Vingar Posted December 13, 2009 Share Posted December 13, 2009 As the topic says. I'm planning to get a 5 man Skyclaws pack with Power Weapon, Meltagun and MotW led by a Wolf Priest with jump pack and a combi melta. With him leading them I can shoot my melta when i'm 6" from the target and his combi-melta will surely help. Power weapon, MotW on skyclaws and Crozius on the priest are great for dealing with infantry of any sort. What are you thoughts about this? I'm going to use it in some 1000-1250 point games, maybe 1500 later. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/ Share on other sites More sharing options...
Wolf Guard Dan Posted December 13, 2009 Share Posted December 13, 2009 Looks good to me. I would probably add more sky claws to the group tho. That will be the number one target in the first turn. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214185 Share on other sites More sharing options...
Vingar Posted December 13, 2009 Author Share Posted December 13, 2009 They're pretty expensive tho :/. Also, is it possible to use deep strike with this pack? Dropping somewhere behind enemy lines would surely do a mess combined with scouts OBEL. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214211 Share on other sites More sharing options...
TheLastHuzzah Posted December 13, 2009 Share Posted December 13, 2009 Vingar, Don't quote me on this, but I believe you can, read the information on jump packs in the wargear section. At the moment, I'm too lazy to walk downstairs to get my SW codex, but I just grabbed my SM codex and it says that they can in the jump pack wargear entry. Do note though, they will be taking at least 1 round of fire and possibly assaulted if you pick that option. Only the Vanguard vets can assault from deep strike(perhaps units in another army as well, but only know tau & SW/SM very well). -Huzzah Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214227 Share on other sites More sharing options...
Lokkan Of The Long Hall Posted December 13, 2009 Share Posted December 13, 2009 Definatly, i've been taking 10 with a Wolf Priest and a Powerfist. They're a really powerful unit, although any less than 8 decreases they're impact considerably. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214265 Share on other sites More sharing options...
Ullr Direfang Posted December 13, 2009 Share Posted December 13, 2009 They're pretty expensive tho :/. here me showing age, skyclaws are not expensive... they were 30 points in the last 'dex Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214276 Share on other sites More sharing options...
ahorsecalledwar Posted December 13, 2009 Share Posted December 13, 2009 I have this set up in a 1500 point army and would strongley recomend that you dont take a 5 man pack. Its to small and people know that BC are the bomb. Add more(like i have) and your gona own Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214299 Share on other sites More sharing options...
Jonny Wolf Posted December 13, 2009 Share Posted December 13, 2009 They're pretty expensive tho :/. here me showing age, skyclaws are not expensive... they were 30 points in the last 'dex Praise Russ that changed! Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214309 Share on other sites More sharing options...
nurglespuss Posted December 13, 2009 Share Posted December 13, 2009 I'm going with a similar setup: 6 sky claws, with powerfist wolf priest with melta bombs battle leader with melta bombs and twing wolf claws Its expensive, but it'll look cool ;) combined with a razor back containing bloodclaws, and a drop podded dread, I think it'll do ok! :) Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214318 Share on other sites More sharing options...
ahorsecalledwar Posted December 13, 2009 Share Posted December 13, 2009 nice facebook btw BUT like i say make it bigger ;) Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214333 Share on other sites More sharing options...
Valerian Posted December 14, 2009 Share Posted December 14, 2009 They're pretty expensive tho :/. At only 18 points each they are not at all expensive. Get a few more; 5 is not enough. Also, is it possible to use deep strike with this pack? Dropping somewhere behind enemy lines would surely do a mess combined with scouts OBEL. Yes, they can Deep Strike. There are risks though (Mishap table and Dangerous Terrain Checks) so be careful where you try to place them. It'd be bad to try to land them behind your enemy and have them scatter off of the table. It's usually better just to deploy them as normal. Jump for a Turn behind some cover. Then Jump and Assault in the next turn. V Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214512 Share on other sites More sharing options...
Streamdragon Posted December 14, 2009 Share Posted December 14, 2009 I ran a squad of these in a game over the weekend. Other than my choosing a bad unit to charge (death guard X( ), they definitely were worth the points. They're only 3 points more than a normal Blood Claw, effectively 3 points for the Jump Pack. Blood Claws getting to reroll attacks on the charge (where they're getting +2 attacks!), AND be Fearless is an amazing assault unit. The MotW and PF both do an excellent job of keeping you competitive with units that have tough saves. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214522 Share on other sites More sharing options...
SamaNagol Posted December 14, 2009 Share Posted December 14, 2009 At 18pts each and with no transport, in 5th Edition with the proliferation of weapons that strip Marines of their save it is well worth taking a larger number of Jump Pack marines. Running them behind 6 man Grey Hunter Squads in Razorbacks as mobile cover is a viable tactic. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214528 Share on other sites More sharing options...
Grey Mage Posted December 14, 2009 Share Posted December 14, 2009 Id only take them in a full squad- if your taking a unit that relies on sheer number of attacks you owe it to yourself to make sure they have the numbers to get those attacks. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214627 Share on other sites More sharing options...
