nurglespuss Posted December 16, 2009 Share Posted December 16, 2009 Hi guys, just back from gamesclub, and had a quick pickup game with our local Ork player. He took: Ork slugga boys, nob with power claw (big unit) Ork slugga boys, nob with power claw (big unit) Nob squad (big unit) Weird boy Grots and slaver Huge lottas squad, with mech with big-random gun (HUGE unit!! threw out masses of fire power!!) Nobz bikers 3 deth koptas I took: Wolflord, thunderwolf, frost blade, storm shield, saga of the bear = 235 Rune priest, master of runes, terminator armour, chooser of the slain = 180 Battle leader, jump pack, wolf claws, saga of the warrior born = 170 Battle leader, bike, powerfist, saga of the beast slayer = 140 Venerable dreadnought, assault cannon, heavy flamer, extra armour = 190 Dreadnought, 2x twin autocannons = 125 10 x grey hunters, flamer, meltagun, powerfist = 175 5 x grey hunters = 75 6 blood claws, power weapon, razorback, twin assault cannon = 180 5 x skyclaws = 90 5 x longfangs, 1 lascannon, 2 plasma cannons, 1 missile launcher = 150 4 x longfangs, 2 missile launchers, 1 lascannon = 105 = 1815 The battle was supposed to be ~1500 so you can guess where I went wrong. I had about 5 mins to throw a quick list together, so just grabbed the units I wanted to try, plus a few gap fillers, looked fine on paper at the time! and was still much smaller than the Ork army! bah that'll teach me to plan better next time!! REPORT: OK well, the game started off badly for me thanks to excellent psychic power rolling for my opponent, who moved his forces forward almost immediatly into near assault range, the lootas in a building in the far corner, had LOS to the entire board, and pummeled me vigorously! However, things weren't bad. The mission was annihilation. Stars of the show: 5 skyclaws and wolfguard battle leader - charged a huge unit of boys, and killed 9 in the first turn of combat, things would have gone much better, had i not then failed 5 armour saves! however battle leader clung in for another turn. Twin assault cannon razor back, a real move forward & fire piece, shielding a battle leader and blood claws as they advanced. Ven. Dread - held up a unit of orks for most of the game, before eventually exploding, killing even more. But the legends for me were: Grey hunters taking shooting and charge from deth koptas, counterattacking, wiping them out. Rune priest, taking charge from nobz bikers, counter attacking, and also wiping the 2 remaining bikers out! I still lost on kill points (6-3) but it was a real eyeopener. Space wolves do well agains aggressive armies. Till next time! use a calculator! Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/ Share on other sites More sharing options...
Vash113 Posted December 16, 2009 Share Posted December 16, 2009 My brother fields a similar Ork army. It's not so hard to face if you remember to keep special units and upgrades on the cheap and pack in the Grey Hunters and Blood Claws. Skyclaws lack numbers and what you need often is numbers. In masses of close combat where you're up against a numerically superior army the ability to put out twice as many attacks and twice as many wounds is far better than having a handful of tough models. After all Power Klaws excell at killing just those kinds of units anyway and a Wolf Lord on Thunderwolf is unlikely to be able to carve through 20 boyz before the Nob rips him to pieces with a Power Klaw and the Orks are most likely quite a bit cheaper points wise. I like to have a front rank of Grey Hunters whose higher weapon skill helps them counter-attack effectively when the green tide reaches them. Stall the Ork assault and then rip them to shreds with a charge from a ton of Blood Claws. Lootas put out a nasty bit of firepower but lack the close combat prowess of many other Ork Elite Choices, some scouts coming from behind them would likely help get rid of that unit. Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2217698 Share on other sites More sharing options...
nurglespuss Posted December 16, 2009 Author Share Posted December 16, 2009 Hi Cheers for the advice ;) I'll keep the sky claws a small force, as I don't want an assaulting army. The wolflord did very well, and didnt take a wound all game, basically, as far as fire targets go, he's pretty far down the list, as the enemy is thinking the same, that he'll die easy, but he's very capable! and if he dies he dies! its the troops that'll win me the game :P Problem with wolf scouts is fitting them in, I always field a minimum of 2 dreads, and if its a choice between wolfguard and scouts.. well, wolf guard it is! I think i could do with a few twin heavy bolter land speeders.... Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2217728 Share on other sites More sharing options...
