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Chapter Master Erickson


Ntin

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The second Space Marine to take up the title of Chapter Master of the Ghost Knights. Erickson is ancient by even the standards of the inhuman longevity of the Adeptus Astartes. Nearing his five hundredth year in the Emperor’s service his retirement has been long overdue. Yet no worth successor has presented himself to pass on the mantle of Chapter Master. In recent years it has proven difficult for Erickson to wear his power armor in battle due from nerve damage in his black carapace. This cannot be resolved due to the Chapter’s strict policy against bionic implants. Age has taken its toll on Erickson his body has grown weak while his mind remains sharp as ever. In secret he has begun to question that his own abilities are becoming a liability to the rest of his Chapter in battle.

 

Like the rest of his chapter Erickson is a humble man. His armor is of common quality without murals of art, tabards of woven silk, or the purity seals of Chaplin’s. He wields no ancient relics or exotic equipment to signify his station. Such things of are tools of a pride, the sin of fools.

 

Chapter Master Erickson

Chapter Master Erickson 4534233104+/4+

 

Chapter Master Erickson {HQ}..........170

  • Infantry

  • 1 (Unique)

  • Scout armor
  • Power knife
  • Bolter
  • Bolt Pistol
  • Hellfire Rounds
  • Iron Halo

  • Chapter Tactics
  • And They Shall Know No Fear
  • Combat tactics
  • Independent Character
  • Fire for Effect
  • Chapter Tactics

  • None

 

 

For 30 points Erickson can upgrade his scout armor to power armor, increasing his save to 3+/4+ as well as adding+1 S, +1 W, and +1 I.

 

Fire for Effect: When Erickson takes to battle field then the chapter’s battle barge “Corinthian’s Glass” is undoubtedly in low orbit. Launching, refueling, and rearming Thunderhawks as well as providing ordnance support to the Space Marines below. From his years of experience in the college of war Erickson can call down lance strikes without the aid of machines akin to a marksman making calculations for his scope in his mind. Chapter Master Erickson can order a lance strike like a Chapter Master except he may do so every round.

 

Body Guard: If Chapter Master Erickson is in scout armor he may take a retinue of Space Marine Scout in which he replaces the Sergeant. Erickson may replace his bolter for a sniper rifle and make purchase a camo cloak for 3 points of the rest of the squad has done so. If Chapter Master Erickson is in power armor he may take a retinue of Space Marine Tactical Squad in which he replaces the Sergeant. Either retinue does not count occupy a troop slot.

 

Chapter Tactics: If you include Chapter Master Erickson then all units in your army exchange the Combat Tactics special rule so that any Space Marine unit in your army may purchase Hellfire Rounds for 3 points per model.

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Humm while I wouldn't use him. I am not sure how much you now about space marines and don't mean to sound snobby but a 500year old space marine isn't old, logan grimnar is 750 years old and still going strong, Dante is 1100years, I woun't nock your background it's yours and you know where your going with it. stats wise give him feel no pain to represent the nerve damage and keep his Ws at 6. Ws represent your skill with a weopen so that wouldn't be affected by age. Anyway always easy to critercise. Hope I haven't been to harsh
Erickson is ancient by even the standards of the inhuman longevity of the Adeptus Astartes. Nearing his five hundredth year in the Emperor’s service his retirement has been long overdue. Yet no worth successor has presented himself to pass on the mantle of Chapter Master.

 

It's not ancient, a marines only form of retirement is death in battle. For example Chapter master Dante's age of 1100+ is considered ancient due to the Blood Angels geneseed lengthening their life. Chaplain Cassius is 700+, Logan Grimnar is also 700+ and is one of the oldest chapter masters around, plus Ulrik the slayer, the person responsible for recruiting Logan Grimnar is still alive, so theoretically he's at least 800+ years old. All of these aren't considered 'weak'.

 

Age has taken its toll on Erickson his body has grown weak while his mind remains sharp as ever.

 

I didn't think age affected a marine's body much, marines only use bionics after they suffer cripplng injuries, not age related things.

