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What do you fear from Chaos Daemons lists?


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hey,

 

i am just wondering ( im a khorne chaos daemons player ) what do the mighty space wolves fear out of the chaos daemons list? is it the mighty bloodthirster, or the rampaging bloodcrushers, is it the bloodletters power weopons or a mighty soul grinder?

 

please let me know what you fear from them

The only experience I've had with demons so far as been Nurgle, and although they're tough as nails I've found it pretty easy to out maneuver armies that don't have troop transports these days. I was pretty scared of the Soul Grinder when it first started hitting tables, but wolf scouts usually make short work of it.
I haven't seen a daemon army yet (or even so much as looked at the cover of the 'dex), so I couldn't possibly tell you. I do remember bloodletters were rightly feared in the old 3.5 dex, when they could get into CC the turn they were summoned.

I've never really had trouble with them. They all think they can take me in close combat. They can't. Even Khorne.

 

Hell, had one Wolf Guard sarge go toe to toe with a Great Unclean One and drop 'em in one round. Granted, that's lucky, but still.

i havent been able to take the local Chaos Daemons player. She plays a straight Slaanesh army. Now while the Masque is annoying, its not what is killing me.

 

She fields large units of daemonettes. like 15-20 size, usually 3 mobs of them. they are absolutely disgusting. I can dropped her DPs, KoS, Soul Grinders, but the mobs of daemonettes seem to cut through my wolves like a knife through hot butter.

 

the other local daemon player, Nurgle/Tzeentch combo, i havent had much problems with. but her daemonettes...i cant touch them.

 

WLK

In my sector i had not faced any pure daemon players at all. Only in Apocalypse games a friend used them with the different datasheets. And i was not really impressed. From his eight Bloodthirsters six died in the first round of CC.

Specially the named Bloodthirster from C:D is against a CC army like SW or BT a big boomerang with his special ability that forces everyone with in 24"? to reroll all missed hits. That´s how i killed the 6 Bloodthirsters.

I know that one guy at my LGS is working on a daemon army, but he had not played a single game so far. But until he has finished his army i have to wait for first personal experience with daemons.

A first wave of Nurgle followed up by massive amounts of bloodletters is holy hell to fight. Nurglings to tie you up, bloodletters to take you down, and 5 monstrous creatures to rip apart your tougher tanks and walkers at 1750.

 

In mono-khorne? The bloodthirst is painful, but not more than its points deserve. Souldgrinders are powerful, AV 13 is very very strong, and unable to stun is worse.

None of the above. Everything has a weakness. And we have got alot of counters. Have you been introduced to our Rune Priests in game yet?

 

Hahahaha yeah i have actually :blink:

 

funny you mention him, as he is a monster in his own right ( and very respected unit in space wolves, especially against me) it failed to stop my bloodletters ripping him on the second turn.

 

so yeah i must say after meeting him, he is much nicer with his head in the sand :lol:

I've never really had trouble with them. They all think they can take me in close combat. They can't. Even Khorne.

 

Hell, had one Wolf Guard sarge go toe to toe with a Great Unclean One and drop 'em in one round. Granted, that's lucky, but still.

 

Yes, we all know the prowess of Decoy, but surely there were some trouble spots where you'd be able to help some novices who are not as worthy with their battlefield exploits?

None of the above. Everything has a weakness. And we have got alot of counters. Have you been introduced to our Rune Priests in game yet?

 

Hahahaha yeah i have actually :blink:

 

funny you mention him, as he is a monster in his own right ( and very respected unit in space wolves, especially against me) it failed to stop my bloodletters ripping him on the second turn.

 

so yeah i must say after meeting him, he is much nicer with his head in the sand :lol:

Yeah, I 4 with no invulnerable will do that to a guy. *sighs*.

 

Id say the biggest thing a Khornate Daemon player needs to watch out for is being to close to alot of Grey Hunters when he deep strikes, or being so far away he cant get close. Its a delicate balance- bloodthirsters and winged DPs will help alot.

 

Because if we can rapid fire on you the turn you drop your heavy hitters just arent tough enough to take 16 bolters and 4 PG shots in a turn and still survive a round of assault- well be bloody, but youll be broken.

 

Bloodletters on the other hand tend to be numerous enough that its impossible to kill them with just one squad, you need atleast two, and probly a support unit to take them out. Be very very careful of our Dreadnaughts- only DPs and Bloodthirsters have much of a chance of hurting a Dread in CC, even furious charge wont get your strength high enough.

 

And I reccommend a soulgrinder in any army over 750pts, just because a bit of shooting never hut anyone and AV 13 is a tough nut to crack, a really really tough nut in CC, where the grinder is no slouch. I used to assault them with 15 bloodclaws and 3 powerfists, 9 on the charge... and emerge with 2 Bloodclaws with powerfists afterwords, breathing heavy and happy to be alive.

Bloodletters and Bloodcrushers.

 

Fateweaver used to scare me til this weekend, when I took out 2 in 2 separate games, each on the first turn. One to a bolt pistol wound...

 

Flamers also cause me some worry. Nothing else really. Bloodthirsters are tough, but not that hard to take down with some heavy fire. Unclean Ones... same thing.

I've only played daemons twice, versus the same guy.

 

The first time was a 1250 pt. tournament. Army looked something like

1 x 10 daemonettes, 2 x 10 Bloodletters, 1 x 10 Plaguebearers herald of khorne on a chariot, Soul grinder wih the S8 mouth cannon. (best guess, was back in April)

 

-There were a ton of objectives, I thought I had an objective secure with my Dread & GH Pack then his grinder DSed and tagged the back armor of my dread immobilizing it and the GH were eventually overrun by the remnants of 2 Bloodletter squads. If enough Bloodletters are left, they can cause problems.

 

-The second game was my Tau vs. nurgle w/ GUO, epidemius and a bunch of Plaguebearers, it was close but lost due to 1 hth round where the PB made something like 10 combined Invulnerable/FNP saves.

 

That all being said, I would probably agree with the Nurglings backed up by Bloodletters as the biggest pain, but the fact that SW get Powerfists are actually designed for hth (kroot are good, but power armor is a life saver) and a generous helping of plasma would allay some of that.

 

-Huzzah

I have not tryed to fight demonds, but as a general rule JotWW is so popular (ouer spell) that you should not deploy to many big units with a low inisiative. That realy only exludes the great unclean one.

 

It would seem that a keeper of secrets would be good seing as moast SW players use a lott of long fangs, and rely on them to do the heavy lifting. Get the keeper in there and mess them up. I would also asume that power weaponds are good vs ouer armour. :)

i finally got to play a daemon army last week at a 2250 torney. He ran the big khorn guy..skarbrand? if thats his name. A blood thirster. 3 daemon princes of nurgle. 4 units of 20 blood letters. A unit of seekers and 2 units of flamers. my wolf lord on a thunderwolf with frost blade and storm shield has earned the saga of the daemon slayer now. he killed the 3 daemon princes, the blood thirster, and 25 bloodletters. Him and his pack of thunderwolves held the center for 3 turns being hit by 2 princes, 60 blood letters and a pack of seekers. My wolf guard with stormshilds and claws with arjac couldn't do anything to skarbrand for some stupid reason, but when my wolf lord rolled in he put 3 wounds on him and my last wolfguard turned around and wounded him and killed him!.....before being put down by a prince. lol who was killed the next turn by the wolf lord lol

 

i think the biggest problem is the bloodletters if they charge they hit really hard and our troops cant save against them. i sent my redeemer after them flaming the tar out of them, but still 10 of them got to a unit of greyhunters and killed them and there wolfguard before they ever got to swing.

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