Vingar Posted December 14, 2009 Author Share Posted December 14, 2009 Ok, I'll get 5 more jump packs and a space wolf pack soon then :lol: thanks for the advice everyone, I'm starting to shape a cool army for small and medium battles. I owe you a beer! Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2214884 Share on other sites More sharing options...
Geirulfr Frostmoon Posted December 14, 2009 Share Posted December 14, 2009 I ran a squad of these in a game over the weekend. Other than my choosing a bad unit to charge (death guard X( ), they definitely were worth the points. They're only 3 points more than a normal Blood Claw, effectively 3 points for the Jump Pack. Blood Claws getting to reroll attacks on the charge (where they're getting +2 attacks!), AND be Fearless is an amazing assault unit. The MotW and PF both do an excellent job of keeping you competitive with units that have tough saves. Um, perhaps this might be a newbie question but how does the Blood/Sky Claws get fearless? From what I saw in the codex, they just got the +2 attack charge and headstrong which makes them assault any enemy within 6" of them if they don't have a leader around. And according to the rulebook, even with a Wolf Priest he doesn't confer the fearless to the Claws unless i'm missing something the last time I've read it because if they do get fearless, I am going to try and make room in my list for a group of them. ^_^ Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215274 Share on other sites More sharing options...
Thorgad Posted December 14, 2009 Share Posted December 14, 2009 *snip*Um, perhaps this might be a newbie question but how does the Blood/Sky Claws get fearless? *snip* Space Wolves Codex 5th ed, Page 35. The Wolf Priests' Fang of Morkai make all models in the same squad as a Wolf Priest count as Fearless. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215328 Share on other sites More sharing options...
Geirulfr Frostmoon Posted December 14, 2009 Share Posted December 14, 2009 Ugh, can't believe I missed that section. But thanks for that bit. Now I can put to good use some of those assault marines that have been gathering some dust in the corner and get myself a wolf priest as well. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215339 Share on other sites More sharing options...
neonwolf Posted December 14, 2009 Share Posted December 14, 2009 I used a pack of 10 with MotW, Power Weapon, Plasma Pistol, and a Wolf Priest with a Plasma Pistol in a game recently. They were holding a rear objective when a full 10-man TDA squad DS'ed near them. Got lucky and the Termies weren't close enough to assault so I got the Furious Charge bonus in the next turn. After 1 turn of shooting/assault and a second turn of CC those 10 Skyclaws and 1 Wolf Priest accounted for 8 Terminators. The battle ended with the Wolf Priest still facing off against 2 Terminators. I was extremely impressed with them and their performance. Granted my opponent had horrible luck with his dice which may have contributed to their effectiveness, but still.... Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215373 Share on other sites More sharing options...
Prophecy Posted December 14, 2009 Share Posted December 14, 2009 Maybe I'm missing something now, but where does it say we get Furious Charge? If I recall correctly, isn't FC +1S and +1I? We have beserk charge, which gives us +2A on the charge... Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215386 Share on other sites More sharing options...
neonwolf Posted December 14, 2009 Share Posted December 14, 2009 Maybe I'm missing something now, but where does it say we get Furious Charge? If I recall correctly, isn't FC +1S and +1I? We have beserk charge, which gives us +2A on the charge... You are correct on both counts. I mistyped. :D Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215444 Share on other sites More sharing options...
Prophecy Posted December 15, 2009 Share Posted December 15, 2009 Just making sure. Now, we do get FC if we take Ragnar (man, he is an awesome IC). *sigh* I think I need to play apocalypse. I want to run an army including Bjorn, Njal, Ragnar, Arjac and Lukas. Unfortunately, that's about ALL I can run. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215514 Share on other sites More sharing options...
Wildfire Posted December 15, 2009 Share Posted December 15, 2009 I don't think that skyclaws are a bad unit, really. I just think that they're overshadowed by some of the other FA choices, expecially with the hit that jumpackers and jetbikers took with 5th. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215557 Share on other sites More sharing options...
Prophecy Posted December 15, 2009 Share Posted December 15, 2009 I dunno. You have to take enough to make their relative squishiness and low WS worth it, but I find a squad led by a wolf priest is scarily effective and a lot of fun. It's definitely a precision instrument; you point it at something and don't expect it to live much longer than it takes to kill it, but they've always pulled their weight for me. Course, that's only because my TWC isn't painted and ready to go yet... Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215575 Share on other sites More sharing options...
SamaNagol Posted December 15, 2009 Share Posted December 15, 2009 3 pts for the jump pack MINUS them being troops choices. The reason they are seen so rarely is because strong assault units in transports which count as scoring are a no-brainer compared to strong assault squads in no transport that can move a bit further. Link to comment https://bolterandchainsword.com/topic/187167-skyclaws-wolf-priest-with-jump-pack/#findComment-2215576 Share on other sites More sharing options...
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