Chodjinn Posted December 16, 2009 Share Posted December 16, 2009 You've essentailly 5 HQ there with the ven dread, I think that's way too much for the points cost IMO. Drop one for more troops, or if you want to keep two dreads drop the ven to standard and drop a battle leader. I really don't think master of the runes is worth it, that's more than 3 more GHs! More bodies is always needed I think! Good choice with the long fangs tho, I think I'll be fielding two similar squads in anything over 1k when I get going. Still have got room for scouts in any of my lists tho. Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2217750 Share on other sites More sharing options...
nurglespuss Posted December 17, 2009 Author Share Posted December 17, 2009 Yeah i normally don't go that character heavy, I just had new models to try out before christmas :P The dread is normally a 'normal' dread, and i usually have 2 battle leaders and a rune priest (not master of runes). However, the master of runes was well worth it! cracking off living lightning and jaws of the world wolf every turn! killed about ten models! which is fine by me! Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218098 Share on other sites More sharing options...
Vash113 Posted December 17, 2009 Share Posted December 17, 2009 I'd deffinitely consider dropping a Dread for the Scouts, at least sometimes if not every time. I've always found Wolf Scouts to be an impressive asset that rarely lets me down... not like Space Marine Scouts... :P Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218107 Share on other sites More sharing options...
Chodjinn Posted December 17, 2009 Share Posted December 17, 2009 Can someone point me in the direction of the Master of the Runes entry in the codex? I spent like 20mins last night trying to find it and failed! I thought it granted the bearer use of all powers, not the ability to cast two per turn, that's way more impressive! cheers Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218147 Share on other sites More sharing options...
nurglespuss Posted December 17, 2009 Author Share Posted December 17, 2009 I like the idea of scouts, problem is the models, they're so awful, and I'm not willing to pay out for the decent 2nd ed ones. I love normal marine scouts! I usually take a squad with shotguns! (another reason not to take wolf scouts). I've got some bad-cheese memories of opponents who took them under the previous codex, so still coming to terms with their use, plus as I'm using Gunnar Redmoons great company, I'm not sure they fit! Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218151 Share on other sites More sharing options...
Wildfire Posted December 17, 2009 Share Posted December 17, 2009 Can someone point me in the direction of the Master of the Runes entry in the codex? I spent like 20mins last night trying to find it and failed! I thought it granted the bearer use of all powers, not the ability to cast two per turn, that's way more impressive! cheers Pg 37, first paragraph. It's confusing, becuase it's not acutally under the Rune Priest entry. I had to search for it a couple times myself. Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218164 Share on other sites More sharing options...
TiguriusX Posted December 17, 2009 Share Posted December 17, 2009 Yeah i normally don't go that character heavy, I just had new models to try out before christmas :) The dread is normally a 'normal' dread, and i usually have 2 battle leaders and a rune priest (not master of runes). However, the master of runes was well worth it! cracking off living lightning and jaws of the world wolf every turn! killed about ten models! which is fine by me! I thought you could only cast 1 psychic shooting attack per turn (BRB p. 50)? If that is true MOTR only allows for simulcasting for shooting + Tempest or Storm caller...or you can use extra power for instant kill with force weapon when you charge You used too many points AND abused rune priest ;) Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218196 Share on other sites More sharing options...
nurglespuss Posted December 17, 2009 Author Share Posted December 17, 2009 Oh bloomin 'ell! Missed that one as wel!! I honestly didn't know that :) hmmmm in which case, looks like I'll definately be dropping master of the runes... Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218204 Share on other sites More sharing options...
Chodjinn Posted December 17, 2009 Share Posted December 17, 2009 master of the runes would be good for footslogging; storm caller for cover plus anything else. Link to comment https://bolterandchainsword.com/topic/187443-third-battle-this-time-against-orks/#findComment-2218764 Share on other sites More sharing options...
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