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Murderous Hurricane rules discussion


antique_nova

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This power affects units. So you use the power on a enemy unit with a independent character in there. He splits off and takes his dangerous terrain test and difficult terrain test when splitting from the unit.

Assumming he survives which he/it/she will. They proceed to run in the shooting phase, because they are not part of that unit anymore, that does mean that they are no longer affected by MH?

Also, failing dangerous terrain test, you lose a wound don't you and not the model? ( just forgot about that part )

 

thanks

antique_nova

as for the first, my guess is that the IC would still be affected as they were affected when the power was used. But it is only a guess.

 

This.

 

Was the power cast on him? Yes. Therefore, it's still there and doen't disappear just because he leave the units.

when an IC moves within 2" of a unit he becomes a part of it. at any point during the movement phase he can leae the unit by moving more than 2" away from them. if at the end of the movement phase he is still within 2" he is part of that unit and will be affected by any shooting the unit takes, plu be subject to any morale tests the unit is forced to take. likewise he is slowed by difficult terrain and must test for dangerous terrain if the unit is also slowed/passes through dangerous terrain.

the only time an IC does not count as part of the unit whilst he is within 2" of them, is when attacks are made during close combat. at this point he is treated as a seperate unit and so can be attacked seperately. after all attacks have been made he is again part of the unit.

 

so yes, an IC in a unit targetted with murderous hurricane will be hit as well. he will also be required to take a dangerous terrain check as per the MH rules.

 

as stated when you fail a dangerous terrain check each failure results in a model losing one wound with no saves allowed. multi wound models still only suffer one wound.

i am confused on the part that as soon as he is within 2 inches of another unit he is automatically part of it, if he can be part of it. i thought that you had to declare whether the IC is eaither leaving or joining the unit?

thanks

antique_nova

i am confused on the part that as soon as he is within 2 inches of another unit he is automatically part of it, if he can be part of it. i thought that you had to declare whether the IC is eaither leaving or joining the unit?

thanks

antique_nova

Not in 5th. If you are within 2 inches of a unit, you join it. To leave it, you have to move more than 2 inches away. Only time you need to declare is if you end up within 2 inches of more than 1 unit, then you need to say which unit you joined.

but that seems unsporting like. however, i am assuming that if your IC is within 2 inches of another unit, that he can join, and doesn't want to. you have to declare it don't you?

thanks

antique_nova

If he ends his movement phase within 2 inches, he joins. If you don't want him to join, keep him more than 2 inches away.

its to stop IC hiding in the middle of units without joining them. Imagine you have a support character like a libraian, and stad him in the middle of a tactical unit. hes getting cover from incoming fire due to bodies in front of him but if the unit gets assaulted he is free to walk away as he was not joined to them.

now if you want to do something similar you need to keep him out of the 2" coherency of the unit.

 

it means you can have characters walking around but they are more exposed to infiltrating/outflanking/deep striking enemies as they don't have the meatshields around.

 

p 48 BRB

 

'In order to join a unit, an IC simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their movement phase. If the character is within 2" of more than one unit at the end of its movement phase, the player must declare which unit it is joining. If a character does not intend to (or cannot) join a unit, it must remain more than 2" away from it at the end of the movement phase. This is to make it clear to the opponent if the character has joined a unit or not. Note that after a charcter joins a unit that unit may move no further that movement phase'.

what about lash? does lash ignore this part of the rule?

 

Note that after a charcter joins a unit that unit may move no further that movement phase'.

 

thanks

antique_nova

I'm not sure I understand the question. Lash occurs in the opponent's turn, not your own. The IC joins a unit on his turn, can not leave them until his next turn. Whateverhappens to the unit in between affects him too (such as Lash)

it says movement phase, not your movement phrase. so it you follow it raw wise, you could force IC to join squads with lash.

thanks

antique_nova

It says 'In order to join a unit, an IC simply has to move so that he is within the 2" coherency distance of a friendly unit at the end of their movement phase."

 

Lash is oppontent's movement phase. You can't use lash to force an IC to join a squad.

aaa you hadn't put on the rule word for word. you put the movement phrase. not their movement phase. now i feel better :).

thanks

antique_nova

Besides- it wouldnt work anyways- you cant lash someone out of coherency and you cant target the IC whos joined to another squad.

what the rule means is that you can'y move a character into a uni, have them join it and then move the unit as that would force the character to move more than the 6" he is allowed.

 

note the rule says THAT movement phase, so anything that happens in the opponents turn, or in the shooting phase (like running) is allowed

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