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Power Fist vs Thunderhammer


neonwolf

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Okay, maybe my search-fu is weak, but I was wondering if there was a thread someone could point me to that discusses the pros & cons of each weapon. From what I can tell just by looking at the rules/stats for both there isn't any reason to take a Powerfist if you can take a Thunderhammer. Is this the case or am I missing something?
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https://bolterandchainsword.com/topic/187534-power-fist-vs-thunderhammer/
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Okay, good point.

 

I'm just in the process of modeling my Wolf Guard that I plan on attaching to a Melta GH Squad and wasn't sure if it was worth it to go with a Powerfist or pay the extra 5pts for the Thunderhammer. They will be in Power Armor not Terminator with Combi-Meltas.

Increased awsomeness... Priceless.

 

I am now strongly considering having a Wolf Guard with a Thunder Hammer and nothing else who runs around smacking enemy ICs and Monstrous creatures yelling "BONK!" and "BOINK!"

 

No, I wouldn't model the Thunder Hammer to look like a baseball bat. Why would I do that?

 

-Stormshrug

Thunder Hammers are, to me, invaluable and a great buy for 30 points. It has a 2 things that put it above a power fist. 1: When you strike a multi wound model with it, they attack next turn at I1, giving you a much better chance to down the target before it can slash you to ribbons. 2: When you attack a vehicle and get a damage roll, you are guaranteed to silence it's guns along with whatever you manage to do. Where a power fist would only immobilize or destroy a weapon, the thunder hammer also causes the vehicle to lose it's ranged capabilities for a turn.

 

the 3rd unofficial reason: The model for it kicks way too much butt.

The thunder hammer is 30 pts for a WGBL in power armor, and as stated above, is much better than a power fist for five points. Against really nasty ICs, all you need is one hammer blow to land and wound, then the next turn, everyone striking at normal I mops 'em up :) . And against vehicles, it does add, crew shaken result, but if you are going tank hunting, a chainfist is certainly better.

All this talk of TH has me wondering if a WG wielding a TH might be more bang for your buck than WL and WGBL

 

-The greater initiative of the HQs is moot

-The number of attacks is lower for the basic WG but you only need so many wounds from a TH

-The lower cost of the WG and TH and ability to allocate wounds (unlike IC) more than makes up for it

Yeah, the chain fist is better for tank hunting, but the model looks haphazard. The Thunder Hammer is divinely beautiful. I'll take my thunder hammers over those jury rigged chain fists anyday.

 

Haha :) , I think the chaos chainfists look much less rigged myself.

All this talk of TH has me wondering if a WG wielding a TH might be more bang for your buck than WL and WGBL

 

-The greater initiative of the HQs is moot

-The number of attacks is lower for the basic WG but you only need so many wounds from a TH

-The lower cost of the WG and TH and ability to allocate wounds (unlike IC) more than makes up for it

 

 

I like to use the TH for all of my WG which would "normally" have a fist as abit of a status symbol for them.

 

The young ones and the not quite as young ones (GH) have fist.. the Guard get the really shiny stuff.

The biggest advantage of the thunder hammer is that it's a right hand model, and the power armour storm bolter is left handed so your Wolf Guard leader is able to have a thunder hammer and storm bolter.

 

Grey Hunters and Blood Claws can carry the power fists/weapons.

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