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Anyone used/using Allies with their SW army?


Thylacine

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HI.

 

One of the local tournament power-gamers looks to be using Space Wolves this year and I am sure he will milk the codex for all its cheese.

 

Would you think of using these allies in your troops choice? That's some mobile pain for not a lot of points and they can sit on objectives.

 

9x Allied DH Stormtroopers ,2 meltagun’s 1x Chimera Multilaser (HB) points 165.

 

8x Allied DH Stormtroopers ,2 plasmaguns’s 1x Chimera , Autocanon (HB) points 160

 

I had a feeling that if you used DH's you needed a DH HQ but that could be just for GHT's

 

Also thoughts on a V-Dread in a DP with two T-L Auto-Cannons, nastiness from FW! points 220

 

 

Thanks

The owner is not into fluff just winning as many games as possible, I will PM you a copy of his list.

 

 

 

if i was to do any of those i would go with the dred. that is me though. it isn't fluffy to have allies really, and that is how i tend to run my wolves.
It's hard to stomach taking Inq stormtroopers in chimeras with the new stormtroopers and cheaper chimeras in the IG 'dex. Are they worth taking? Maybe, if all you're looking for is a suicide melta squad. Otherwise they just don't have the resiliance of a GH squad. If I recall correctly, the cost of a 5 man Inq ST squad w/melta x2 and chimera is 140. For 163 you can get a 5 man GH squad w/melta and a WG w/pfist and combiweapon in a razorback. Seems to me like the GH squad is superior in nearly every way.
How can it not be fluffy when SW are frequently sent in to reinforce units already on planet?

 

usually those troops on planets are IG or local militia forces pressed into service by the local government, so they more then likely would have carapace armor or hellguns. it is just my opinion though.

Cuz the SW don't like the inquisition. We'd probably let all those -=][=- knuckeheads get smoked and then deploy to protect any civilians. Of course we have worked with them before because there are good guys in any group that are known to be pigheaded.

 

If he is going to be running those units why not just play a full demon hunters force. I probably would not run any allied stormtroopers in a SW force. There is just too much stuff in our dex that I would rather field. Storm troopers? Ehhhh

For allies I use assassins some times, but my all time favorite allies are my inquisitor with 2 daemonhosts (you can get up to 3 and they count as a single elite choice).

 

The inquisitor carries power armor, power weapon and incinerator (I only use him because he is a most to use the daemonhosts, duh). For the daemonhosts I use 2 Wulfen models I got on ebay (quite expensive models I'll let you know) and let me tell you this guys rule! and also make perfect sense (and fluff) for any SW army. S6, 4W, D6A, Inv4+Save, Fearless, may Deep Strike (even if not allowed), and a table of psyker nastiness that goes from S3 AP2 ordinance template to Pinning tests to every model within 12", etc, etc. All for 85pts each... aahh perfect.

 

They are the perfect distraction for the best infantry in the game (IMHO), the Grey Hunters. I like to play with full 6 options of GH with 10 models each, 2 with drop pods and 2 with rhinos, the other 2 just hold objectives or run towards the enemy depends on the game.

 

All in all, they are some times unreliable, but boy do I have a great time using them.

well since my fluff of my 13th company (one of the smaller splinter companies of the original 13th) has been in touch with one of the SW friendly inquisitor and has received help from them (as they too are sent into the warp for search for Russ) , normally i would take the inquisitor lord with a assassin or a squad of grey knights as allies
I'm fairly certain GK aren't allowed to help SWs. There's a list somewhere of who they can and can't support. Assassins are always good (Callidus is totally worth it just for "A Word In Your Ear") and Inquisitory lords are nothing to scoff at. Neither are sisters. Especially if you're running skyclaws, they support each other very well.
I'm fairly certain GK aren't allowed to help SWs. There's a list somewhere of who they can and can't support. Assassins are always good (Callidus is totally worth it just for "A Word In Your Ear") and Inquisitory lords are nothing to scoff at. Neither are sisters. Especially if you're running skyclaws, they support each other very well.

 

 

No DH are perfectly able to be allied with SW as described in the list on p. 21 of the DH codex.

I'm fairly certain GK aren't allowed to help SWs. There's a list somewhere of who they can and can't support. Assassins are always good (Callidus is totally worth it just for "A Word In Your Ear") and Inquisitory lords are nothing to scoff at. Neither are sisters. Especially if you're running skyclaws, they support each other very well.

