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AC or multi melta dread?


rodgambit

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i would say twin-linked las because of the range issue with the other two. they might be hard but they will get alot of shots coming their way so waiting until your pretty much ontop of someone isn't always a great idea.

 

if your adamant about one of those two i would say assault cannon as its a more flexible weapon.

 

one thing though, why not just ask this in the thread you've already got going about tatics for footslogging? not having a go, but it would get answered there without the need for a second topic on a similar theme

Foot sloggers for me get assault cannons for the rate of fire, and to me dreadnoughts are always better tying up troops than going after vehicles (unles las dreads).

 

@ sarapham: I've used a 2xtwin autocannon dread in 3 battles so far. He survived all three, but to be honest, his kill tally is pretty darn low.

I give them ACs and HFs as standard, with Extra Armor- 130pts, but its worth it. An Assaul Cannon can put out enough shots at range to deal with Infantry, medium sized monstrous creatures *Daemonprinces, Tyranid Warriors, etc* but has the punch to potentially take on even armor 14- and its free.

 

The Heavy Flamer is for flushing out infantry in cover, and more help with hordes. Its higher strength can help kill light vehicles Im close to, and its a great secondairy weapon- as its an option for the dreads primary weapon lol.

 

Extra Armor is a must to keep from potentially being grenaded in close combat... dreads should never die to meltabombs.

 

Ill take a MM Dread from time to time, but only as my third dread *AC+HF, Bjorn, MM*

 

*pssst* Don't tell nurglespuss, but over on the Eternal Crusader we get our geek on and hammered out some numbers.

 

Multimelta---------------24,07---18,52---12,96---7,41---1,85

Multimelta MELTA-------32,72---31,17---28,70---25,31---20,99

Assault canon-----------29,63---22,22---14,81---9,88---4,94

 

:) BT Math-hammer for Armour Penetration. :geek:

 

 

I run my BT Dread with MM HF Extra armour and Smoke for 133 pts. Always happy with how he rolls and his shepherding of 1 of my Crusader Squads. :wub:

I give them ACs and HFs as standard, with Extra Armor- 130pts, but its worth it. An Assaul Cannon can put out enough shots at range to deal with Infantry, medium sized monstrous creatures *Daemonprinces, Tyranid Warriors, etc* but has the punch to potentially take on even armor 14- and its free.

 

The Heavy Flamer is for flushing out infantry in cover, and more help with hordes. Its higher strength can help kill light vehicles Im close to, and its a great secondairy weapon- as its an option for the dreads primary weapon lol.

 

Extra Armor is a must to keep from potentially being grenaded in close combat... dreads should never die to meltabombs.

 

Ill take a MM Dread from time to time, but only as my third dread *AC+HF, Bjorn, MM*

 

Not trying to sidetrack the OP's post, so feel free to PM with an answer if you want. But I was wondering at what point level you feel comfortable fielding Bjorn?

I give them ACs and HFs as standard, with Extra Armor- 130pts, but its worth it. An Assaul Cannon can put out enough shots at range to deal with Infantry, medium sized monstrous creatures *Daemonprinces, Tyranid Warriors, etc* but has the punch to potentially take on even armor 14- and its free.

 

The Heavy Flamer is for flushing out infantry in cover, and more help with hordes. Its higher strength can help kill light vehicles Im close to, and its a great secondairy weapon- as its an option for the dreads primary weapon lol.

 

Extra Armor is a must to keep from potentially being grenaded in close combat... dreads should never die to meltabombs.

 

Ill take a MM Dread from time to time, but only as my third dread *AC+HF, Bjorn, MM*

 

Not trying to sidetrack the OP's post, so feel free to PM with an answer if you want. But I was wondering at what point level you feel comfortable fielding Bjorn?

Its a quick and simple answer- 1500pts, because at that point I dont have to sacrifice much of anything to get him into the list- I can still have three troops, some artillery and support units and feel comfortable. At 1000pts and below its debilitating... hes not a landraider, and I wont even take those at 750, and only incredibly rarely at 1k.

 

I has a love hate relationship with bjeorn by the way- I hate that he is sometimes worth more to me dead than alive. That blows.

I give them ACs and HFs as standard, with Extra Armor- 130pts, but its worth it. An Assaul Cannon can put out enough shots at range to deal with Infantry, medium sized monstrous creatures *Daemonprinces, Tyranid Warriors, etc* but has the punch to potentially take on even armor 14- and its free.

 

The Heavy Flamer is for flushing out infantry in cover, and more help with hordes. Its higher strength can help kill light vehicles Im close to, and its a great secondairy weapon- as its an option for the dreads primary weapon lol.

 

Extra Armor is a must to keep from potentially being grenaded in close combat... dreads should never die to meltabombs.

 

Ill take a MM Dread from time to time, but only as my third dread *AC+HF, Bjorn, MM*

 

Not trying to sidetrack the OP's post, so feel free to PM with an answer if you want. But I was wondering at what point level you feel comfortable fielding Bjorn?

Its a quick and simple answer- 1500pts, because at that point I dont have to sacrifice much of anything to get him into the list- I can still have three troops, some artillery and support units and feel comfortable. At 1000pts and below its debilitating... hes not a landraider, and I wont even take those at 750, and only incredibly rarely at 1k.

 

I has a love hate relationship with bjeorn by the way- I hate that he is sometimes worth more to me dead than alive. That blows.

 

Hmmm. I get what you are saying with that last statement, but at the same time not entirely sure I understand it. How often does he make back his points for you? Or do you take him knowing he may not make his points back, but when he doesn't he gives you an objective to sit on and a possible win because of it?

Making his points back is a tall order, and one likely not seen as much by what he kills as by how the battle forms around him.

 

If your fighting marines you might be better off with the plasmacannon, but I usually just run the assault cannon. People will do alot to blow him up... more than a landraider, more than a landraider full of TH+SS TDA. And hes tough enough to shrug off most of it. But he needs someone to watch his back- wich is why hes the second dread Id take, but never the first.

 

Hell pull alot of shots off your other armor if you use him in an assault position, and I would reccommend that unless your fighting orks. Why? Because at range hes just a target... they can choose to ignore him- his shooting is excellant, but far from the power of say a pair of defilers. But when hes walking towards you, perhaps with a couple of ancients in tow, hes a much more relevant threat. That forces your opponent to deal with him.

 

One thing to note- I3 actually is a pain, anyone with grenades, particularly meltabombs, is going before you. He cant take Extra Armor, so he can be stunned... and then grenades hit on a 4+.... and things start going downhill. So, hell tip the balance of any fight you throw him at, but he wont take on 30 strong ork mobs on his own in CC. Make sure you give him firesupport, and Id reccommend either a squad of GHs or another dread to help him out.

 

The "worth more dead than alive" is in capture and control- two objectives, but if he dies and your next to him you have the objective... and now can win without hitting your opponent. Ive actually turned him to fire at flanking vehicles, far more than needed, to tempt my opponent into taking him down at AV 10.... and it feels dirty. I hate the idea, but its the tactically sound thing to do.

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