 

WS:4 BS:5 S:3 T:4 W:2 I:3 A:3 Ld:10 Sv:4+/4++

 

For 30 points Erickson can upgrade his scout armor to power armor, increasing his save to 3+/4+ as well as adding+1 S, +1 W, and +1 I.

 

Age wouldn't affect a marine in such a way, a chapter master has to be a great fighter, but with these rules, a captain would defeat him, plus power armour does increase strength but not in such a drastic way, eg. veteran scout sergents have Str 4. Same with iniative, scout Sergents don't have a decrease. The way you describe him having trouble with his black carapace, I would've thought it'd be the other way around, with power armour decreasing his iniative.

I would personally give him a chapter master's basic statline and if you could justify his weakened body fluff wise, you could represent it with WS 5, instead of 6 and give him the ability to take power armour for free in exchange for minus 1 inaitive, so he has iniative 4. A chapter master still has to be a peerless warrior.

 

Chapter Master Erickson can order a lance strike like a Chapter Master except he may do so every round.

 

I assume you mean an oribital bombardment, a lance strike is found in Codex Daemon hunters and Witch Hunters and is quite different. I would also clarify it to mean every player turn, an oribital bombardment per turn is quite powerful, I'd perhaps limit it to maybe 2/3 times per game.

 

Body Guard: If Chapter Master Erickson is in scout armor he may take a retinue of Space Marine Scout in which he replaces the Sergeant. Erickson may replace his bolter for a sniper rifle and make purchase a camo cloak for 3 points of the rest of the squad has done so. If Chapter Master Erickson is in power armor he may take a retinue of Space Marine Tactical Squad in which he replaces the Sergeant. Either retinue does not count occupy a troop slot.

 

This seems fine since he isn't a close combat monster and his repective retinue aren't exceptional troops either.

 

Chapter Tactics: If you include Chapter Master Erickson then all units in your army exchange the Combat Tactics special rule so that any Space Marine unit in your army may purchase Hellfire Rounds for 3 points per model.

 

This is quite interesting, although I'm unsure whether it's overpowered at 3 points per model, you could play it safe and price it at 4 points per model, but that's just a suggestion thrown out there.

 

Overall he seems quite an interesting character, I'd say keep his price between 170-200. :P

It's not ancient, a marines only form of retirement is death in battle. For example Chapter master Dante's age of 1100+ is considered ancient due to the Blood Angels geneseed lengthening their life. Chaplain Cassius is 700+, Logan Grimnar is also 700+ and is one of the oldest chapter masters around, plus Ulrik the slayer, the person responsible for recruiting Logan Grimnar is still alive, so theoretically he's at least 800+ years old. All of these aren't considered 'weak'.

 

The Blood Angels are known for their exceptionally long life spans which fits their vampirism angle. The Space Wolves Chapter Master being the oldest active Chapter Master. Unless something was retconned a Space Marine does age like a human and can die of natural causes. Once a Space Marine grows too old they take a non-active combat role as scout trainers or aboard the chapter’s fleet ships. I would imagine since both the Space Wolves and Blood Angels have the same space marine creation process it may be superior to the normal implantation method which could account for the longer life spans.

 

If the age is a hang up it could be a combination of centuries of accumulated injuries fighting Orks in Segmentum Tempestus.

 

Age wouldn't affect a marine in such a way, a chapter master has to be a great fighter, but with these rules, a captain would defeat him, plus power armour does increase strength but not in such a drastic way, eg. veteran scout sergents have Str 4. Same with iniative, scout Sergents don't have a decrease. The way you describe him having trouble with his black carapace, I would've thought it'd be the other way around, with power armour decreasing his iniative.

I would personally give him a chapter master's basic statline and if you could justify his weakened body fluff wise, you could represent it with WS 5, instead of 6 and give him the ability to take power armour for free in exchange for minus 1 inaitive, so he has iniative 4. A chapter master still has to be a peerless warrior.

