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Storm Caller


Requisition

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No.

 

Because in order to chance I down to 1 you have to make a difficult terrain test... and an enemy not assaulting cannot be forced to make such a test.

 

Edit: Note, murderous Hurricane can force their I down to 1, but only if they choose to assault you... as can tempests wrath. However, thats your opponent deciding to move them, and not during your turn.

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I see, thanks for the info! I had another psyker power question: With Jaws of the World Wolf, it says that the unit is removed, rather than destroyed. Do they still count for points at the end of the game? Also, are you really able to use that power every turn? It seems extremely powerful!
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Its not as powerful as it seems... the units likely to fail it are usually *though not always* very cheap- like ork boys. It shines against carnifexes *carnifexii?* and necrons, but for example has only a 1 in 3 chance of hurting a Marine Captain, and a 1 in 6 of hurting a Bloodthirster.

 

But yes, it is counted for purposes of victory points if you remove an entire unit with it. It can also be used every turn. Not however you cant use it on Jump Infantry, Vehicles, and a few other things.... so many of your targets may not be even forced to make the test.

 

And of course, before that you have to make the test and get through any psychic hoods, runic weapons, etc that they may have on them.

 

And lastly, its not the whole unit, just the models that fail their tests- Example: You hit two assault marines, a captain, and three tactical marines. Your opponent rolls a 2 and a 3 for the assault marines, so they stay, a 4 for the captain, who also stays, and then a 5, a 6, and a 1 for his Tactical marines- two tactical marines therefore become casualties with no save and the other 8 stay on the table. No kill points awarded, just 32pts of dead models on an average roll.

 

Frankly, Tempests Wrath is more powerful against a number of armies, and murderous hurricane is IMHO more powerful against everything all the time.

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Ah, I had read it as the whole unit, that makes a lot more sense. Would you recommend taking Tempest Wrath and Murderous Hurricane for your powers? I'm going to play a buddies Chaos army soon and was thinking of taking Murderous Hurricane and Fury of the Wolf Spirits.
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Wolf Spirits is an odd power, and I really havent playtested it a whole lot but it could be fun.

 

Are you playing mechanized? Frankly if your mech or footslogging I reccommend Stormcaller and Murderous Hurricane or Living Lightning when playing against Chaos, and a Wolf Tail Talisman on every character and dreadnaught who can get one- nothing sucks like lash of submission. Tempests Wrath will help a little againt "termicide" units and Obliterators, but otherwise theres not alot of use for it vs chaos- it truely shines against tau, eldar, BA, Daemons, and in Planetstrike.

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