 

 

No DH are perfectly able to be allied with SW as described in the list on p. 21 of the DH codex.

 

I think Prophecy was thinking the reverse of taking allied space marines in a DH army, same idea, just different.

I'm fairly certain GK aren't allowed to help SWs. There's a list somewhere of who they can and can't support. Assassins are always good (Callidus is totally worth it just for "A Word In Your Ear") and Inquisitory lords are nothing to scoff at. Neither are sisters. Especially if you're running skyclaws, they support each other very well.

 

 

No DH are perfectly able to be allied with SW as described in the list on p. 21 of the DH codex.

 

I think Prophecy was thinking the reverse of taking allied space marines in a DH army, same idea, just different.

 

 

Perhaps my bad, but he says "GK aren´t allowed to help SWs" and not "SWs to help GK" :)

I feel like Fluff-wise, there's no reason that Space Wolves wouldn't work with an individual Inquisitor provided that he or she was tactful enough not to mention the Canis Helix, the Thirteenth Company, divergent religious beliefs, the last several centuries of unpaid genotax, or any recent Exterminatuses carried out on undeserving populations due to drunken bets, and didn't touch the pile of chew toys in the corner of battle barge. Nobody touches those without losing a hand.

 

-Stormshrug

I feel like Fluff-wise, there's no reason that Space Wolves wouldn't work with an individual Inquisitor provided that he or she was tactful enough not to mention the Canis Helix, the Thirteenth Company, divergent religious beliefs, the last several centuries of unpaid genotax, or any recent Exterminatuses carried out on undeserving populations due to drunken bets, and didn't touch the pile of chew toys in the corner of battle barge. Nobody touches those without losing a hand.

 

-Stormshrug

 

 

And they have no qualms with the Grey Knights, at least as long as Logan is in charge.

Why would I use ISTs if for just 1 pt more I could use Sisters of battle?

 

And a vendread in a DP with TLAC? Unless your running all DPs for the fluff thats a waste of a perfectly good transport.

 

The dread can walk off the pod and shoot! It is resiliant enough to last a couple of turns unless assaulted ASAP! Having an enemy dread walk up and down your back line targeting vehicles that moved of the line so that the OBEL scouts can't hit them may be a good idea. I am sure that a lot of thought went into that choice.

 

Not sure about sisters, how would you have them arrive? Which squads? More information required!

Why would I use ISTs if for just 1 pt more I could use Sisters of battle?

 

And a vendread in a DP with TLAC? Unless your running all DPs for the fluff thats a waste of a perfectly good transport.

 

The dread can walk off the pod and shoot! It is resiliant enough to last a couple of turns unless assaulted ASAP! Having an enemy dread walk up and down your back line targeting vehicles that moved of the line so that the OBEL scouts can't hit them may be a good idea. I am sure that a lot of thought went into that choice.

 

Not sure about sisters, how would you have them arrive? Which squads? More information required!

Of course it can walk out the pod and shoot... but why? It can just as easily walk accross the board and shoot too! And then itll be out of melta range.

 

As for sisters... Id footslog them. One Squad, 20 strong, 2 Stormbolters, with a Veteran Sister Superior with a book of St Lucious and a combi-melta. Gets you a Faith Point to use with them, stubborn leadership 9, and is scoring for a mere 264pts- oh, and thats 22 bolter shots going downrange with marine ballistic skill.

That Faith Point means that once a game you can autorally them, no matter how few, or you can give them all rending for a turn, or give them all Str 5, at Initiative 1.... as examples.

 

Probly one of the best objective campers in the game really. And with 20 wounds its not going anywhere soon... Ive even used such a squad daisychained to capture no fewer than four objectives in a single game as all my GHs locked up the enemy in assault!

 

The other good option is for Seraphim, of wich you can have one squad- they do a great job as a harrassment unit, and these "Valkyries" were standard additions to my army in larger games before skyclaws became an affordable option- two flamers, two twinlinked bolters, and a melta-pistol+PW comes in at 159pts, with hit and run and WS/I 4. Not bad at all eh?

I had thought of using Assassins in 3rd ed, then 4th ed came out and it was not allowed. Grey Knight Terminators and their HQ filling just one Elite slot was another thought, I have the GKT's sitting on the shelf still in their box.

 

When SOB were mentioned my mind went straight to Seraphim, they can be dead mean at times. I have just dug out my Daemonhunters codex and I intend to have a good look at it tonight.

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