 

I get what you are saying but I am trying to avoid the close combat monsters that every Space Marine hero boils down to these days. The problem is the gap between S3 and S4. He falls in the same area as would a Sister of Battle or Ork, he is stronger than a human being or eldar or tau but it cannot be expressed properly.

 

 

I assume you mean an oribital bombardment, a lance strike is found in Codex Daemon hunters and Witch Hunters and is quite different. I would also clarify it to mean every player turn, an oribital bombardment per turn is quite powerful, I'd perhaps limit it to maybe 2/3 times per game.

 

More of a flavor text the orbital bombardment will either be a lance strike or a bombardment cannon from a Space Marine vessel.

 

I think I worded that correctly? I did not write per turn, I wrote per round. A round is both your turn and your opponents turn.

 

This is quite interesting, although I'm unsure whether it's overpowered at 3 points per model, you could play it safe and price it at 4 points per model, but that's just a suggestion thrown out there.

 

That sounds fair, I just tossed out a number. Full up Tactical Squad paying 30-40 points it makes them more effective but it adds up very quickly.

 

 

I dislike the recent trend in Space Marine characters they are the same sort of video game character who you could see doing a combo move killing a dozen Orks at once. Then the writers seem to have a sort of arms race to see who can create the most over the top, grandiose character. Shooty characters a rare breed these days. The ability to call down artillery from the skies gives some incentive to keep him out of close combat and the hellfire rounds promote a shooty army at the expensive of close combat.

Unless something was retconned a Space Marine does age like a human and can die of natural causes.

 

It depends if you take BL writing as canon :D , in the recent book 'Salamander' there's a marine who's lived for 10'000 years, ever since the heresy, but due to lack of excercise/movement/correct diet from sitting in a chair for 1000's of years his muscles have atrophied and his armour seized up and bonded to the chair. So yes he may be very weak, but he was definetly alive even after all those years.

 

If the age is a hang up it could be a combination of centuries of accumulated injuries fighting Orks in Segmentum Tempestus.

 

That makes more sense, since injuries can be made to account for a variety of things.

 

I get what you are saying but I am trying to avoid the close combat monsters that every Space Marine hero boils down to these days. The problem is the gap between S3 and S4. He falls in the same area as would a Sister of Battle or Ork, he is stronger than a human being or eldar or tau but it cannot be expressed properly.

 

I understand where your coming from but strength 4 won't really make him that much of a close combat monster, if he did have str 4, the only difference between him and a veteren sergent with a power weapon combat wise would be an extra attack, not that extreme.

 

More of a flavor text the orbital bombardment will either be a lance strike or a bombardment cannon from a Space Marine vessel.

 

I think I worded that correctly? I did not write per turn, I wrote per round. A round is both your turn and your opponents turn.

 

Well a lance strike has the same stats, but is even more inaccurate and comes down every turn in the exact place it landed, completely different to the one shot orbital bombardment. To me a round means a player's shooting phase, 'a round of shooting', this probably just boils down to different understanding though :).

 

I dislike the recent trend in Space Marine characters they are the same sort of video game character who you could see doing a combo move killing a dozen Orks at once.

 

Well stay away from the new game 'Space Marine' when it's released. :P

 

Then the writers seem to have a sort of arms race to see who can create the most over the top, grandiose character. Shooty characters a rare breed these days. The ability to call down artillery from the skies gives some incentive to keep him out of close combat and the hellfire rounds promote a shooty army at the expensive of close combat.

 

I completely understand, I just think your limits on your character are a bit extreme, especially for a chapter master, a man who is susposed to be the best warrior in the chapter, I just can't understand the massive drop from WS6 to WS4, instead of 5 and also why 1 less wound? But the one thing that confuses me most is that despite him having trouble with his black carapace, his iniative increases when he wears power armour instead of decreasing it, which I would've thought would mean wearing PA would slow his reactions. I'm not saying it's a bad character or an idea, my opinion is quite the opposite, however the thing I struggle with is the fact that this character with such disadvantages is in fact the chapter master, the main man so to speak. ;)

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