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What to use my drop pods with?


Grim Dog Studios

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For christmas im getting two battleforce sets,terminator wolf guard set and a wolf priest.

I dont know what to use the drop pods with.

I was thinking one for the terminators, that will probaly have TH + SS, and one for 10 grey hunters?

Would these be suitable options?

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well for a start i don't think full TH/SS squads are viable...one fluff wise, to point wise.....especially when Drop Pods, and having to soak up fire for a turn......

in drop pods, if using offensively, you really want hard hitting units (like Logan with Long Fangs, combi-plasma/melta Wolf guard...) if you use them for Grey Hunters, i would say put Melta's in the squad, since there close range.... or a shooty Wolf guard unit.... (if you modify a rune Priest, there pretty good in Drop Pods, with JOTWW right along the enemy line :))

personally I'd go with the terminators, its what I'll be doing, 4 and a wolf guard HQ, all with combi plasmas DS 12" from an enemy unit, ouch times.

 

and I guess the grey hunters, but I still prefer the wolf guard over the second plasma, and having enough to go in razorbacks, I don't really like the whole DS'ing LD 8 marines with no cover 12" from an enemy

I think they would. I always use my drop pods for my dread and Wolfguard, and in bigger games even for GH. Be careful with termies with TH+SS. They are very expensive (23 pts more per model). A vanilla space marine player can put in a 5 termies + a dreadnought for the same price. Something to think about.

Dont overspecialize your WG squads- you have ALOT of options with the new kit, use them! 2x LC is great, combiweapons are amazing, frost blades arent bad.... WC+SS packs alot of punch for 2/3 the price of TH+SS... etc.

 

As for DPs Id say 1 WG and 1 GH is a good way to go- but frankly I think should be all DPing or all slogging, not a mix of the two.

As for DPs Id say 1 WG and 1 GH is a good way to go- but frankly I think should be all DPing or all slogging, not a mix of the two.

Interesting point Grey Mage. Do you think it reduces the effectiveness of the army as a whole in tournaments and one off games? If so why?

 

I use a mix, but I can't boast of winning all the time. In fact I have more draws than wins and more wins than loses. This is why Im asking in fact. (To be fair on myself I don't play tournaments just campaigns with narrative scenarios).

As for DPs Id say 1 WG and 1 GH is a good way to go- but frankly I think should be all DPing or all slogging, not a mix of the two.

Interesting point Grey Mage. Do you think it reduces the effectiveness of the army as a whole in tournaments and one off games? If so why?

 

I use a mix, but I can't boast of winning all the time. In fact I have more draws than wins and more wins than loses. This is why Im asking in fact. (To be fair on myself I don't play tournaments just campaigns with narrative scenarios).

Its because DPs are used, normally, to get yourself close to the enemy... and the models hes listed off wont be giving him alot of ranged firpower like longfangs and predators, nor speed like swiftclaws and speeders. Because of that ones dividing there forces for the enemy if one runs such a list.

 

Dividing your forces means that youve done half their work for them, pulling alot of draws out of that means your a good player. If one was a great player, they wouldnt do it to begin with.

As for DPs Id say 1 WG and 1 GH is a good way to go- but frankly I think should be all DPing or all slogging, not a mix of the two.

Interesting point Grey Mage. Do you think it reduces the effectiveness of the army as a whole in tournaments and one off games? If so why?

 

I use a mix, but I can't boast of winning all the time. In fact I have more draws than wins and more wins than loses. This is why Im asking in fact. (To be fair on myself I don't play tournaments just campaigns with narrative scenarios).

Its because DPs are used, normally, to get yourself close to the enemy... and the models hes listed off wont be giving him alot of ranged firpower like longfangs and predators, nor speed like swiftclaws and speeders. Because of that ones dividing there forces for the enemy if one runs such a list.

 

Dividing your forces means that youve done half their work for them, pulling alot of draws out of that means your a good player. If one was a great player, they wouldn't do it to begin with.

Fair enough, I agree with you on this point, when taking into account the army he is fielding. Your knowledge of rules is better than mine, and I see how w.r.t. game mechanics 'dividing forces' in the 40K system might not be a such a bright idea. And in general, dividing forces is not good strategy in any wargame system.

 

Having said that, I don't always agree that one shouldn't divide his forces, especially when you play scenarios in a campaign or a one off game where terrain favours this tactic. Some of the greatest victories came about by 'dividing forces'. One example that comes to mind is General Lee's victory at the 'Battle of Chancellorsville' (if I remember correctly he was even outnumbered when dividing his forces, but I stand to be corrected), as well as two others I can't remember at the moment. This is one of the joys of playing a scenario, especially when trying to replicate actually battles. As you indicated, it might not always be feasible due to the limits of the game mechanics of 40K. In fact that is were scenario rules should come in to facilitate.

 

Anyways, thanks for calling me a good player (even though you shattered my ego by indicating I'm not a great one :) ). :lol:

 

Thanks

 

NR

He was in fact outnumbered, and did quite well for himself... but that was the story of that war. Note, it was more like two armies fighting in that case, as he was still relying on "stonewall" jackson.

 

Anyways, Im not saying spliting up and harrying your opponent, or preforming a pincer movement, or hammer and anvil... etc etc isnt a great idea. Im just saying that splitting up shouldnt be your basic strategy.

 

And note: I wasnt saying your not a great player, cause frankly I dont know that. What I do know is your a good player if you can pull a draw out of such a game reliably, becaused youd have to be a good player to do that. If your two forces are able to support each other and work in tandem despite being divided, then you may very well be a great player... Id have to throw down with you to be sure. :)

 

Speaking of wich, give me a PM if your ever in MT.

I might get a dread, so would just some regular termis and a dread do ok in them?

 

I've found that a Venerable Dreadnought with a Multimelta and Extra Armor does well in a drop pod. The DP gets you close enough (generally speaking) to use the Melta special rule, and a Vene. Dread can actually take a good amount of fire and survive. The DP providing a bit of LoS blocking cover doesn't hurt either ;)

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