Fat Corgi Posted December 22, 2009 Share Posted December 22, 2009 I have recently got back into 40k after a very long absence. I have created my own chapter and was playing a friend in a "re-baptism" of fire match, against his Ultramarines army. Due to there unique characters, the ultramarines romped home over my very generic codex based chapter. Do many people create characters, mirrored off the traditional codex chapters characters? Looking to avoid another trouncing. Got this army list points calculator the other day as well. Works a treat for my Chapter (and Ultramarines as well, grrr), plus I don't have a great head for numbers so I'll take any help I can get. That have a new trial version available too. http://www.ecodex.webege.com Any tips with regards to adding special rules to your own chapters would be greatly appreciated. FC Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/ Share on other sites More sharing options...
Legatus Posted December 22, 2009 Share Posted December 22, 2009 Due to there unique characters, the ultramarines romped home over my very generic codex based chapter. ... Ultramarines use the same rules as any Codex Chapter would. They do not have any extra rules. :D Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223571 Share on other sites More sharing options...
Brother Alucard Posted December 22, 2009 Share Posted December 22, 2009 Due to there unique characters, the ultramarines romped home Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223578 Share on other sites More sharing options...
The Nephilim Posted December 22, 2009 Share Posted December 22, 2009 Counts as = win. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223585 Share on other sites More sharing options...
Brother Alucard Posted December 22, 2009 Share Posted December 22, 2009 Counts as = win. Agreed Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223587 Share on other sites More sharing options...
Bannus Posted December 22, 2009 Share Posted December 22, 2009 You have access to the same characters as he does - even if UM-specific, you can use them to "count as" your own special characters (or even the other Chapter-specific characters like Kantor or He'stan). No need to invent new ones. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223685 Share on other sites More sharing options...
Legatus Posted December 22, 2009 Share Posted December 22, 2009 But maybe you can have a word with your friend so that he is not going to insist on using Special Characters all of the time. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223709 Share on other sites More sharing options...
Fat Corgi Posted December 22, 2009 Author Share Posted December 22, 2009 I think I will. Thanks for the thoughts guys. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2223720 Share on other sites More sharing options...
Fat Corgi Posted December 24, 2009 Author Share Posted December 24, 2009 I need a heavy support option to fight a horde-type army (orks). Suggestions? Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2225485 Share on other sites More sharing options...
Vash113 Posted December 24, 2009 Share Posted December 24, 2009 I need a heavy support option to fight a horde-type army (orks). Suggestions? Devastators with Heavy Bolters, Devastators with Missile Launchers, Thunderfire Cannon, Vindicator, Whirlwind, Land Raider Redeemer. All do extremely well against Horde armies, I'll break it down: Devastators with Heavy Bolters -These put out a reliable and potent ammount of anti-infantry firepower that also negates all Ork Armor saves except Mega Armor. If your opponent likes to run Nobs in Eavy Armor or Ard Boyz Heavy Bolters will make sure they drop like flies. Devastators with Missile Launchers -My preference really, with the choice of frag and krak missiles you have versatility and a variety of target choices. Kraks make it relatively easy to bring down Trukks, Warbuggies and help bringing down bikes and deffkoptas and even nobs. Frag rounds are excelent for sending piles and piles of grots and boys off the table. Even with scatter against Orks I have never had a frag round scatter completely off target, there's just too many of them. Devastators have a slight weakness in that a rapid ork assault may catch them in combat and tear them to ribbons before they can shoot much. Placing buffer Tactical or Scout squads infront of the Devastators can easily negate that problem however. Thunderfire Cannon -The various fire modes means the Thunderfire cannon also has some versatility, its immense firepower also means that you will be able to put some massive holes in advancing Ork mobs. But like the Devastators assault can be a problem and the Thunderfire Cannon is not exactly... durable. Vindicator -Vindicators can put out some of the same punishment that the Thunderfire cannon can against boys but has the added advantage of strength and ap and is excelent for removing Nob Bikers and other tough nuts from the field quickly, its also more durable to shooting than the Thunderfire or Whirlwind. Whirlwind -Unlike the Vindicator the Whirlwind doesn't need direct line of sight, so can sit back and rain firepower on advancing mobs of Orks from a safely hidden position, but should fast moving Warbikes or Deffkoptas get to it the Whirlwind is a gonner. Land Raider Redeemer -The Redeemer is tough to remove in assault or shooting and with its twin flame cannons can carve a path through Nobs and boyz with equal ease, negating cover saves and is a nice tool for splitting an Ork advance in the middle and sending it into dissaray, and you can always use it to deliver a bunch of Assault Terminators into the fray as well! The Crusader can put out a decent ammount of anti-infantry firepower but point for point I don't think its that usefull against hordes, its better suited for delivering a bunch of Templars, Blood Claws or Assault Terminators into the fray than anything else, the gun I use the most on that thing is the pintle-mounted Multi-melta hah. Hope that helps. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2225505 Share on other sites More sharing options...
UltimateJake Posted December 25, 2009 Share Posted December 25, 2009 I would recommend vindicators since the orks will be coming to you this means you don't even have to wait. But, a whirlwind is a force to reckoned with when will hidden. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2225682 Share on other sites More sharing options...
SamaNagol Posted December 26, 2009 Share Posted December 26, 2009 You lost because you havent played in years, not because he used Special Characters. Just keep looking at what you did wrong and try and use logic to solve your problems. Army list selection is only a small part of the game. However if you want some help picking a DIY force, you can go through the Army Lists forums and read some examples along with the feedback of various different armies people have created. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2226749 Share on other sites More sharing options...
Fat Corgi Posted December 26, 2009 Author Share Posted December 26, 2009 Wonderful tips guys, I really appreciate it. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2226786 Share on other sites More sharing options...
Fat Corgi Posted December 28, 2009 Author Share Posted December 28, 2009 Last question for the moment... Command. Is the Chapter Master worth the extra points (I know you get the Orbital bombardment Special rule)? I like the idea of a Honour Guard, and have already built and painted a commander-type character, but is a captain a smarter choice for the points? They've updated that link I posted as well. It works now. www.ecodex.webege.com It's true though. I would have lost because I haven't played in so long. I spent more time trying to remember rules than implementing any worthwhile tactics. Thanks again for your suggestions folks. Ciao FC Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2228404 Share on other sites More sharing options...
General Ravensong Posted December 29, 2009 Share Posted December 29, 2009 When I'm running C:SM and not BA I go with the captain, but that's because I always forget about the orbital bombardment and never take honor guard because he's busy running around with jump pack. If you're looking to put yours in a vehicle, though, chaptermaster with a full honor guard is a nasty thing to have popping out of a landraider. I may end up doing something similar at high point games, but I'm having too much fun with shrike+lysander as is. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2228798 Share on other sites More sharing options...
Fat Corgi Posted January 3, 2010 Author Share Posted January 3, 2010 Can someone give me a quick tactics lesson on Scouts with Snipers. I hear they work well with Terminators. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2233405 Share on other sites More sharing options...
Giga Posted January 6, 2010 Share Posted January 6, 2010 I need a heavy support option to fight a horde-type army (orks). Suggestions? Does it have to be heavy support? MM/HF speeders are the best way to slaughter them big mobs of boys, I think. Link to comment https://bolterandchainsword.com/topic/187924-strengthening-diy-chapters/#findComment-2236627 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.