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Wolf Guard Scouts


Skirax

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I realise that our own Oldenhaller is attempting to make our new FAQ, but I belive that one topic, Wolf Guard in Scout units, is slightly redundant. Why would they allow Wolf Guard to join Scouts if they would cancel out the scout's rules? Or they would be a 6th wheel, so to speak.

 

Let's throw it open to the floor.

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I'm pretty sure they don't cancel the Scout Pack's rules. For starters, in the codex, it says they are assigned "before the game begins," so if they were assigned to an Outflanking Scout Pack and they did cancel their rules, then... what? The Scouts would be stuck in reserve? That doesn't make much sense.

 

There's also a pretty powerful implication that they can Outflank with the Scout Pack in the codex's explicit mention of how those Wolf Guard assigned to Scout Packs cannot choose TDA, a Bike, or a Jump Pack. If they prevented the Scouts from Outflanking, why bother limiting what they can wear?

 

-Stormshrug

Precisely, Wolf Guard attatched to Packs are, for all intents and purposes, members of that squad. They use the same rules, cannot leave or join another unit, and still follow the same rules even if they're the last surviving squad member. They're unit upgrades, not attached IC's.

I agree that if a WG pack leader attaches to a wolf scout pack, then he IS a part of that squad and has the rules that the squad follows, i.e. OBEL, etc.

 

Also, would it be legal to run a Wolf Priest with 'Saga of the Hunter' as part of a Wolf Scout Pack ?

 

I figure it would, being that he's an IC, he could just show up on the same table edge as them or something.

I would love to agree with Grey Mage, I would!

 

But I don't agree that the wolfguard is an upgrade character, he's not 'upgrading/replacing anything'. So for me the wolf guard has its own rules, the wolf scouts have theirs. I have no problem with outflanking, but not operate behind enemy lines, I personally think thats a scouts only trademark.

I would love to agree with Grey Mage, I would!

 

But I don't agree that the wolfguard is an upgrade character, he's not 'upgrading/replacing anything'. So for me the wolf guard has its own rules, the wolf scouts have theirs. I have no problem with outflanking, but not operate behind enemy lines, I personally think thats a scouts only trademark.

There are only two types of "characters" in 40k- Upgrade characters *who are part of a unit, can never leave it and count as it in all respects* and Independant Characters.

 

The WGPL doesnt have the IC rule, thus... what else can he be but an "upgrade character". He doesnt have to replace anything to be an upgrade character- old style wolf lords didnt replace any of the WG in their bodygaurd for an example, and regimental advisors in IG command squads are characters but replace nothing , and Warocks dont replace gaurdians in their squads- yet all are "upgrade characters" by the book.

 

And frankly, your argument makes no sense- wolf gaurd dont normally have outflank, thus if they dont gain "OBEL" or infiltrate or any other rules from the squad theres no way they could gain outflank. Either they gain all the "unit" special rules, though not the model ones, or they dont- we dont get to pick and choose.

Im with Grey Mage on this, he has a very powerful argument :) .

Also as far as another independent character, who has chosen saga of the hunter joining the scout pack, they would lose the infiltrate, scout, and move through cover rules, as dictated by the rulebook, as saga of the hunter does not have them, but they would gain stealth, and keep outflank and OBEL.

After reading it again, I think the main point people have missed is this:

 

Wolf scouts can't choose to 'normal' outflank, they HAVE to operate behind enemy lines pg27: if a wolfscout unit makes use of its ability to outflank, roll a dice when it enters play etc.

 

So if a wolfguard can joint a unit of scouts pre battle, and he is an 'upgrade' character (though I think he's in third category), not an independent character, then he must follow the units rules. In which case, he has no choice but to operate behind enemy lines, if the wolf scouts outflank.

After reading it again, I think the main point people have missed is this:

 

Wolf scouts can't choose to 'normal' outflank, they HAVE to operate behind enemy lines pg27: if a wolfscout unit makes use of its ability to outflank, roll a dice when it enters play etc.

 

So if a wolfguard can joint a unit of scouts pre battle, and he is an 'upgrade' character (though I think he's in third category), not an independent character, then he must follow the units rules. In which case, he has no choice but to operate behind enemy lines, if the wolf scouts outflank.

Thus supporting the idea that a WGPL OBELs with the unit.

I'm thinking of it for the smaller games,I usually field 2 dreads (as I'm pretty armour light), and fancy modelling a wolfguard pack. But in 1000pt games I may well field a squad of 6 with melta gun, and add a pack leader with power fist or thunder hammer/storm shield... Might be a good distraction unit, and could disrupt vehicle parks, heavy weapon squads and dark reapers :tu:
I am very much for the wolf guard using the obel rule, hell i do it every game i play (using them) but I just thought... does this mean a wolf guard joining a blood claw squad get berserk charge? its a similar vein of taking the rules of the unit but i know they don't it just throws a spanner in the works. I hope I've just over thought this and I'm wrong coz i have serious converting ideas for a scout guard.
I am very much for the wolf guard using the obel rule, hell i do it every game i play (using them) but I just thought... does this mean a wolf guard joining a blood claw squad get berserk charge? its a similar vein of taking the rules of the unit but i know they don't it just throws a spanner in the works. I hope I've just over thought this and I'm wrong coz i have serious converting ideas for a scout guard.

 

 

If you read the rules for Berserk Charge you'll see this is specified not to be the case.

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