Jump to content

Wolf Guard vs. 10th man


Notanoob

Recommended Posts

Also, I don't hear or see of anyone taking a PW with a GH in addition to the WGL PW/PF.

 

As i stated above. a PW in my Grey hunters at I4 and a PF on my WG a I1 is my most common set up. Having the two power weapons at different initiative help reduce the effects of wound allocation.

 

When i can squeeze in an IC with an I5 power weapon i'm REALLY happy :)

Adding an HQ or IC to this squad I find is a little better than shelling out for WG with all their wargear.

 

7 x GH, 1 x GH with MG, WG, WGL.

 

 

Also, I don't hear or see of anyone taking a PW with a GH in addition to the WGL PW/PF.

 

Actually I think a WG with TH is much better than "shelling out" points for a HQ/IC

 

-WG with TH and combi-melta is 48pts (cheaper than any HQ/IC)

-You can make him the 10th man in your GH squad and allocate wounds to protect him and help him swing the TH (IC by rule can be singled out)

-He has 2 base attacks with TH and can have 3 if you use a frost or power weapon (slightly less than HQ/IC)

 

I wish I could count one of these guys as my HQ unit!

Sorry, my one eyes is blurry today.

 

WGBL

WGL

GH w/ PF or PW

GH w/ MG

5x GH

 

I say ten merely for the ability to use a Pod or Rhino.

 

This is an old hold over squad modeled from our last Codex. With the addition of possibly two plasma pistols as well.

Sorry, my one eyes is blurry today.

 

WGBL

WGL

GH w/ PF or PW

GH w/ MG

5x GH

 

I say ten merely for the ability to use a Pod or Rhino.

 

This is an old hold over squad modeled from our last Codex. With the addition of possibly two plasma pistols as well.

 

Ah, I get it. I'd say that it is a good setup if this unit is going to be one of your big-hitter Assault forces, and really need the extra combat power that you can get by adding the WGBL. However, for an "average" Grey Hunter pack that is going to be used for Objective consolidation, or to support other units that are more assault-oriented, then the WGBL is overkill, and too expensive to justify his inclusion.

 

V

Would you run the WGBL with just a power weapon or Frost Blade?

 

For 70pts they are pretty good value. I'd rather go for a WGBL with a Power Weapon at 85pts than a Wolf Guard in Terminator Armour with a THammer and Storm Shield at 63pts if they already have a fist in the unit. Those I5 attacks will do great at taking on infantry units.

Would you run the WGBL with just a power weapon or Frost Blade?

 

For 70pts they are pretty good value. I'd rather go for a WGBL with a Power Weapon at 85pts than a Wolf Guard in Terminator Armour with a THammer and Storm Shield at 63pts if they already have a fist in the unit. Those I5 attacks will do great at taking on infantry units.

 

I think the Frost blade is a must if you have the points. It'll be so much more effective than a regular PW. With the higher initiative you'll be getting every inch of use out of it before most opponents get to attack back.

 

IMHO

Would you run the WGBL with just a power weapon or Frost Blade?

 

For 70pts they are pretty good value. I'd rather go for a WGBL with a Power Weapon at 85pts than a Wolf Guard in Terminator Armour with a THammer and Storm Shield at 63pts if they already have a fist in the unit. Those I5 attacks will do great at taking on infantry units.

 

The WG v. HQ debate is limited to PF/TH etc because of initiative 1

 

The speed of the WL and WGBL are nice but a similar bonus can be obtained by adding Ragnar to any unit...granting everyone I5 on the charge (if you can afford it)

Would you run the WGBL with just a power weapon or Frost Blade?

 

For 70pts they are pretty good value. I'd rather go for a WGBL with a Power Weapon at 85pts than a Wolf Guard in Terminator Armour with a THammer and Storm Shield at 63pts if they already have a fist in the unit. Those I5 attacks will do great at taking on infantry units.

 

I think the Frost blade is a must if you have the points. It'll be so much more effective than a regular PW. With the higher initiative you'll be getting every inch of use out of it before most opponents get to attack back.

 

IMHO

 

I agree with this but would also recommend the WC as an alternative to the Frost weapon. Rerolling to wound is arguably as effective (maybe even more so) than +1S

I am comparing relative points values. Ragnar is 245pts!

 

The thing about the SW Codex is there are so many good choices, that you leave ones out because there are ones which are just better. If there was no Wolf Priest, the WGBL would be an excellent choice to stick in a unit!

I am comparing relative points values. Ragnar is 245pts!

 

The thing about the SW Codex is there are so many good choices, that you leave ones out because there are ones which are just better. If there was no Wolf Priest, the WGBL would be an excellent choice to stick in a unit!

 

 

He is 240pts but he also comes fully equipped

 

Frost blade

melta bomb

saga of warrior

incredible reflexes (belt of russ equivalent)

WTT

WTN

 

105pts worth of equipment before even considering his special character rules make the entire unit I5

 

The WL and WGBL start cheap but increase in cost quickly

 

A WG squad gets 1 MG shot only...and a full GH squad gets 6*? Really?

 

He's not really talking about the whole unit. One of the Melta Guns will be the same, regardless of whether you take a second Melta Gun Hunter or chose to go with a Wolf Guard instead, so he is ignoring that one. Thus, he is saying that with a second Melta Gun Hunter the unit would get up to 6 opportunities to shoot his special weapon (based on a 6 turn game), whereas a Wolf Guard with Combi Melta would only get 1 shot. Marshal_Wilhelm is saying the same thing as you, but in a different way.

 

Yes that is what I was saying. Cheers V. :blush:

 

I think there are very few situations where a full GH squad with a second melta has the advantage...they exist but they are not as likely to occur and may not be worth the slight benefit

 

Here is the rub. In order to determine which choice is best for you, you have to make some judgment calls. As pointed out, there is the potential for 4-6 additional Melta Gun shots (depending on random game length) if you take a second Hunter with the Melta Gun. However, the range on that weapon is only 12", and the Melta advantage (additional d6 on the AP roll) only occurs within 6". You have to judge how many extra opportunities above the single shot that a Combi Melta Wolf Guard would get in a typical game. Chances are, you wouldn't be able to take advantage of too many extra shots, but would very often be able to take advantage of the extra PF/TH attack and higher Ld of the Wolf Guard.

 

Yes ~ I agree.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.