already.... and a couple squad upgrades. Or you could upgrade some of the PW WG to have stormshield and lightning claw to take some low AP hits for the group.

Well if you're just looking for some nasty CC units, for 660 you could get a Iron Priest w/thunderwolf and 4x cyberwolves, and two squads of 4x thunderwolf cavalry w/storm shield x1, powerfist x1, and meltabombs x1. That's THREE hammer units. Or you could go for 2 squads of thunderwolf calvalry x3, storm shield x1, power fist x1, and a Wolf Lord w/frost weapon, belt of russ, thunderwolf, meltabombs, saga of the bear for 645

 

But as I said, what's in the rest of your list? Synergy is important in army lists.

But as I said, what's in the rest of your list? Synergy is important in army lists.

 

You are correct. Synergy is very important. What I am trying to do is get the best hammer possible and then build an army around it. I figured 650 points to be a good place to start. My play group usually plays 1500 points. So that would give me about 850 points to build supporting units. As for the thunderwolf cav. I have never used them. They look good on paper but I don't know their true effectiveness. I may give a unit a try in my next game using swift claws as proxy.

 

@grey Mage - You gave me a fun idea. Use Bjorn and two other venerable dreads. They can slog up the middle of the field and be within range of anything. ;) Assault cannons and heavy flamers for everyone. :P Would be very fun. And very tough.

The hammer unit I run in 1500 is well over 800pts leaving me without much else in my force but it almost single handedly kills everything in my opponents armies. (I live in rural Scotland, there are only 4 opponents. And half of them are younger than me and I'm 15) It goes something like this:

 

Land Raider Phobos/Godhammer

Wolf Lord: Saga WB, Frosty, storm bolter, bolt pistol, runic armour, belt of russ.

Arjac Rockfist :)

3x WG: 1x duel WC + 2x FB, SB

 

Its a small unit so it can fit in the Raider but its dead 'Ard. :lol:

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