Niiai Posted December 21, 2009 Share Posted December 21, 2009 A standar marine player can drop pod a squad of 10 sternguard marines, with 3 combi flamers and 2 heavy flamers, 5 combi plasmas and a power fist for the cost of 370 points. Disenbarking they can splitt off in two, the 5 flamer templates efectivly killing a unit I should think and since they can be splitt up in two you can fire 10 plasma shots into who-ever is closest to you. Preferably you should land besides a elite unit (for the plasma shots) and a mas unit (for the flamer shots.) I have always anoyed me green that the SW can't do this same trick, so what I want to know is, is that trick any good? And can we as SW do something similar? I realy like the idea of DP's coming down but so far the two I have been using in my army have not been all that. (1000 point games though, so perhaps the battlefield is not that big.) Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/ Share on other sites More sharing options...
Chodjinn Posted December 21, 2009 Share Posted December 21, 2009 Wolf Guard? 5x combi-flamers, 5x combi-plasmas. Can't split the squad up tho, and costs more IIRC. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2221976 Share on other sites More sharing options...
Grey Mage Posted December 21, 2009 Share Posted December 21, 2009 Do you support your DPs or do you just expect them to do the heavy lifting by themselves? Because they wont. You need to support them- infiltrating scouts, swiftclaws, heavy weapons fire, landspeeders.... because otherwise your putting about a third to a quarter of your army against all of your opponents- and thats a recipe for disaster. You should have atleast three pods in your force, with a backup squad for each one in a pod, at 1000pts. Example: 10 GHs in DPx2 Dread in DPx2 Landspeeder Typhoon Wolf Scouts Biker RP 3 Swiftclaws Is about 1000pts, and will have two DP units coming down turn one with three other units capable of being in your enemies face that same turn. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2221977 Share on other sites More sharing options...
Niiai Posted December 21, 2009 Author Share Posted December 21, 2009 No I usualy used 2 DP's. Right now I have bought a lott of diferent units. But my oponent is a 'nid, and aparantly it is better to deploy them at my side a shot and shot and shot. I had some melee scouts and 2 dp's and long fangs and stuff but it apear to me that although we are good in melee, we are not a melee army... That game was a draw, (I had killed all his synaps creatures and all he had left was 40ish withouth number units that sartet acidently atop one of the objectives when the game ended) but I feel a bit cheated. But the best unit I had was long fangs and razor back, simply because they shot every round. My regular oponent also have an SM army, but he never plays it, he also is putting together another ork army (another melee swarm) Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2221982 Share on other sites More sharing options...
SamaNagol Posted December 21, 2009 Share Posted December 21, 2009 Against nids I would just deploy on your table, and bring the pods down empty to block his path of advance and channel his tide of gaunst and stealers down the firing lanes you have set up. You can send a dreadnought behind from reserve to trap a unit when you're ready to assault it after it has been thinned down. But you should be trying to kill the big uns from a distance first. Hive Tyrant > Elite Fex > Normal Fex in that order. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222114 Share on other sites More sharing options...
TiguriusX Posted December 21, 2009 Share Posted December 21, 2009 A standar marine player can drop pod a squad of 10 sternguard marines, with 3 combi flamers and 2 heavy flamers, 5 combi plasmas and a power fist for the cost of 370 points. Disenbarking they can splitt off in two, the 5 flamer templates efectivly killing a unit I should think and since they can be splitt up in two you can fire 10 plasma shots into who-ever is closest to you. Preferably you should land besides a elite unit (for the plasma shots) and a mas unit (for the flamer shots.) I have always anoyed me green that the SW can't do this same trick, so what I want to know is, is that trick any good? And can we as SW do something similar? I realy like the idea of DP's coming down but so far the two I have been using in my army have not been all that. (1000 point games though, so perhaps the battlefield is not that big.) You can't do that exact trick but you can do one that is more flexible and arguably more powerful WG #1 5xWG 4 combi weapons 1 TDA + HF/PW 1 PF DP WG #2 5xWG 4 combi weapons 1 TDA + HF/PW 1 PF DP 370pts Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222199 Share on other sites More sharing options...
Niiai Posted December 21, 2009 Author Share Posted December 21, 2009 Yeees...but I want to know if it is a good trick? Or would I just be wating points? The pod can scatter, and moast likely the team would end up dead'ish. I like the idea of DP's faling down and unleahsing death though. :P Perhaps use dreads? Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222258 Share on other sites More sharing options...
TiguriusX Posted December 21, 2009 Share Posted December 21, 2009 Yeees...but I want to know if it is a good trick? Or would I just be wating points? The pod can scatter, and moast likely the team would end up dead'ish. I like the idea of DP's faling down and unleahsing death though. :P Perhaps use dreads? Define "good" -Do you care if it is a scoring unit? -Do you want to kill vehicles or infantry? Maybe both? -Do you want it to survive the counter attack? We have mentioned this concept as a suicide squad or alpha strike squad before. I am partial to a WG/Combi-plasma pod. If you have the flexibility and points you can drop X WG with X combi-plasma and have a good chance at wiping out 5-10 man squads. Your maximum cost is 265pts for a potential 20 shots of S7 AP2. Rapid fire has 12" range to counter the scatter...don't drop your pod near the edge of the board if you are afraid of losing it. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222267 Share on other sites More sharing options...
Niiai Posted December 21, 2009 Author Share Posted December 21, 2009 I mean good as in "could it be put in a working army list?" It is realy costy for an army that likly will die. And it asumes that your oponent has something worth killing. As I understand it this is better for a cheesy salamander list. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222343 Share on other sites More sharing options...
TiguriusX Posted December 21, 2009 Share Posted December 21, 2009 I mean good as in "could it be put in a working army list?" It is realy costy for an army that likly will die. And it asumes that your oponent has something worth killing. As I understand it this is better for a cheesy salamander list. That all depends on the rest of your army list. If you want to help the WG survive drop 5 in TDA instead. Or drop venerable dreadnaughts with extra armor. An alpha strike unit is just a tool like all of the other units in our codex. It has specific uses but does not apply to all situations. And as a tool of war you need to be prepared for loss. The real question for you is what is an acceptable loss based on the rest of your army and what is the benefit you will receive in return for this potential loss. For example, the WG alpha strike works best if you already have Logan in your army because they count as scoring if they survive...so it is worth it to add TDA etc. Link to comment https://bolterandchainsword.com/topic/187785-cant-reach-an-itch/#findComment-2222352 Share on other sites More sharing options...
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