biglou666 Posted December 17, 2009 Share Posted December 17, 2009 hi guys, ive been playin wih marines for 3 years now and was thinking of starting chaos. had a look at the codex, and everything seems really interesting (if a bit more expensive, poinswise). just wondering, how should i start an army, im not looking to get more than 1000 pts, and i also have to come up with a 650 list for a tourney. thanks. ps, noise marines really caught my eye. are they any good in paticular? :tu: Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/ Share on other sites More sharing options...
Requiemnex Posted December 17, 2009 Share Posted December 17, 2009 As with most units when it comes to "Are they good" It is a matter of play style.. If you want a shooty army that can shoot while they walk in and then close combat whatever is left. Noise Marines are sort of that play style. If you want to play chaos... My suggestion would be ignore any fluff book out there and just make your army based off whatever is in the codex.. Currently there is WAY too much contradictory fluff in the codex and in the books and even other codex. You could field a pretty nice army for 1000 points. Something that will be fun and worthy of a tourny. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218504 Share on other sites More sharing options...
The Nephilim Posted December 17, 2009 Share Posted December 17, 2009 Noise marines are one of the best units in the Codex with one of the best mid-range guns in the entire game. Sonic blasters are king. Doom sirens are pure gold. Str 5 AP3 flamer? Yes please. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218528 Share on other sites More sharing options...
biglou666 Posted December 17, 2009 Author Share Posted December 17, 2009 i am quite happy about 3 shots a turn from a single man, and for the same cost as sternguard! i think i might do a noise marine army. it is tempting. blast master is a ripoff though. what other units should i incorporate if i want a shooty army, with noise marines for troops? Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218613 Share on other sites More sharing options...
the jeske Posted December 17, 2009 Share Posted December 17, 2009 oblits and 2 dps . 2 rhinos for los blocking at 1500+ points start thinking about termicid. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218617 Share on other sites More sharing options...
Kingin Posted December 17, 2009 Share Posted December 17, 2009 Well for 650 you will need Lash of Slaanesh Prince with 2 units or 3 of 6 Noise marines with sonic weapons n then go from there like Ob's or whatever Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218852 Share on other sites More sharing options...
The Nephilim Posted December 18, 2009 Share Posted December 18, 2009 I think using Noise Marines as your assualt base and Thousand Sons as your holding objectives base would be pretty solid. It would break it up from the stupid Plague Marine non-sense that seems to be a bit too common. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2218929 Share on other sites More sharing options...
Lord_Caerolion Posted December 18, 2009 Share Posted December 18, 2009 As with most units when it comes to "Are they good" It is a matter of play style.. If you want a shooty army that can shoot while they walk in and then close combat whatever is left. Noise Marines are sort of that play style. If you want to play chaos... My suggestion would be ignore any fluff book out there and just make your army based off whatever is in the codex.. Currently there is WAY too much contradictory fluff in the codex and in the books and even other codex. You could field a pretty nice army for 1000 points. Something that will be fun and worthy of a tourny. Or, just utilise Counts As as its there to be used, and utilise Cult Units as units for other Gods, for example with my Glutton Cult of Slaanesh, utilising plague marines and Fabius Bile's Altered marines in place of the typical noise marines. Of course, I'd suggest coming up with a good story beforehand, and converting the models (rather than just having green Berzerkers, etc), so as not to be accused of powergaming, which I've seen been done before either on here or Warseer. I mean, who knew that painting a model green instead of red made it significantly more powerful... :P Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2219218 Share on other sites More sharing options...
The Nephilim Posted December 18, 2009 Share Posted December 18, 2009 As with most units when it comes to "Are they good" It is a matter of play style.. If you want a shooty army that can shoot while they walk in and then close combat whatever is left. Noise Marines are sort of that play style. If you want to play chaos... My suggestion would be ignore any fluff book out there and just make your army based off whatever is in the codex.. Currently there is WAY too much contradictory fluff in the codex and in the books and even other codex. You could field a pretty nice army for 1000 points. Something that will be fun and worthy of a tourny. Or, just utilise Counts As as its there to be used, and utilise Cult Units as units for other Gods, for example with my Glutton Cult of Slaanesh, utilising plague marines and Fabius Bile's Altered marines in place of the typical noise marines. Of course, I'd suggest coming up with a good story beforehand, and converting the models (rather than just having green Berzerkers, etc), so as not to be accused of powergaming, which I've seen been done before either on here or Warseer. I mean, who knew that painting a model green instead of red made it significantly more powerful... <_< The orks did... Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2219421 Share on other sites More sharing options...
Corpse. Posted December 18, 2009 Share Posted December 18, 2009 1 Obliterator (to take advantage of terrain) 1 Prince, for everything you might face The rest should be marines and transports, any kind of marines seem fine up to 1000 points. If you prepare to compensate for certain weaknesses, like no good range weapons for zerkers when facing genestealers, and facing hordes when using thousand sons, etc. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2219541 Share on other sites More sharing options...
WolfGuardVortek Posted December 23, 2009 Share Posted December 23, 2009 The orks did... Red painted Berkers move faster though. So it evens out. Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2223812 Share on other sites More sharing options...
chillin Posted December 23, 2009 Share Posted December 23, 2009 Red painted Berkers move faster though. So it evens out. cars painted red are faster too :lol: Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2223961 Share on other sites More sharing options...
aeroplane Posted December 23, 2009 Share Posted December 23, 2009 In lower points games, Chaos really shines. (they are quite good in general, but really awesome sub-1000pt) Try a Daemon prince with Mark of Nurgle, wings, and Warptime. Expensive, but devastating! 10-man Chaos Marine squads with 2 matched special weapons, powerfist, Mark of Chaos Glory, in a rhino is arguably the best basic infantry squad in the game... Try it, you will like it! Link to comment https://bolterandchainsword.com/topic/187517-new-to-chaos/#findComment-2224438 Share on other sites More sharing options...
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