Malus the Destroyer Posted December 23, 2009 Share Posted December 23, 2009 I currently play an old Dex, Dark Angels. I love TDA marines, and I love the robed bad ass look. So I play heavy Deathwing with some PA support squads. Now, I am grossly infatuated with the GKs. Amazing story, greatest looking Marine models, and planning on adding them to my DA DIY successor chapter. Let's set some parameters first. I DO NOT PLAY tournies, or with strangers, just with my friends. I already have my own fluffy reasons why GK's would accompany my force. Now the question is, how many, and what. Do I take a squad or so of PAGKs? Or TDA GKs? This is from a competitive standpoint to supplement my force against Orks, IG, Traitor IG, and Nurgle Marines. Do I get them their own LR/variant? Or abuse the DW Assault rule with them? Looking for experienced GK players opinions. I'm slowly going to work into building a large GK force, if for nothing else than to have them. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/ Share on other sites More sharing options...
Magnus Thane Posted December 23, 2009 Share Posted December 23, 2009 Well the Termies are a must that's for sure. 1 or 2 GK Termie Squads for starters. You should give a squad with incinerators a shot too. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2224833 Share on other sites More sharing options...
Malus the Destroyer Posted December 24, 2009 Author Share Posted December 24, 2009 I believe GK TDA Marines are kinda beast in CC, never faced them myself, and don't have the DH codex handy. Would it be prudent, to say attach an I. Chaplain to their squad to get more bang for the buck on CC, or keep him with the TLC squad? Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2224844 Share on other sites More sharing options...
Magnus Thane Posted December 26, 2009 Share Posted December 26, 2009 To be honest I never played Sm's myself. I'm a Black Legion player who recently started GK's. So I only have limited knowledge on Chaplain performance. If you field a GK termie squad meant and equipped for combat - perhaps. But what did you mean with TDA / TLC? Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2226488 Share on other sites More sharing options...
Technique13 Posted December 26, 2009 Share Posted December 26, 2009 I think TDA = Tactical Dreadnought Armoued - so hes talking about terminators.. i would get at least one squad of them, have a look at your delivery options... lots of players on these and other forums praise the GK land raider crusader for its power of the machine spirit + "always firing" rule on the hurricane bolters. its a great way to get in someones face with some termies and ensure that they suffer a few casualties to ensure the assault succeeds. personally i like the look of the newer GK Redeemer - psyk out grenades mean you always strike at I10 on the first turn assaulting from the raider - very cool rule.. combine it with a grandmaster and you should be able to topple pretty much any independent character or fancy command squad before they can even return strikes. and then theres the str6 ap3 ignores invuls inferno cannon.. whats not to like? Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2226536 Share on other sites More sharing options...
wizard12 Posted December 26, 2009 Share Posted December 26, 2009 I believe GK TDA Marines are kinda beast in CC, never faced them myself, and don't have the DH codex handy. Would it be prudent, to say attach an I. Chaplain to their squad to get more bang for the buck on CC, or keep him with the TLC squad? Keep them with the lightning claws, they need the re-rolled hits more than the GK because; 1)GK's are Ws5 whilst terminators are Ws4 so an added boost to the chances of hitting in CC is always usful 2)GK terminators are pretty awsome already, With S6 power weapons and Ws5, they really don't need a CC boost. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2226540 Share on other sites More sharing options...
SamaNagol Posted December 26, 2009 Share Posted December 26, 2009 Just so you know, if you attach GKs to a Marine force, they cannot take Land Raiders as per the rules.. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2226863 Share on other sites More sharing options...
Malus the Destroyer Posted December 31, 2009 Author Share Posted December 31, 2009 Well, that's disheartening, they can't take their own ride with em if they help out the "less pure" servants of the Imperium. It's ok though, I'm more adding them just because I like the models than anything. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2230603 Share on other sites More sharing options...
Validar Posted January 1, 2010 Share Posted January 1, 2010 wouldn't you be able to take a space marine land raider and just paint it with all the inquisitorial goodness required to make it a proper ride for the GK terminators? Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2231548 Share on other sites More sharing options...
Azatoth Posted January 1, 2010 Share Posted January 1, 2010 GK to DASM "Hey what are you doing here??" DASM raises bolter "None of your business" DAKKA DAKKA DAKKA :) Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2231755 Share on other sites More sharing options...
Malus the Destroyer Posted January 1, 2010 Author Share Posted January 1, 2010 Hahahahhaha. Ya, of all the Chapters, I guess the DA do hold the record for team kills in the Imperium. Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2231867 Share on other sites More sharing options...
XaClocKWorKoX Posted January 3, 2010 Share Posted January 3, 2010 ahem but SM and DA can take transports OH LOOK a raider ( GK jump in after the start ) Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2233040 Share on other sites More sharing options...
Malus the Destroyer Posted January 4, 2010 Author Share Posted January 4, 2010 GTA, Grand Theft Armor. Now THAT would be a great Rockstar North game. "You play Brother Captain Stern in the mean Hive city of Necromundi. Build your army of the purest servants and purge the unclean!" Link to comment https://bolterandchainsword.com/topic/188024-adding-grey-knights/#findComment-2233780 Share on other sites More sharing options...
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